Files
opus-apps/apps/levelEmitter.lua
2018-01-03 02:41:56 -05:00

373 lines
8.6 KiB
Lua

_G.requireInjector()
local ChestAdapter = require('chestAdapter18')
local Config = require('config')
local Event = require('event')
local itemDB = require('itemDB')
local UI = require('ui')
local Util = require('util')
local colors = _G.colors
local multishell = _ENV.multishell
local rs = _G.rs
local RESOURCE_FILE = 'usr/config/levelEmitter.db'
multishell.setTitle(multishell.getCurrent(), 'Level Emitter')
local config = {
inventoryDirection = { direction = 'north', wrapSide = 'back' },
}
Config.load('levelEmitter', config)
local inventoryAdapter = ChestAdapter(config.inventoryDirection)
local resources
local function getItem(items, inItem, ignoreDamage, ignoreNbtHash)
for _,item in pairs(items) do
if item.name == inItem.name and
(ignoreDamage or item.damage == inItem.damage) and
(ignoreNbtHash or item.nbtHash == inItem.nbtHash) then
return item
end
end
end
local function uniqueKey(item)
return table.concat({ item.name, item.damage, item.nbtHash }, ':')
end
local function mergeResources(t)
for _,v in pairs(resources) do
local item = getItem(t, v)
if item then
Util.merge(item, v)
else
item = Util.shallowCopy(v)
item.count = 0
table.insert(t, item)
end
end
for _,v in pairs(t) do
if not v.displayName then
v.displayName = itemDB:getName(v)
end
v.lname = v.displayName:lower()
end
end
local function getItemWithQty(items, res, ignoreDamage, ignoreNbtHash)
local item = getItem(items, res, ignoreDamage, ignoreNbtHash)
if item and (ignoreDamage or ignoreNbtHash) then
local count = 0
for _,v in pairs(items) do
if item.name == v.name and
(ignoreDamage or item.damage == v.damage) and
(ignoreNbtHash or item.nbtHash == v.nbtHash) then
count = count + v.count
end
end
item.count = count
end
return item
end
local function loadResources()
resources = Util.readTable(RESOURCE_FILE) or { }
for k,v in pairs(resources) do
Util.merge(v, itemDB:splitKey(k))
end
end
local function saveResources()
local t = { }
for k,v in pairs(resources) do
v = Util.shallowCopy(v)
local keys = Util.transpose({ 'limit', 'low', 'ignoreDamage', 'ignoreNbtHash' })
for _,key in pairs(Util.keys(v)) do
if not keys[key] then
v[key] = nil
end
end
if not Util.empty(v) then
t[k] = v
end
end
Util.writeTable(RESOURCE_FILE, t)
end
local itemPage = UI.Page {
titleBar = UI.TitleBar {
title = 'Limit Resource',
previousPage = true,
event = 'form_cancel',
},
form = UI.Form {
x = 1, y = 2, height = 10, ex = -1,
[1] = UI.TextEntry {
width = 7,
formLabel = 'Min', formKey = 'low', help = 'Output a signal if below'
},
[2] = UI.TextEntry {
width = 7,
formLabel = 'Max', formKey = 'limit', help = 'Output a signal if above'
},
[4] = UI.Chooser {
width = 7,
formLabel = 'Ignore Dmg', formKey = 'ignoreDamage',
nochoice = 'No',
choices = {
{ name = 'Yes', value = true },
{ name = 'No', value = false },
},
help = 'Ignore damage of item'
},
[5] = UI.Chooser {
width = 7,
formLabel = 'Ignore NBT', formKey = 'ignoreNbtHash',
nochoice = 'No',
choices = {
{ name = 'Yes', value = true },
{ name = 'No', value = false },
},
help = 'Ignore NBT of item'
},
},
statusBar = UI.StatusBar { }
}
function itemPage:enable(item)
self.item = Util.shallowCopy(item)
self.form:setValues(item)
self.titleBar.title = item.displayName or item.name
UI.Page.enable(self)
self:focusFirst()
end
function itemPage:eventHandler(event)
if event.type == 'form_cancel' then
UI:setPreviousPage()
elseif event.type == 'focus_change' then
self.statusBar:setStatus(event.focused.help)
self.statusBar:draw()
elseif event.type == 'form_complete' then
local filtered = Util.shallowCopy(self.form.values)
if filtered.ignoreDamage == true then
filtered.damage = 0
else
filtered.ignoreDamage = nil
end
if filtered.ignoreNbtHash == true then
filtered.nbtHash = nil
else
filtered.ignoreNbtHash = nil
end
local originalKey = uniqueKey(self.item)
resources[originalKey] = nil
filtered.low = tonumber(filtered.low)
filtered.limit = tonumber(filtered.limit)
if filtered.limit or filtered.low then
resources[uniqueKey(filtered)] = filtered
else
resources[uniqueKey(filtered)] = nil
end
saveResources()
UI:setPreviousPage()
else
return UI.Page.eventHandler(self, event)
end
return true
end
local listingPage = UI.Page {
menuBar = UI.MenuBar {
buttons = {
{ text = 'Forget', event = 'forget' },
{ text = 'Refresh', event = 'refresh', x = -9 },
},
},
grid = UI.Grid {
y = 2, height = UI.term.height - 2,
columns = {
{ heading = 'Name', key = 'displayName' , width = 22 },
{ heading = 'Qty', key = 'count' , width = 5 },
{ heading = 'Min', key = 'limit' , width = 4 },
{ heading = 'Max', key = 'low' , width = 4 },
},
sortColumn = 'displayName',
},
statusBar = UI.StatusBar {
filterText = UI.Text {
x = 2,
value = 'Filter',
},
filter = UI.TextEntry {
x = 9, ex = -5,
limit = 50,
backgroundColor = colors.gray,
backgroundFocusColor = colors.gray,
},
display = UI.Button {
x = -3,
event = 'toggle_display',
value = 0,
text = 'A',
},
},
accelerators = {
r = 'refresh',
q = 'quit',
},
displayMode = 0,
}
function listingPage.grid:getDisplayValues(row)
row = Util.shallowCopy(row)
row.count = Util.toBytes(row.count)
if row.low then
row.low = Util.toBytes(row.low)
end
if row.limit then
row.limit = Util.toBytes(row.limit)
end
return row
end
function listingPage:eventHandler(event)
if event.type == 'quit' then
UI:exitPullEvents()
elseif event.type == 'grid_select' then
local selected = event.selected
UI:setPage('item', selected)
elseif event.type == 'refresh' then
self:refresh()
self.grid:draw()
self.statusBar.filter:focus()
elseif event.type == 'toggle_display' then
local values = {
[0] = 'A',
[1] = 'I',
[2] = 'C',
}
event.button.value = (event.button.value + 1) % 3
self.displayMode = event.button.value
event.button.text = values[event.button.value]
event.button:draw()
self:applyFilter()
self.grid:draw()
elseif event.type == 'forget' then
local item = self.grid:getSelected()
if item then
local key = uniqueKey(item)
if resources[key] then
resources[key] = nil
saveResources()
end
self.statusBar:timedStatus('Forgot: ' .. item.name, 3)
self:refresh()
self.grid:draw()
end
elseif event.type == 'text_change' then
self.filter = event.text
if #self.filter == 0 then
self.filter = nil
end
self:applyFilter()
self.grid:draw()
self.statusBar.filter:focus()
else
UI.Page.eventHandler(self, event)
end
return true
end
function listingPage:enable()
self:refresh()
self:setFocus(self.statusBar.filter)
UI.Page.enable(self)
end
function listingPage:refresh()
self.allItems = inventoryAdapter:listItems()
mergeResources(self.allItems)
self:applyFilter()
end
function listingPage:applyFilter()
local filter = self.filter
local displayMode = self.displayMode
local t = self.allItems
if filter or displayMode > 0 then
t = { }
if filter then
filter = filter:lower()
end
for _,v in pairs(self.allItems) do
if not filter or string.find(v.lname, filter, 1, true) then
if not displayMode or
displayMode == 0 or
displayMode == 1 and v.count > 0 or
displayMode == 2 and v.has_recipe then
table.insert(t, v)
end
end
end
end
self.grid:setValues(t)
end
loadResources()
UI:setPages({
listing = listingPage,
item = itemPage,
})
UI:setPage(listingPage)
listingPage:setFocus(listingPage.statusBar.filter)
Event.onInterval(5, function()
local items = inventoryAdapter:listItems()
if items and Util.size(items) > 0 then
for _,res in pairs(resources) do
local item = getItemWithQty(items, res, res.ignoreDamage, res.ignoreNbtHash)
rs.setOutput('bottom', (res.limit and
item and item.count > res.limit) or
(res.low and
(not item or item.count < res.low)) or false)
end
end
end)
UI:pullEvents()