361 lines
8.8 KiB
Lua
361 lines
8.8 KiB
Lua
_G.requireInjector(_ENV)
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local Event = require('event')
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local Socket = require('socket')
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local sync = require('sync').sync
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local device = _G.device
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local os = _G.os
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local socket
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local SHIELD_SLOT = 2
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local options = {
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user = { arg = 'u', type = 'string',
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desc = 'User name associated with bound manipulator' },
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slot = { arg = 's', type = 'number',
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desc = 'Optional inventory slot to use to transfer to milo' },
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shield = { arg = 'e', type = 'flag',
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desc = 'Use shield slot to use to transfer to milo' },
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server = { arg = 'm', type = 'number',
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desc = 'ID of Milo server' },
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help = { arg = 'h', type = 'flag', value = false,
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desc = 'Displays the options' },
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}
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local args = { ... }
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if not Util.getOptions(options, args) then
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print()
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error('Invalid arguments')
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end
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if not options.user.value or not options.server.value then
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Util.showOptions(options)
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print()
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error('Invalid arguments')
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end
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if (options.slot.value or options.shield.value) and
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not (device.neuralInterface and device.neuralInterface.getInventory) then
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error('Introspection module is required for transferring items')
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end
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local page = UI.Page {
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dummy = UI.Window {
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x = 1, ex = -10, y = 1, height = 1,
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infoBar = UI.StatusBar {
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backgroundColor = colors.lightGray,
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},
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},
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refresh = UI.Button {
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y = 1, x = -9,
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event = 'refresh',
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text = 'Refresh',
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},
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grid = UI.Grid {
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y = 2, ey = -2,
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columns = {
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{ heading = ' Qty', key = 'count' , width = 4, justify = 'right' },
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{ heading = 'Name', key = 'displayName' },
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},
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values = { },
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sortColumn = 'displayName',
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help = '^(s)tack, ^(a)ll'
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},
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statusBar = UI.Window {
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y = -1,
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filter = UI.TextEntry {
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x = 1, ex = -9,
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limit = 50,
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shadowText = 'filter',
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backgroundColor = colors.cyan,
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backgroundFocusColor = colors.cyan,
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accelerators = {
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[ 'enter' ] = 'eject',
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},
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},
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amount = UI.TextEntry {
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x = -8, ex = -4,
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limit = 3,
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shadowText = '1',
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shadowTextColor = colors.gray,
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backgroundColor = colors.black,
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backgroundFocusColor = colors.black,
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accelerators = {
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[ 'enter' ] = 'eject_specified',
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},
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help = 'Specify an amount to send',
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},
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display = UI.Button {
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x = -3,
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event = 'toggle_display',
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value = 0,
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text = 'A',
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help = 'Toggle display mode',
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},
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},
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accelerators = {
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r = 'refresh',
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[ 'control-r' ] = 'refresh',
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[ 'control-e' ] = 'eject',
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[ 'control-s' ] = 'eject_stack',
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[ 'control-a' ] = 'eject_all',
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q = 'quit',
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},
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displayMode = 0,
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items = { },
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}
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local function filterItems(t, filter, displayMode)
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if filter or displayMode > 0 then
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local r = { }
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if filter then
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filter = filter:lower()
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end
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for _,v in pairs(t) do
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if not filter or string.find(v.lname, filter, 1, true) then
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if not displayMode or
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displayMode == 0 or
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displayMode == 1 and v.count > 0 or
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displayMode == 2 and v.has_recipe then
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table.insert(r, v)
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end
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end
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end
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return r
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end
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return t
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end
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function page:setStatus(status)
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self.dummy.infoBar:setStatus(status)
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self:sync()
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end
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function page:sendRequest(data)
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local response
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sync(self, function()
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local msg
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for _ = 1, 2 do
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if not socket or not socket.connected then
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self:setStatus('connecting ...')
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socket, msg = Socket.connect(options.server.value, 4242)
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if socket then
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socket:write(options.user.value)
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local r = socket:read(2)
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if r and not r.msg then
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self:setStatus('connected ...')
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else
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msg = r and r.msg or 'Timed out'
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socket:close()
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socket = nil
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break
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end
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end
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end
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if socket then
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if socket:write(data) then
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response = socket:read(2)
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if response then
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if response.msg then
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self:setStatus(response.msg)
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response = nil
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end
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Event.onTimeout(2, function()
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self:setStatus('')
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end)
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return
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end
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end
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socket:close()
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end
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end
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self:setStatus(msg or 'Failed to connect')
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Event.onTimeout(2, function()
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self:setStatus('')
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end)
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end)
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return response
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end
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function page.grid:getRowTextColor(row, selected)
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if row.is_craftable then
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return colors.yellow
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end
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if row.has_recipe then
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return colors.cyan
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end
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return UI.Grid:getRowTextColor(row, selected)
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end
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function page.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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row.count = row.count > 0 and Util.toBytes(row.count) or ''
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return row
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end
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function page:transfer(item, count)
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local response = self:sendRequest({ request = 'transfer', item = item, count = count })
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if response then
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_debug(response)
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item.count = response.current - response.count
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self.grid:draw()
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if response.craft > 0 then
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self:setStatus(response.craft .. ' crafting ...')
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elseif response.craft + response.count < response.requested then
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self:setStatus((response.craft + response.count) .. ' available ...')
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end
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end
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end
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function page:eventHandler(event)
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if event.type == 'quit' then
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UI:exitPullEvents()
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elseif event.type == 'focus_change' then
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self.dummy.infoBar:setStatus(event.focused.help)
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elseif event.type == 'eject' or event.type == 'grid_select' then
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local item = self.grid:getSelected()
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if item then
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self:setStatus('requesting 1 ...')
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self:transfer(item, 1)
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end
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elseif event.type == 'eject_stack' then
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local item = self.grid:getSelected()
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if item then
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self:setStatus('requesting stack ...')
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self:transfer(item, 'stack')
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end
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elseif event.type == 'eject_all' then
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local item = self.grid:getSelected()
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if item then
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self:setStatus('requesting all ...')
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self:transfer(item, 'all')
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end
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elseif event.type == 'eject_specified' then
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local item = self.grid:getSelected()
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local count = tonumber(self.statusBar.amount.value)
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if item and count then
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self.statusBar.amount:reset()
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self:setFocus(self.statusBar.filter)
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self:setStatus('requesting ' .. count .. ' ...')
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self:transfer(item, count)
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else
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self:setStatus('nope ...')
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end
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elseif event.type == 'refresh' then
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self:setFocus(self.statusBar.filter)
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self:setStatus('updating ...')
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self:refresh()
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self.grid:draw()
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elseif event.type == 'toggle_display' then
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local values = {
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[0] = 'A',
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[1] = 'I',
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[2] = 'C',
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}
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event.button.value = (event.button.value + 1) % 3
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self.displayMode = event.button.value
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event.button.text = values[event.button.value]
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event.button:draw()
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self:applyFilter()
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self.grid:draw()
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elseif event.type == 'text_change' and event.element == self.statusBar.filter then
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self.filter = event.text
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if #self.filter == 0 then
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self.filter = nil
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end
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self:applyFilter()
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self.grid:draw()
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else
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UI.Page.eventHandler(self, event)
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end
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return true
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end
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function page:enable()
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self:setFocus(self.statusBar.filter)
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UI.Page.enable(self)
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Event.onTimeout(.1, function()
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self:refresh()
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self.grid:draw()
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self:sync()
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end)
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end
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function page:refresh()
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local items = self:sendRequest({ request = 'list' })
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if items then
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self.items = items
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self:applyFilter()
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end
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end
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function page:applyFilter()
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local t = filterItems(self.items, self.filter, self.displayMode)
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self.grid:setValues(t)
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end
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if options.slot.value or options.shield.value then
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local inv = 'getInventory'
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local slotNo = options.slot.value
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local slotValue = options.slot.value
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if options.shield.value then
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slotNo = SHIELD_SLOT
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slotValue = 'shield'
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inv = 'getEquipment'
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end
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Event.addRoutine(function()
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while true do
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os.sleep(1.5)
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local neural = device.neuralInterface
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if not neural or not neural[inv] then
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_G._debug('missing Introspection module')
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end
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local method = neural and neural[inv]
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local item = method and method().getItemMeta(slotNo)
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if item then
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local response = page:sendRequest({
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request = 'deposit',
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slot = slotValue,
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count = item.count,
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key = table.concat({ item.name, item.damage, item.nbtHash }, ':')
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})
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if response then
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local ritem = page.items[response.key]
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if ritem then
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ritem.count = response.current + item.count
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end
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page.grid:draw()
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page:sync()
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end
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end
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end
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end)
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end
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UI:setPage(page)
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UI:pullEvents()
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if socket then
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socket:close()
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end
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