Files
opus-apps/apis/chestAdapter18.lua
2018-02-17 04:51:04 -05:00

184 lines
4.2 KiB
Lua

local class = require('class')
local Util = require('util')
local itemDB = require('itemDB')
local Peripheral = require('peripheral')
local ChestAdapter = class()
function ChestAdapter:init(args)
local defaults = {
name = 'chest',
}
Util.merge(self, defaults)
Util.merge(self, args)
local chest
if not self.side then
chest = Peripheral.getByMethod('list') or Peripheral.getByMethod('listAvailableItems')
else
chest = Peripheral.getBySide(self.side)
if chest and not chest.list then
chest = nil
end
end
if chest then
Util.merge(self, chest)
if chest.listAvailableItems then
self.list = chest.listAvailableItems
end
end
end
function ChestAdapter:isValid()
return not not self.list
end
-- handle both AE/RS and generic inventory
function ChestAdapter:getItemDetails(index, item)
if self.getItemMeta then
local s, detail = pcall(self.getItemMeta, index)
if not s or not detail or detail.name ~= item.name then
-- debug({ s, detail })
return
end
return detail
else
local detail = self.findItems(item)
if detail and #detail > 0 then
return detail[1].getMetadata()
end
end
end
function ChestAdapter:getCachedItemDetails(item, k)
local cached = itemDB:get(item)
if cached then
return cached
end
local detail = self:getItemDetails(k, item)
if detail then
return itemDB:add(detail)
end
end
function ChestAdapter:refresh(throttle)
return self:listItems(throttle)
end
-- provide a consolidated list of items
function ChestAdapter:listItems(throttle)
local cache = { }
local items = { }
throttle = throttle or Util.throttle()
for k,v in pairs(self.list()) do
if v.count > 0 then
local key = table.concat({ v.name, v.damage, v.nbtHash }, ':')
local entry = cache[key]
if not entry then
entry = self:getCachedItemDetails(v, k)
if not entry then
return -- Inventory has changed
end
entry = Util.shallowCopy(entry)
entry.count = 0
cache[key] = entry
table.insert(items, entry)
end
if entry then
entry.count = entry.count + v.count
end
throttle()
end
end
itemDB:flush()
if not Util.empty(items) then
self.cache = cache
return items
end
end
function ChestAdapter:getItemInfo(item)
if not self.cache then
self:listItems()
end
local key = table.concat({ item.name, item.damage, item.nbtHash }, ':')
return self.cache[key]
end
function ChestAdapter:craft()
end
function ChestAdapter:craftItems()
end
function ChestAdapter:getPercentUsed()
if self.cache and self.getDrawerCount then
return math.floor(Util.size(self.cache) / self.getDrawerCount() * 100)
end
return 0
end
function ChestAdapter:provide(item, qty, slot, direction)
local s, m = pcall(function()
local stacks = self.list()
for key,stack in Util.rpairs(stacks) do
if stack.name == item.name and
(not item.damage or stack.damage == item.damage) and
(not item.nbtHash or stack.nbtHash == item.nbtHash) then
local amount = math.min(qty, stack.count)
if amount > 0 then
self.pushItems(direction or self.direction, key, amount, slot)
end
qty = qty - amount
if qty <= 0 then
break
end
end
end
end)
return s, m
end
function ChestAdapter:eject(item, qty, direction)
-- fix
direction = self.getMetadata().state.facing
local s, m = pcall(function()
local stacks = self.list()
local maxStack = itemDB:getMaxCount(item)
for key,stack in Util.rpairs(stacks) do
if stack.name == item.name and
(not item.damage or stack.damage == item.damage) and
(not item.nbtHash or stack.nbtHash == item.nbtHash) then
local amount = math.min(maxStack, math.min(qty, stack.count))
if amount > 0 then
self.drop(key, amount, direction)
end
qty = qty - amount
if qty <= 0 then
break
end
end
end
end)
return s, m
end
function ChestAdapter:extract(slot, qty, toSlot)
self.pushItems(self.direction, slot, qty, toSlot)
end
function ChestAdapter:insert(slot, qty, toSlot)
self.pullItems(self.direction, slot, qty, toSlot)
end
return ChestAdapter