131 lines
3.0 KiB
Lua
131 lines
3.0 KiB
Lua
local itemDB = require('itemDB')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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local storageView = UI.Window {
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title = 'Storage Options',
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index = 2,
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backgroundColor = colors.cyan,
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form = UI.Form {
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x = 1, y = 1, ex = -1, ey = -2,
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manualControls = true,
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[1] = UI.TextEntry {
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formLabel = 'Priority', formKey = 'priority',
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help = 'Larger values get precedence',
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limit = 4,
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validate = 'numeric',
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shadowText = 'Numeric priority',
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},
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[2] = UI.Checkbox {
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formLabel = 'Locked', formKey = 'lockWith',
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help = 'Locks chest to current item types',
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},
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[3] = UI.Text {
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x = 16, ex = -2, y = 3,
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value = '',
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},
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[4] = UI.Checkbox {
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formLabel = 'Void', formKey = 'void',
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help = 'Void items if locked chest is full',
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},
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[5] = UI.TextEntry {
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formLabel = 'Refresh', formKey = 'refreshInterval',
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shadowText = 'seconds between refresh',
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limit = 4,
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validate = 'numeric',
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help = 'Refresh periodically',
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},
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[6] = UI.TextArea {
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x = 12, ex = -2, y = 6,
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textColor = colors.yellow,
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value = 'Only specify if you are manually taking items out of this inventory. Value should be > 10',
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},
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--[[
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[4] = UI.Checkbox {
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formLabel = 'Void', formKey = 'voidExcess',
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help = 'Void excess if locked - TODO',
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pruneEmpty = true,
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},
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[5] = UI.Checkbox {
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formLabel = 'Partition', formKey = 'partition',
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help = 'TODO',
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pruneEmpty = true,
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},
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]]--
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},
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}
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function storageView:showLockTypes()
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local types = { }
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if self.node.lock then
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if type(self.node.lock) == 'string' then
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self.form[3].value = self.node.lock
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return
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end
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for name in pairs(self.node.lock) do
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table.insert(types, itemDB:getName(name))
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end
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end
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self.form[3].value = table.concat(types, ', ')
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end
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function storageView:enable()
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UI.Window.enable(self)
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self:focusFirst()
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self:showLockTypes()
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end
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function storageView:validate()
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return self.form:save()
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end
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function storageView:isValidType(node)
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local m = device[node.name]
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return m and m.pullItems and {
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name = 'Storage',
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value = 'storage',
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help = 'Use for item storage',
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}
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end
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function storageView:isValidFor(node)
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return node.mtype == 'storage'
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end
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function storageView:setNode(node)
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self.node = node
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self.form:setValues(node)
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self:showLockTypes()
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end
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function storageView:eventHandler(event)
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if event.type == 'checkbox_change' and event.element.formKey == 'lockWith' then
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if event.checked then
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if device[self.node.name] and device[self.node.name].list then
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local lock = { }
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for _, slot in pairs(device[self.node.name].list()) do
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lock[itemDB:makeKey(slot)] = true
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end
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if not next(lock) then
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self:emit({
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type = 'general_error',
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field = event.element,
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message = 'The chest must contain the item(s) to lock' })
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self.form[3].value = false
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else
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self.node.lock = lock
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end
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end
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else
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self.node.lock = nil
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self.form[3].value = ''
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end
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self:showLockTypes()
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self.form[3]:draw()
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end
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end
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UI:getPage('nodeWizard').wizard:add({ storage = storageView })
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