_G.requireInjector() local ChestAdapter = require('chestAdapter18') local Event = require('event') local itemDB = require('itemDB') local Peripheral = require('peripheral') local UI = require('ui') local Util = require('util') local colors = _G.colors local multishell = _ENV.multishell local turtle = _G.turtle multishell.setTitle(multishell.getCurrent(), 'Crafter') repeat until not turtle.forward() local inventoryAdapter = ChestAdapter({ wrapSide = 'front', direction = 'north' }) local RESOURCE_FILE = 'usr/config/resources.db' local RECIPES_FILE = 'usr/etc/recipes2.db' local craftingPaused = false local recipes = Util.readTable(RECIPES_FILE) or { } local resources local machines = { } local function getItem(items, inItem, ignoreDamage) for _,item in pairs(items) do if item.name == inItem.name then if ignoreDamage then return item elseif item.damage == inItem.damage and item.nbtHash == inItem.nbtHash then return item end end end end local function splitKey(key) local t = Util.split(key, '(.-):') local item = { } if #t[#t] > 8 then item.nbtHash = table.remove(t) end item.damage = tonumber(table.remove(t)) item.name = table.concat(t, ':') return item end local function uniqueKey(item) return table.concat({ item.name, item.damage, item.nbtHash }, ':') end local function mergeResources(t) for _,v in pairs(resources) do local item = getItem(t, v) if item then Util.merge(item, v) else item = Util.shallowCopy(v) item.count = 0 table.insert(t, item) end end for k in pairs(recipes) do local v = splitKey(k) local item = getItem(t, v) if not item then item = Util.shallowCopy(v) item.count = 0 table.insert(t, item) end item.has_recipe = true end for _,v in pairs(t) do if not v.displayName then v.displayName = itemDB:getName(v) end v.lname = v.displayName:lower() end end local function filterItems(t, filter) if filter then local r = {} filter = filter:lower() for _,v in pairs(t) do if string.find(v.lname, filter) then table.insert(r, v) end end return r end return t end local function clearGrid() for i = 1, 16 do local count = turtle.getItemCount(i) if count > 0 then inventoryAdapter:insert(i, count) if turtle.getItemCount(i) ~= 0 then return false end end end return true end local function gotoMachine(machine) local _, k = Util.find(machines, 'name', machine) if not k then error('Unable to locate machine: ' .. tostring(machine)) end for _ = 1, k - 1 do turtle.back() end end local function canCraft(recipe, items, count) count = math.ceil(count / recipe.count) for _,key in pairs(recipe.ingredients) do local item = getItem(items, splitKey(key)) if not item then return 0 end count = math.min(item.count, count) end return count end local function craftItem(recipe, items, count) repeat until not turtle.forward() count = canCraft(recipe, items, count) if count == 0 then return false end for k,v in pairs(recipe.ingredients) do local item = splitKey(v) inventoryAdapter:provide(item, count, k) if turtle.getItemCount(k) ~= count then return false end end gotoMachine(recipe.machine) turtle.emptyInventory(turtle.dropDown) end local function craftItems(craftList, items) for key, item in pairs(craftList) do local recipe = recipes[key] if recipe then craftItem(recipe, items, item.count) repeat until not turtle.forward() items = inventoryAdapter:listItems() -- refresh counts end end end local function getItemWithQty(items, res, ignoreDamage) local item = getItem(items, res, ignoreDamage) if item and ignoreDamage then local count = 0 for _,v in pairs(items) do if item.name == v.name and item.nbtHash == v.nbtHash then if item.maxDamage > 0 or item.damage == v.damage then count = count + v.count end end end item.count = count end return item end local function watchResources(items) local craftList = { } for _,res in pairs(resources) do local item = getItemWithQty(items, res, res.ignoreDamage) if not item then item = { damage = res.damage, nbtHash = res.nbtHash, name = res.name, displayName = itemDB:getName(res), count = 0 } end if res.low and item.count < res.low then if res.ignoreDamage then item.damage = 0 end local key = uniqueKey(res) craftList[key] = { damage = item.damage, nbtHash = item.nbtHash, count = res.low - item.count, name = item.name, displayName = item.displayName, status = '', } end end return craftList end local function loadResources() resources = Util.readTable(RESOURCE_FILE) or { } for k,v in pairs(resources) do Util.merge(v, splitKey(k)) end end local function saveResources() local t = { } for k,v in pairs(resources) do v = Util.shallowCopy(v) v.name = nil v.damage = nil v.nbtHash = nil t[k] = v end Util.writeTable(RESOURCE_FILE, t) end local function findMachines() repeat until not turtle.forward() local index = 0 local t = { } repeat local machine = Peripheral.getBySide('bottom') if machine then local name = machine.name local i = 1 while t[name] do name = machine.name .. '_' .. i i = i + 1 end t[name] = true table.insert(machines, { value = name, name = name, index = index, }) end index = index + 1 until not turtle.back() end local itemPage = UI.Page { titleBar = UI.TitleBar { title = 'Limit Resource', previousPage = true, event = 'form_cancel', }, form = UI.Form { x = 1, y = 2, height = 10, ex = -1, [1] = UI.TextEntry { width = 7, formLabel = 'Min', formKey = 'low', help = 'Craft if below min' }, [2] = UI.Chooser { width = 7, formLabel = 'Ignore Dmg', formKey = 'ignoreDamage', nochoice = 'No', choices = { { name = 'Yes', value = true }, { name = 'No', value = false }, }, help = 'Ignore damage of item' }, }, statusBar = UI.StatusBar { } } function itemPage:enable(item) self.item = item self.form:setValues(item) self.titleBar.title = item.displayName or item.name UI.Page.enable(self) self:focusFirst() end function itemPage:eventHandler(event) if event.type == 'form_cancel' then UI:setPreviousPage() elseif event.type == 'focus_change' then self.statusBar:setStatus(event.focused.help) self.statusBar:draw() elseif event.type == 'form_complete' then local values = self.form.values local keys = { 'name', 'low', 'damage', 'nbtHash', } local filtered = { } for _,key in pairs(keys) do filtered[key] = values[key] end filtered.low = tonumber(filtered.low) if values.ignoreDamage == true then filtered.damage = 0 filtered.ignoreDamage = true end resources[uniqueKey(filtered)] = filtered saveResources() UI:setPreviousPage() else return UI.Page.eventHandler(self, event) end return true end local learnPage = UI.Page { grid = UI.ScrollingGrid { y = 2, height = 3, disableHeader = true, columns = { { heading = 'Name', key = 'displayName' , width = 31 }, { heading = 'Qty', key = 'count' , width = 5 }, }, sortColumn = 'displayName', }, ingredients = UI.ScrollingGrid { y = 6, height = 3, values = machines, disableHeader = true, columns = { { heading = 'Name', key = 'displayName' , width = 31 }, { heading = 'Qty', key = 'count' , width = 5 }, }, sortColumn = 'displayName', }, machine = UI.Chooser { choices = machines, x = 10, ex = -2, y = -3, }, filter = UI.TextEntry { x = 9, ex = -17, y = -1, limit = 50, backgroundColor = colors.gray, backgroundFocusColor = colors.gray, }, accept = UI.Button { x = -14, y = -1, text = 'Ok', event = 'accept', }, cancel = UI.Button { x = -9, y = -1, text = 'Cancel', event = 'cancel' }, } function learnPage:enable(target) self.target = target self.filter.value = '' self.allItems = inventoryAdapter:listItems() mergeResources(self.allItems) self.grid.values = self.allItems self.grid:update() self.ingredients.values = { } self.ingredients:update() self:setFocus(self.filter) UI.Page.enable(self) end function learnPage:draw() UI.Page.draw(self) self:write(2, self.height - 2, 'Machine') self:centeredWrite(1, 'Inventory', nil, colors.yellow) self:centeredWrite(5, 'Ingredients', nil, colors.yellow) self:write(2, self.height, 'Filter') end function learnPage:eventHandler(event) if event.type == 'cancel' then UI:setPreviousPage() elseif event.type == 'accept' then local recipe = { count = 1, ingredients = { }, machine = self.machine.value, } for key in pairs(self.ingredients.values) do table.insert(recipe.ingredients, key) end recipes[uniqueKey(self.target)] = recipe Util.writeTable(RECIPES_FILE, recipes) UI:setPreviousPage() elseif event.type == 'grid_select' then local key = uniqueKey(event.selected) if not self.ingredients.values[key] then self.ingredients.values[key] = Util.shallowCopy(event.selected) self.ingredients.values[key].count = 0 end self.ingredients.values[key].count = self.ingredients.values[key].count + 1 self.ingredients:update() self.ingredients:draw() elseif event.type == 'text_change' then local t = filterItems(self.allItems, event.text) self.grid:setValues(t) self.grid:draw() else return UI.Page.eventHandler(self, event) end return true end local listingPage = UI.Page { menuBar = UI.MenuBar { buttons = { { text = 'Learn', event = 'learn' }, { text = 'Forget', event = 'forget' }, { text = 'Refresh', event = 'refresh', x = -9 }, }, }, grid = UI.Grid { y = 2, height = UI.term.height - 2, columns = { { heading = 'Name', key = 'displayName' , width = 22 }, { heading = 'Qty', key = 'count' , width = 5 }, { heading = 'Min', key = 'low' , width = 4 }, }, sortColumn = 'displayName', }, statusBar = UI.StatusBar { filterText = UI.Text { x = 2, value = 'Filter', }, filter = UI.TextEntry { x = 9, ex = -2, limit = 50, backgroundColor = colors.gray, backgroundFocusColor = colors.gray, }, }, accelerators = { r = 'refresh', q = 'quit', } } function listingPage.grid:getRowTextColor(row, selected) if row.is_craftable then return colors.yellow end if row.has_recipe then return colors.cyan end return UI.Grid:getRowTextColor(row, selected) end function listingPage.grid:getDisplayValues(row) row = Util.shallowCopy(row) row.count = Util.toBytes(row.count) if row.low then row.low = Util.toBytes(row.low) end return row end function listingPage.statusBar:draw() return UI.Window.draw(self) end function listingPage.statusBar.filter:eventHandler(event) if event.type == 'mouse_rightclick' then self.value = '' self:draw() local page = UI:getCurrentPage() page.filter = nil page:applyFilter() page.grid:draw() page:setFocus(self) end return UI.TextEntry.eventHandler(self, event) end function listingPage:eventHandler(event) if event.type == 'quit' then UI:exitPullEvents() elseif event.type == 'grid_select' then local selected = event.selected UI:setPage('item', selected) elseif event.type == 'refresh' then self:refresh() self.grid:draw() self.statusBar.filter:focus() elseif event.type == 'learn' then UI:setPage('learn', self.grid:getSelected()) elseif event.type == 'craft' then UI:setPage('craft', self.grid:getSelected()) elseif event.type == 'forget' then local item = self.grid:getSelected() if item then local key = uniqueKey(item) if recipes[key] then recipes[key] = nil Util.writeTable(RECIPES_FILE, recipes) end if resources[key] then resources[key] = nil Util.writeTable(RESOURCE_FILE, resources) end self.statusBar:timedStatus('Forgot: ' .. item.name, 3) self:refresh() self.grid:draw() end elseif event.type == 'text_change' then self.filter = event.text if #self.filter == 0 then self.filter = nil end self:applyFilter() self.grid:draw() self.statusBar.filter:focus() else UI.Page.eventHandler(self, event) end return true end function listingPage:enable() self:refresh() self:setFocus(self.statusBar.filter) UI.Page.enable(self) end function listingPage:refresh() self.allItems = inventoryAdapter:listItems() mergeResources(self.allItems) self:applyFilter() end function listingPage:applyFilter() local t = filterItems(self.allItems, self.filter) self.grid:setValues(t) end loadResources() UI:setPages({ listing = listingPage, item = itemPage, learn = learnPage, }) UI:setPage(listingPage) listingPage:setFocus(listingPage.statusBar.filter) findMachines() repeat until not turtle.forward() clearGrid() Event.on('turtle_abort', function() UI:exitPullEvents() end) Event.onInterval(30, function() if not craftingPaused then repeat until not turtle.forward() if turtle.getFuelLevel() < 100 then turtle.select(1) inventoryAdapter:provide({ name = 'minecraft:coal', damage = 1 }, 16, 1) turtle.refuel() end local items = inventoryAdapter:listItems() local craftList = watchResources(items) craftItems(craftList, items) end end) UI:pullEvents()