local Point = require('point') local Util = require('util') local device = _G.device local os = _G.os local turtle = _G.turtle local scanner = device['plethora:scanner'] local sensor = device['plethora:sensor'] turtle.reset() local facing = scanner.getBlockMeta(0, 0, 0).state.facing turtle.point.heading = Point.facings[facing].heading while true do local sensed = Util.reduce(sensor.sense(), function(acc, s) s.y = Util.round(s.y) if s.y == -1 then s.x = Util.round(s.x) + turtle.point.x s.z = Util.round(s.z) + turtle.point.z table.insert(acc, s) end return acc end, { }) Point.eachClosest(turtle.point, sensed, turtle.suckDownAt) os.sleep(5) end