Files
opus-apps/games/sameGame.lua
kepler155c@gmail.com 8fed8618d3 app changes
2019-01-17 23:33:43 -05:00

347 lines
7.8 KiB
Lua

--Same Game for CraftOS 1.0.0 (ShinyCube) (Advanced Computer)
-- slight modifications to run on a kiosk
local score, A, B, C, D, E
local board = {}
local selected = {}
local backup_board = {}
local backup_score
local backup_exists = false
local cnt_selected
local selected_color
local is_gameover
local best_scores = {}
local best_score_names = {}
local best_score_view = false
function init()
loadScore()
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
term.clear()
for i = 1, 10 do
board[i] = {}
selected[i] = {}
backup_board[i] = {}
end
newGame()
eventLoop()
end
function eventLoop()
while true do
local event, button, x, y = os.pullEvent()
if event == "mouse_click" then
if best_score_view then
if y == 1 and 44 <= x and x <= 51 then
best_score_view = false
redraw()
end
else
if x >= 7 and x <= 46 and y >=8 and y <= 17 then
local j = math.floor((x-7)/2) + 1
local i = (y-8) + 1
clicked(i,j)
end
if y == 1 and 1 <= x and x <= 7 then
newGame()
end
if y == 1 and 9 <= x and x <= 16 then
undo()
redraw()
end
if y == 1 and 18 <= x and x <= 31 then
showBestScore()
end
if y == 1 and 33 <= x and x <= 42 then
redraw()
end
if y == 1 and 44 <= x and x <= 51 then
term.clear()
term.setCursorPos(1,1)
break
end
end
end
end
end
function newGame()
score = 0
A = 0
B = 0
C = 0
D = 0
E = 0
cnt_selected = 0
is_gameover = false
backup_exists = false
for i = 1, 10 do
for j = 1, 20 do
board[i][j] = math.random(5)
if(board[i][j] == 1) then A = A + 1 end
if(board[i][j] == 2) then B = B + 1 end
if(board[i][j] == 3) then C = C + 1 end
if(board[i][j] == 4) then D = D + 1 end
if(board[i][j] == 5) then E = E + 1 end
selected[i][j] = false
end
end
redraw()
end
function redraw()
if best_score_view then
term.setCursorPos(1,1) term.write(" [ BACK ]")
else
term.setCursorPos(1,1) term.write("[ NEW ] [ UNDO ] [ HIGH SCORE ] [ SCREEN ] [ EXIT ]")
end
term.setCursorPos(16,3) term.write("Same Game for Craft OS")
term.setCursorPos(15,5) term.write("Implemented by ShinyCube")
term.setCursorPos(3,19) term.write("Score: A: B: C: D: E: ")
if best_score_view then
for i = 1, 10 do
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.setCursorPos(7,8+(i-1))
term.write(string.format("%2d. ...............................%5d",i,best_scores[i]))
term.setCursorPos(11,8+(i-1))
term.write(best_score_names[i])
end
else
for i = 1, 10 do
for j = 1, 20 do
term.setCursorPos(7+(j-1)*2,8+(i-1))
if board[i][j] == 0 then
term.blit(". ","00","ff")
elseif board[i][j] == 1 then
if selected[i][j] then
term.blit("A ","aa","00")
else
term.blit("A ","00","aa")
end
elseif board[i][j] == 2 then
if selected[i][j] then
term.blit("B ","bb","00")
else
term.blit("B ","00","bb")
end
elseif board[i][j] == 3 then
if selected[i][j] then
term.blit("C ","cc","00")
else
term.blit("C ","00","cc")
end
elseif board[i][j] == 4 then
if selected[i][j] then
term.blit("D ","dd","00")
else
term.blit("D ","00","dd")
end
elseif board[i][j] == 5 then
if selected[i][j] then
term.blit("E ","ee","00")
else
term.blit("E ","00","ee")
end
end
end
end
end
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.setCursorPos(22,7)
if is_gameover then
term.write("GAME OVER")
else
term.write(" ")
end
term.setCursorPos(9,19)
term.write(" ")
term.setCursorPos(9,19)
term.write(score)
if cnt_selected > 0 then
term.write("+" .. cnt_selected*cnt_selected-3*cnt_selected+4)
end
term.setCursorPos(23,19)
term.write(A)
term.setCursorPos(29,19)
term.write(B)
term.setCursorPos(35,19)
term.write(C)
term.setCursorPos(41,19)
term.write(D)
term.setCursorPos(47,19)
term.write(E)
end
function deselectAll()
for i = 1, 10 do
for j = 1, 20 do
selected[i][j] = false
end
end
cnt_selected = 0
end
function rec_selection(i,j)
if not selected[i][j] then
selected[i][j] = true
cnt_selected = cnt_selected + 1
if i-1 >= 1 and board[i][j] == board[i-1][j] then rec_selection(i-1,j) end
if i+1 <= 10 and board[i][j] == board[i+1][j] then rec_selection(i+1,j) end
if j-1 >= 1 and board[i][j] == board[i][j-1] then rec_selection(i,j-1) end
if j+1 <= 20 and board[i][j] == board[i][j+1] then rec_selection(i,j+1) end
end
end
function backup()
for i = 1, 10 do
for j = 1, 20 do
backup_board[i][j] = board[i][j]
backup_score = score
end
end
backup_exists = true
end
function removeSelected()
local di, dj
dj = 1
for sj = 1, 20 do
di = 10
for si = 10, 1, -1 do
if not selected[si][sj] then
board[di][dj] = board[si][sj]
di = di - 1
end
end
for di = di, 1, -1 do
board[di][dj] = 0
end
if board[10][dj] ~= 0 then dj = dj + 1 end
end
for dj = dj, 20 do
for di = 1, 10 do
board[di][dj] = 0
end
end
end
function checkGameOver()
for i = 1, 10 do
for j = 1, 20 do
if i-1>=1 and board[i][j] > 0 and board[i][j] == board[i-1][j] then return false end
if i+1<=10 and board[i][j] > 0 and board[i][j] == board[i+1][j] then return false end
if j-1>=1 and board[i][j] > 0 and board[i][j] == board[i][j-1] then return false end
if j+1<=20 and board[i][j] > 0 and board[i][j] == board[i][j+1] then return false end
end
end
return true
end
function loadScore()
local file = fs.open("same.dat","r")
if file then
for i = 1, 10 do
best_score_names[i] = file.readLine() or "NONAME"
best_scores[i] = tonumber(file.readLine()) or 0
end
file.close()
else
for i = 1, 10 do
best_score_names[i] = "NONAME"
best_scores[i] = 0
end
end
end
function saveScore()
local file = fs.open("same.dat","w")
if file then
for i = 1, 10 do
file.writeLine(best_score_names[i])
file.writeLine(best_scores[i])
end
file.flush()
end
end
function updateScore()
local rank = 1
for i = 10, 1, -1 do
if best_scores[i] < score then
best_score_names[i+1] = best_score_names[i]
best_scores[i+1] = best_scores[i]
else
rank = i + 1
break
end
end
if rank <= 10 then
best_score_names[rank] = getName(rank, score)
best_scores[rank] = score
saveScore()
best_score_view = true
redraw()
end
end
function getName(rank, score)
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1,1)
print("Congratulation!")
print("You got a high score!")
print("Your score: " .. score)
print("Your rank: " .. rank)
print("Type your name. >")
local name = '...'
name = string.sub(name, 1, 30)
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.clear()
return name
end
function undo()
if backup_exists then
deselectAll()
backup_exists = false
score = backup_score
for i = 1, 10 do
for j = 1, 20 do
board[i][j] = backup_board[i][j]
end
end
end
end
function showBestScore()
best_score_view = true
redraw()
end
function clicked(ci,cj)
if selected[ci][cj] then
backup()
score = score + cnt_selected*cnt_selected-3*cnt_selected+4
if selected_color == 1 then A = A - cnt_selected
elseif selected_color == 2 then B = B - cnt_selected
elseif selected_color == 3 then C = C - cnt_selected
elseif selected_color == 4 then D = D - cnt_selected
elseif selected_color == 5 then E = E - cnt_selected
end
removeSelected()
deselectAll()
if checkGameOver() then
is_gameover = true
backup_exists = false
updateScore()
redraw()
else
redraw()
end
else
if cnt_selected > 0 then
deselectAll()
redraw()
else
if board[ci][cj] > 0 then
selected_color = board[ci][cj]
rec_selection(ci,cj)
if cnt_selected == 1 then
deselectAll()
end
redraw()
end
end
end
end
init()