Files
opus-apps/milo/plugins/storageView.lua
2018-12-01 00:52:39 -05:00

161 lines
3.5 KiB
Lua

local itemDB = require('itemDB')
local UI = require('ui')
local colors = _G.colors
local device = _G.device
local storageView = UI.Window {
title = 'Storage Options - General',
index = 2,
backgroundColor = colors.cyan,
form = UI.Form {
x = 2, ex = -2, y = 1, ey = -2,
manualControls = true,
[1] = UI.TextEntry {
formLabel = 'Priority', formKey = 'priority',
help = 'Larger values get precedence',
limit = 4,
validate = 'numeric',
shadowText = 'Numeric priority',
},
[2] = UI.TextEntry {
formLabel = 'Refresh', formKey = 'refreshInterval',
shadowText = 'seconds between refresh',
limit = 4,
validate = 'numeric',
help = 'Refresh periodically',
},
[3] = UI.TextArea {
x = 12, ex = -2, y = 4,
textColor = colors.yellow,
marginRight = 0,
value = 'Only specify if you are manually taking items out of this inventory. Value should be > 10',
},
},
}
function storageView:enable()
UI.Window.enable(self)
self:focusFirst()
end
function storageView:validate()
return self.form:save()
end
function storageView:isValidType(node)
local m = device[node.name]
return m and m.pullItems and {
name = 'Storage',
value = 'storage',
category = 'storage',
help = 'Use for item storage',
}
end
function storageView:isValidFor(node)
return node.mtype == 'storage'
end
function storageView:setNode(node)
self.form:setValues(node)
end
UI:getPage('nodeWizard').wizard:add({ storageGeneral = storageView })
--[[ Locking Page ]]--
local lockView = UI.Window {
title = 'Storage Options - Locking',
index = 3,
backgroundColor = colors.cyan,
form = UI.Form {
x = 2, ex = -2, y = 1, ey = 3,
manualControls = true,
[1] = UI.Checkbox {
formLabel = 'Locked', formKey = 'lockWith',
help = 'Locks chest to current item types',
},
[2] = UI.Checkbox {
formLabel = 'Void', formKey = 'void',
help = 'Void items if locked chest is full',
},
},
grid = UI.ScrollingGrid {
x = 2, ex = -2, y = 5, ey = -2,
columns = {
{ heading = 'Name', key = 'displayName' },
},
sortColumn = 'displayName',
disableHeader = true,
},
}
function lockView:showLockTypes()
self.grid.values = { }
if self.node.lock then
for key in pairs(self.node.lock) do
table.insert(self.grid.values, {
displayName = itemDB:getName(key),
key = key,
})
end
end
self.grid:update()
self.grid:draw()
end
function lockView:enable()
UI.Window.enable(self)
self:focusFirst()
end
function lockView:validate()
return self.form:save()
end
function lockView:isValidType(node)
local m = device[node.name]
return m and m.pullItems and {
name = 'Storage',
value = 'storage',
category = 'storage',
help = 'Use for item storage',
}
end
function lockView:isValidFor(node)
return node.mtype == 'storage'
end
function lockView:setNode(node)
self.node = node
self.form:setValues(node)
self:showLockTypes()
end
function lockView:eventHandler(event)
if event.type == 'checkbox_change' and event.element.formKey == 'lockWith' then
if event.checked then
if device[self.node.name] and device[self.node.name].list then
local list = device[self.node.name].list()
if not next(list) then
self:emit({
type = 'general_error',
field = event.element,
message = 'The chest must contain the item(s) to lock' })
else
self.node.lock = { }
for _, slot in pairs(list) do
self.node.lock[itemDB:makeKey(slot)] = true
end
end
end
else
self.node.lock = nil
end
self:showLockTypes()
end
end
UI:getPage('nodeWizard').wizard:add({ storageLock = lockView })