162 lines
3.4 KiB
Lua
162 lines
3.4 KiB
Lua
local itemDB = require('itemDB')
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local Event = require('event')
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local UI = require('ui')
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local Util = require('util')
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local args = { ... }
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local colors = _G.colors
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local device = _G.device
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local ni = device.neuralInterface
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local context = args[1]
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if not context.state.autostore then
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context.state.autostore = { }
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end
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local page = UI.Page {
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titleBar = UI.TitleBar {
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backgroundColor = colors.gray,
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title = 'Auto send items to storage',
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previousPage = true,
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},
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tabs = UI.Tabs {
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y = 2,
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inventory = UI.Window {
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tabTitle = 'Inventory',
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grid = UI.ScrollingGrid {
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y = 2, ey = -2,
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columns = {
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{ heading = 'Name', key = 'displayName' },
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},
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sortColumn = 'displayName',
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},
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},
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autostore = UI.Window {
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tabTitle = 'Sending',
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grid = UI.ScrollingGrid {
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y = 2, ey = -2,
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columns = {
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{ heading = 'Name', key = 'displayName' },
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},
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sortColumn = 'displayName',
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},
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},
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},
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}
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local function makeKey(item)
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local damage = item.maxDamage == 0 and item.damage
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return itemDB:makeKey({ name = item.name, damage = damage })
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end
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function page.tabs.inventory:enable()
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local inv = ni.getInventory().list()
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local list = { }
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for k, item in pairs(inv) do
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local key = itemDB:makeKey(item)
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if not list[key] then
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local cItem = itemDB:get(item)
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if not cItem then
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cItem = itemDB:add(ni.getInventory().getItemMeta(k))
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end
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if cItem then
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cItem = Util.shallowCopy(cItem)
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cItem.key = makeKey(cItem)
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list[key] = cItem
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end
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end
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end
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self.grid:setValues(list)
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itemDB:flush()
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return UI.Window.enable(self)
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end
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function page.tabs.inventory.grid:getRowTextColor(row)
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if context.state.autostore[row.key] then
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return colors.yellow
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end
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return UI.ScrollingGrid.getRowTextColor(self, row)
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end
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function page.tabs.inventory:eventHandler(event)
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if event.type == 'grid_select' then
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local autostore = context.state.autostore or { }
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local key = makeKey(event.selected)
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if autostore[key] then
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autostore[key] = nil
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else
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autostore[key] = true
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end
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context:setState('autostore', autostore)
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self.grid:draw()
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return true
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end
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end
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function page.tabs.autostore:enable()
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local list = { }
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for key in pairs(context.state.autostore or { }) do
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local cItem = itemDB:get(key)
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if cItem then
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table.insert(list, cItem)
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end
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end
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self.grid:setValues(list)
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return UI.Window.enable(self)
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end
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function page.tabs.autostore:eventHandler(event)
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if event.type == 'grid_select' then
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local key = makeKey(event.selected)
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context.state.autostore[key] = nil
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context:setState('autostore', context.state.autostore)
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Util.removeByValue(self.grid.values, event.selected)
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self.grid:update()
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self.grid:draw()
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return true
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end
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end
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Event.onInterval(5, function()
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if context.state.deposit and (context.state.useShield or context.state.slot) then
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local inv = ni.getInventory().list()
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local slot = context.state.slot
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local target = 'inventory'
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local empty = not inv[slot]
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if context.state.useShield then
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slot = 2
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target = 'equipment'
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empty = not ni.getEquipment().list()[slot]
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end
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if empty then
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for k,v in pairs(inv) do
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local item = itemDB:get(v)
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if not item then
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item = itemDB:add(ni.getInventory().getItemMeta(k))
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end
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if item then
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if context.state.autostore[makeKey(item)] then
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ni.getInventory().pushItems(target, k, v.count, slot)
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break
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end
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end
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end
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end
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end
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end)
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return {
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menuItem = 'Autostore',
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callback = function()
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UI:setPage(page)
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end,
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}
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