149 lines
3.7 KiB
Lua
149 lines
3.7 KiB
Lua
local Ansi = require('ansi')
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local Craft = require('turtle.craft')
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local Event = require('event')
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local itemDB = require('itemDB')
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local Milo = require('milo')
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local context = Milo:getContext()
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local device = _G.device
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local monitor = context.storage:getSingleNode('jobs')
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--[[ Configuration Screen ]]
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local template =
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[[%sDisplays the crafting progress%s
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%sMilo must be restarted to activate diplay.]]
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local wizardPage = UI.Window {
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title = 'Crafting Monitor',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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marginRight = 0,
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value = string.format(template, Ansi.yellow, Ansi.reset, Ansi.orange),
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},
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}
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function wizardPage:isValidType(node)
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local m = device[node.name]
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return m and m.type == 'monitor' and {
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name = 'Crafting Monitor',
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value = 'jobs',
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help = 'Display crafting progress / jobs'
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}
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end
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function wizardPage:isValidFor(node)
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return node.mtype == 'jobs'
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end
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UI:getPage('nodeWizard').wizard:add({ jobs = wizardPage })
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--[[ Display ]]
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if not monitor then
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return
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end
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-- TODO: some way to cancel a job
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local jobMonitor = UI.Page {
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parent = UI.Device {
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device = monitor.adapter,
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textScale = .5,
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},
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grid = UI.Grid {
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sortColumn = 'index',
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backgroundFocusColor = colors.black,
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columns = {
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{ heading = 'Qty', key = 'remaining', width = 4 },
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{ heading = 'Crafting', key = 'displayName', },
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{ heading = 'Status', key = 'status', },
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{ heading = 'need', key = 'need', width = 4 },
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-- { heading = 'total', key = 'total', width = 4 },
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-- { heading = 'used', key = 'used', width = 4 },
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-- { heading = 'count', key = 'count', width = 4 },
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{ heading = 'crafted', key = 'crafted', width = 5 },
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-- { heading = 'Progress', key = 'progress', width = 8 },
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},
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},
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}
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function jobMonitor:updateList(craftList)
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if not Milo:isCraftingPaused() then
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local t = { }
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for _,v in pairs(craftList) do
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table.insert(t, v)
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v.index = #t
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for k2,v2 in pairs(v.ingredients or { }) do
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if v2.key ~= v.key --[[and v2.statusCode ]] then
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table.insert(t, v2)
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if not v2.displayName then
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v2.displayName = itemDB:getName(k2)
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end
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v2.index = #t
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end
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end
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end
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self.grid:setValues(t)
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self.grid:update()
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self:draw()
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self:sync()
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end
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end
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function jobMonitor.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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if not row.displayName then
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row.displayName = itemDB:getName(row)
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end
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if row.requested then
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row.remaining = math.max(0, row.requested - row.crafted)
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else
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row.displayName = ' ' .. row.displayName
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end
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--row.progress = string.format('%d/%d', row.crafted, row.count)
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return row
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end
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function jobMonitor.grid:getRowTextColor(row, selected)
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local statusColor = {
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[ Craft.STATUS_ERROR ] = colors.red,
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[ Craft.STATUS_WARNING ] = colors.orange,
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[ Craft.STATUS_INFO ] = colors.yellow,
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[ Craft.STATUS_SUCCESS ] = colors.green,
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}
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return row.statusCode and statusColor[row.statusCode] or
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UI.Grid:getRowTextColor(row, selected)
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end
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Event.on({ 'milo_resume', 'milo_pause' }, function(_, reason)
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if reason then
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jobMonitor.grid:clear()
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jobMonitor.grid:centeredWrite(math.ceil(jobMonitor.grid.height / 2), reason.msg)
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else
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jobMonitor.grid:draw()
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end
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jobMonitor:sync()
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end)
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jobMonitor:enable()
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jobMonitor:draw()
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jobMonitor:sync()
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--[[ Task ]]
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local jobMonitorTask = {
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name = 'job status',
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priority = 80,
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}
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function jobMonitorTask:cycle()
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jobMonitor:updateList(context.craftingQueue)
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end
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Milo:registerTask(jobMonitorTask)
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context.jobMonitor = jobMonitor
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