463 lines
12 KiB
Lua
463 lines
12 KiB
Lua
local itemDB = require('itemDB')
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local Util = require('util')
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local device = _G.device
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local fs = _G.fs
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local turtle = _G.turtle
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local Craft = {
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STATUS_INFO = 'info',
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STATUS_WARNING = 'warning',
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STATUS_ERROR = 'error',
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STATUS_SUCCESS = 'success',
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RECIPES_DIR = 'packages/core/etc/recipes',
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USER_RECIPES = 'usr/config/recipes.db',
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MACHINE_LOOKUP = 'usr/config/machine_crafting.db',
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}
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local function clearGrid(inventoryAdapter)
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turtle.eachFilledSlot(function(slot)
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inventoryAdapter:insert(slot.index, slot.count, nil, slot)
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end)
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for i = 1, 16 do
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if turtle.getItemCount(i) ~= 0 then
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return false
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end
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end
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return true
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end
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local function splitKey(key)
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local t = Util.split(key, '(.-):')
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local item = { }
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if #t[#t] > 8 then
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item.nbtHash = table.remove(t)
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end
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item.damage = tonumber(table.remove(t))
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item.name = table.concat(t, ':')
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return item
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end
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local function makeRecipeKey(item)
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if type(item) == 'string' then
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item = splitKey(item)
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end
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return table.concat({ item.name, item.damage or 0, item.nbtHash }, ':')
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end
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function Craft.getItemCount(items, item)
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if type(item) == 'string' then
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item = splitKey(item)
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end
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local count = 0
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for _,v in pairs(items) do
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if v.name == item.name and
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(not item.damage or v.damage == item.damage) and
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v.nbtHash == item.nbtHash then
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if item.damage then
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return v.count
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end
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count = count + v.count
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end
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end
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return count
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end
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function Craft.sumIngredients(recipe)
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-- produces { ['minecraft:planks:0'] = 8 }
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local t = { }
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for _,item in pairs(recipe.ingredients) do
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t[item] = (t[item] or 0) + 1
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end
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-- need a check for crafting tool
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return t
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end
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local function machineCraft(recipe, inventoryAdapter, machineName, request, count)
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if request.pending then
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local imported = (inventoryAdapter.activity[recipe.result] or 0)
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request.pending = request.pending - imported
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request.crafted = request.crafted + imported
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if request.pending <= 0 then
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request.pending = nil
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request.statusCode = nil
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request.status = nil
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end
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return
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end
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local machine = device[machineName]
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if not machine then
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request.status = 'machine not found'
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request.statusCode = Craft.STATUS_ERROR
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return
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end
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for k in pairs(recipe.ingredients) do
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if machine.getItemMeta(k) then
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request.status = 'machine in use'
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request.statusCode = Craft.STATUS_WARNING
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return
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end
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end
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local xferred = { }
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for k,v in pairs(recipe.ingredients) do
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local provided = inventoryAdapter:provide(splitKey(v), count, k, machineName)
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xferred[k] = {
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key = v,
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count = provided,
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}
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if provided ~= count then
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-- take back out whatever we put in
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for k2,v2 in pairs(xferred) do
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if v2.count > 0 then
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inventoryAdapter:import(machineName, k2, v2.count, splitKey(v2.key))
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end
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end
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request.status = 'Invalid recipe'
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request.statusCode = Craft.STATUS_ERROR
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return
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end
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end
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request.status = 'processing'
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request.statusCode = Craft.STATUS_INFO
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request.pending = count * recipe.count
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end
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local function turtleCraft(recipe, inventoryAdapter, request, count)
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if not clearGrid(inventoryAdapter) then
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request.status = 'grid in use'
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request.statusCode = Craft.STATUS_ERROR
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return
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end
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for k,v in pairs(recipe.ingredients) do
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local item = splitKey(v)
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if inventoryAdapter:provide(item, count, k) ~= count then
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-- FIX: ingredients cannot be stacked
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request.status = 'unknown error'
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request.statusCode = Craft.STATUS_ERROR
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return
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end
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end
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turtle.select(1)
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if turtle.craft() then
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request.crafted = request.crafted + count * recipe.count
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return true
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end
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request.status = 'Failed to craft'
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request.statusCode = Craft.STATUS_ERROR
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end
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function Craft.craftRecipe(recipe, count, inventoryAdapter, origItem)
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if type(recipe) == 'string' then
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recipe = Craft.recipes[recipe]
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if not recipe then
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return 0, 'No recipe'
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end
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end
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-- wait til all requests have been completed
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local isPending = false
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for key, request in pairs(origItem.ingredients) do
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if request.pending then
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local irecipe = Craft.findRecipe(key)
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machineCraft(irecipe, inventoryAdapter,
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Craft.machineLookup[irecipe.result], request)
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isPending = request.pending or isPending
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end
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end
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local crafted = 0
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--if not isPending then
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for _,key in pairs(Util.keys(origItem.ingredients)) do
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local e = origItem.ingredients[key]
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if e and e.transient then
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origItem.ingredients[key] = nil
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end
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end
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crafted = Craft.craftRecipeInternal(recipe, count, inventoryAdapter, origItem)
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--end
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for _, request in pairs(origItem.ingredients) do
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if request.crafted >= request.count then
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if request.pending then
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_debug('??')
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_debug(request)
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end
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request.status = nil
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request.statusCode = Craft.STATUS_SUCCESS
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end
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end
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return crafted
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end
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function Craft.craftRecipeInternal(recipe, count, inventoryAdapter, origItem)
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local items = inventoryAdapter:listItems()
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if not items then
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return 0, 'Inventory changed'
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end
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local request = origItem.ingredients[recipe.result]
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if not request then
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request = {
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crafted = 0,
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count = count,
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}
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origItem.ingredients[recipe.result] = request
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end
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if request.pending then
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--machineCraft(recipe, inventoryAdapter,
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-- Craft.machineLookup[recipe.result], request)
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return 0
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end
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local canCraft = Craft.getCraftableAmount(recipe, count, items, { })
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if canCraft == 0 then
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local resourceList = Craft.getResourceList(recipe, items, count)
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_G._p2 = resourceList
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for k,v in pairs(resourceList) do
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if v.need > 0 then
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if not origItem.ingredients[k] then
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origItem.ingredients[k] = {
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status = 'No recipe',
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statusCode = Craft.STATUS_ERROR,
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count = v.need,
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crafted = 0,
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transient = true,
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}
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end
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end
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end
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return 0
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end
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count = math.ceil(canCraft / recipe.count)
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local maxCount = recipe.maxCount or math.floor(64 / recipe.count)
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for key,icount in pairs(Craft.sumIngredients(recipe)) do
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local itemCount = Craft.getItemCount(items, key)
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local need = icount * count
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if recipe.craftingTools and recipe.craftingTools[key] then
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need = 1
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end
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maxCount = math.min(maxCount, itemDB:getMaxCount(key))
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if itemCount < need then
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local irecipe = Craft.findRecipe(key)
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if not irecipe then
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return 0
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end
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local iqty = need - itemCount
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local crafted = Craft.craftRecipeInternal(irecipe, iqty, inventoryAdapter, origItem)
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if crafted ~= iqty then
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return 0
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end
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end
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end
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local crafted = 0
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repeat
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local batch = math.min(count, maxCount)
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if Craft.machineLookup[recipe.result] then
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if not machineCraft(recipe, inventoryAdapter,
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Craft.machineLookup[recipe.result], request, batch) then
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break
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end
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elseif not turtleCraft(recipe, inventoryAdapter, request, batch) then
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break
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end
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crafted = crafted + batch
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count = count - maxCount
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until count <= 0
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return crafted * recipe.count
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end
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function Craft.findRecipe(key)
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if type(key) ~= 'string' then
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key = itemDB:makeKey(key)
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end
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local item = itemDB:splitKey(key)
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if item.damage then
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return Craft.recipes[makeRecipeKey(item)]
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end
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-- handle cases where the request is like : IC2:reactorVent:*
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for rkey,recipe in pairs(Craft.recipes) do
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local r = itemDB:splitKey(rkey)
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if item.name == r.name and
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(not item.nbtHash or r.nbtHash == item.nbtHash) then
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return recipe
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end
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end
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end
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-- determine the full list of ingredients needed to craft
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-- a quantity of a recipe.
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function Craft.getResourceList(inRecipe, items, inCount)
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local summed = { }
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local function sumItems(recipe, key, count)
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local item = itemDB:splitKey(key)
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local summedItem = summed[key]
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if not summedItem then
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = Craft.findRecipe(key)
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summedItem.count = Craft.getItemCount(items, item)
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summedItem.displayName = itemDB:getName(item)
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summedItem.total = 0
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summedItem.need = 0
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summedItem.used = 0
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summed[key] = summedItem
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end
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local total = count
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local used = math.min(summedItem.count, total)
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local need = total - used
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if recipe.craftingTools and recipe.craftingTools[key] then
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summedItem.total = 1
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if summedItem.count > 0 then
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summedItem.used = 1
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summedItem.need = 0
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need = 0
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elseif not summedItem.recipe then
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summedItem.need = 1
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need = 1
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else
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need = 1
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end
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else
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summedItem.total = summedItem.total + total
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summedItem.count = summedItem.count - used
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summedItem.used = summedItem.used + used
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if not summedItem.recipe then
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summedItem.need = summedItem.need + need
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end
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end
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if need > 0 and summedItem.recipe then
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need = math.ceil(need / summedItem.recipe.count)
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for ikey,iqty in pairs(Craft.sumIngredients(summedItem.recipe)) do
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sumItems(summedItem.recipe, ikey, math.ceil(need * iqty))
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end
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end
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end
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inCount = math.ceil(inCount / inRecipe.count)
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for ikey,iqty in pairs(Craft.sumIngredients(inRecipe)) do
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sumItems(inRecipe, ikey, math.ceil(inCount * iqty))
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end
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return summed
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end
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function Craft.getResourceList4(inRecipe, items, count)
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local summed = Craft.getResourceList(inRecipe, items, count)
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-- filter down to just raw materials
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return Util.filter(summed, function(a) return a.used > 0 or a.need > 0 end)
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end
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-- given a certain quantity, return how many of those can be crafted
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function Craft.getCraftableAmount(inRecipe, count, items, missing)
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local function sumItems(recipe, summedItems, count)
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local canCraft = 0
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for _ = 1, count do
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for _,item in pairs(recipe.ingredients) do
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local summedItem = summedItems[item] or Craft.getItemCount(items, item)
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local irecipe = Craft.findRecipe(item)
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if irecipe and summedItem <= 0 then
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summedItem = summedItem + sumItems(irecipe, summedItems, 1)
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end
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if summedItem <= 0 then
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if missing and not irecipe then
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missing.name = item
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end
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return canCraft
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end
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if not recipe.craftingTools or not recipe.craftingTools[item] then
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summedItems[item] = summedItem - 1
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end
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end
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canCraft = canCraft + recipe.count
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end
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return canCraft
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end
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return sumItems(inRecipe, { }, math.ceil(count / inRecipe.count))
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end
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function Craft.loadRecipes()
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Craft.recipes = { }
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Util.merge(Craft.recipes, (Util.readTable(fs.combine(Craft.RECIPES_DIR, 'minecraft.db')) or { }).recipes)
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local config = Util.readTable('usr/config/recipeBooks.db') or { }
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for _, book in pairs(config) do
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local recipeFile = Util.readTable(book)
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Util.merge(Craft.recipes, recipeFile.recipes)
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end
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local recipes = Util.readTable(Craft.USER_RECIPES) or { }
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Util.merge(Craft.recipes, recipes)
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for k,v in pairs(Craft.recipes) do
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v.result = k
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end
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Craft.machineLookup = Util.readTable(Craft.MACHINE_LOOKUP) or { }
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end
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function Craft.canCraft(item, count, items)
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return Craft.getCraftableAmount(Craft.recipes[item], count, items) == count
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end
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function Craft.setRecipes(recipes)
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Craft.recipes = recipes
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end
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function Craft.getCraftableAmountTest()
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local results = { }
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Craft.setRecipes(Util.readTable('usr/etc/recipes.db'))
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local items = {
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{ name = 'minecraft:planks', damage = 0, count = 5 },
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{ name = 'minecraft:log', damage = 0, count = 2 },
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}
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results[1] = { item = 'chest', expected = 1,
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got = Craft.getCraftableAmount(Craft.recipes['minecraft:chest:0'], 2, items) }
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items = {
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{ name = 'minecraft:log', damage = 0, count = 1 },
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{ name = 'minecraft:coal', damage = 1, count = 1 },
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}
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results[2] = { item = 'torch', expected = 4,
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got = Craft.getCraftableAmount(Craft.recipes['minecraft:torch:0'], 4, items) }
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return results
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end
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function Craft.craftRecipeTest(name, count)
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local ChestAdapter = require('chestAdapter18')
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local chestAdapter = ChestAdapter({ wrapSide = 'top', direction = 'down' })
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Craft.setRecipes(Util.readTable('usr/etc/recipes.db'))
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return { Craft.craftRecipe(Craft.recipes[name], count, chestAdapter) }
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end
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Craft.loadRecipes()
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return Craft
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