101 lines
2.4 KiB
Lua
101 lines
2.4 KiB
Lua
local class = require('class')
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local RSAdapter = require('refinedAdapter')
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local Peripheral = require('peripheral')
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local Util = require('util')
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local MEAdapter = class(RSAdapter)
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function MEAdapter:init(args)
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local defaults = {
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name = 'appliedEnergistics',
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jobList = { },
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}
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Util.merge(self, defaults)
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Util.merge(self, args)
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local controller
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if not self.side then
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controller = Peripheral.getByMethod('getCraftingCPUs')
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else
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controller = Peripheral.getBySide(self.side)
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if controller and not controller.getCraftingCPUs then
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controller = nil
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end
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end
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if controller then
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Util.merge(self, controller)
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end
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end
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function MEAdapter:isValid()
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return not not self.getCraftingCPUs
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end
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function MEAdapter:isCPUAvailable()
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local cpus = self.getCraftingCPUs() or { }
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local available = false
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for cpu,v in pairs(cpus) do
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if not v.busy then
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available = true
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elseif not self.jobList[cpu] then -- something else is crafting something (don't know what)
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return false -- return false since we are in an unknown state
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end
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end
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return available
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end
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function MEAdapter:craft(item, qty)
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if not self:isCPUAvailable() then
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return false
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end
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local detail = self.findItem(item)
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if detail and detail.craft then
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local cpus = self.getCraftingCPUs() or { }
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for cpu,v in pairs(cpus) do
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if not v.busy then
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self.requestCrafting({
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id = item.name,
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dmg = item.damage,
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nbt_hash = item.nbtHash,
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},
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count or 1,
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v.name -- CPUs must be named ! use anvil
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)
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os.sleep(0) -- needed ?
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cpus = self.getCraftingCPUs() or { }
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if cpus[cpu].busy then
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self.jobList[cpu] = {
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name = item.name,
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damage = item.damage,
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nbtHash = item.nbtHash,
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count = count,
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}
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return true
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end
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break -- only need to try the first available cpu
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end
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end
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return false
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end
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end
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function MEAdapter:isCrafting(item)
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for _,task in pairs(self.getCraftingTasks()) do
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local output = task.getPattern().outputs[1]
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if output.name == item.name and
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output.damage == item.damage and
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output.nbtHash == item.nbtHash then
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return true
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end
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end
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return false
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end
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return MEAdapter
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