Files
opus-apps/apps/Crafter.lua
2018-02-23 00:02:17 -05:00

1087 lines
26 KiB
Lua

_G.requireInjector()
local InventoryAdapter = require('inventoryAdapter')
local Config = require('config')
local Event = require('event')
local itemDB = require('itemDB')
local Peripheral = require('peripheral')
local UI = require('ui')
local Terminal = require('terminal')
local Util = require('util')
local colors = _G.colors
local os = _G.os
local term = _G.term
local turtle = _G.turtle
local config = {
computerFacing = 'north',
inventorySide = 'front',
monitor = 'type/monitor',
}
Config.load('crafter', config)
repeat until not turtle.forward()
local inventoryAdapter = InventoryAdapter.wrap({
side = config.inventorySide,
facing = config.computerFacing
})
if not inventoryAdapter then
error('Invalid inventory configuration')
end
local RESOURCE_FILE = 'usr/config/resources.db'
local RECIPES_FILE = 'usr/config/recipes2.db'
local MACHINES_FILE = 'usr/config/machines.db'
local STATUS_ERROR = 'error'
local STATUS_INFO = 'info'
local STATUS_SUCCESS = 'success'
local STATUS_WARNING = 'warning'
local recipes = Util.readTable(RECIPES_FILE) or { }
local resources
local machines = { }
local jobListGrid
local listing, docked = false, false
local function getItem(items, inItem, ignoreDamage)
for _,item in pairs(items) do
if item.name == inItem.name then
if ignoreDamage then
return item
elseif item.damage == inItem.damage and item.nbtHash == inItem.nbtHash then
return item
end
end
end
end
local function uniqueKey(item)
return table.concat({ item.name, item.damage, item.nbtHash }, ':')
end
local function getItemQuantity(items, res)
local count = 0
for _,v in pairs(items) do
if res.name == v.name and
((not res.damage and v.maxDamage > 0) or res.damage == v.damage) and
((not res.nbtHash and v.nbtHash) or res.nbtHash == v.nbtHash) then
count = count + v.count
end
end
return count
end
local function mergeResources(t)
for _,v in pairs(resources) do
local item = getItem(t, v)
if item then
Util.merge(item, v)
else
item = Util.shallowCopy(v)
item.count = 0
table.insert(t, item)
end
end
for k in pairs(recipes) do
local v = itemDB:splitKey(k)
local item = getItem(t, v)
if not item then
item = Util.shallowCopy(v)
item.count = 0
table.insert(t, item)
end
item.has_recipe = true
end
for _,v in pairs(t) do
if not v.displayName then
v.displayName = itemDB:getName(v)
end
v.lname = v.displayName:lower()
end
end
local function filterItems(t, filter)
if filter then
local r = {}
filter = filter:lower()
for _,v in pairs(t) do
if string.find(v.lname, filter) then
table.insert(r, v)
end
end
return r
end
return t
end
local function clearGrid()
for i = 1, 16 do
local count = turtle.getItemCount(i)
if count > 0 then
inventoryAdapter:insert(i, count)
if turtle.getItemCount(i) ~= 0 then
return false
end
end
end
return true
end
local function undock()
while listing do
os.sleep(.5)
end
docked = false
end
local function gotoMachine(machine)
undock()
for _ = 1, machine.index do
if not turtle.back() then
return
end
end
return true
end
local function dock()
if not docked then
repeat until not turtle.forward()
end
docked = true
end
local function getItems()
while not docked do
os.sleep(.5)
end
listing = true
local items
for _ = 1, 5 do
items = inventoryAdapter:listItems()
if items then
break
end
end
if not items then
error('could not check inventory')
end
listing = false
return items
end
local function isMachineEmpty(machine, item)
local side = turtle.getAction(machine.dir).side
local methods = Util.transpose(Peripheral.getMethods(side))
local list = { true }
if methods.getAllStacks then -- 1.7x
list = Peripheral.call(side, 'getAllStacks', false)
elseif methods.list then
list = Peripheral.call(side, 'list')
elseif methods.getProgress then
if Peripheral.call(side, 'getProgress') == 0 then
return true
end
else
item.statusCode = STATUS_ERROR
item.status = 'Unable to check empty status'
return
end
if tonumber(machine.ignoreSlot) then
list[tonumber(machine.ignoreSlot)] = nil
end
if Util.empty(list) then
return true
end
item.statusCode = STATUS_INFO
item.status = 'machine busy'
end
local function craftItem(ikey, item, items, machineStatus)
dock()
local resource = resources[ikey]
if not resource or not resource.machine then
item.statusCode = STATUS_ERROR
item.status = 'machine not defined'
return
end
local machine = Util.find(machines, 'order', resource.machine)
if not machine then
item.statusCode = STATUS_ERROR
item.status = 'invalid machine'
return
end
local ms = machineStatus[machine.order]
if not ms then
ms = { count = 0 }
machineStatus[machine.order] = ms
end
local slot = 1
local maxCount = math.ceil(item.need / item.recipe.count)
maxCount = math.min(machine.maxCount or 64, maxCount)
if maxCount > 0 and maxCount - ms.count <= 0 then
item.statusCode = STATUS_INFO
item.status = 'machine busy'
return
end
maxCount = maxCount - ms.count
for key,qty in pairs(item.recipe.ingredients) do
local ingredient = itemDB:get(key)
local c = math.min(maxCount * qty, getItemQuantity(items, ingredient))
c = math.min(c, ingredient.maxCount)
c = math.floor(c / qty)
if c < maxCount then
maxCount = c
end
if maxCount <= 0 then
item.status = 'Missing ' .. ingredient.displayName
item.statusCode = STATUS_WARNING
return
end
end
if machine.maxCount then
ms.count = ms.count + maxCount
end
turtle.setStatus('Craft: ' .. itemDB:getName(ikey))
for key,qty in pairs(item.recipe.ingredients) do
local ingredient = itemDB:get(key)
-- local c = item.craftable * qty
-- while c > 0 do
--debug(key)
inventoryAdapter:provide(ingredient, maxCount * qty, slot)
if turtle.getItemCount(slot) ~= maxCount * qty then -- ~= maxCount then FIXXX !!!
item.status = 'Extract failed: ' .. (ingredient.displayName or itemDB:getName(ingredient))
item.statusCode = STATUS_ERROR
return
end
-- c = c - maxCount
slot = slot + 1
--end
end
if not gotoMachine(machine) then
item.status = 'failed to find machine'
item.statusCode = STATUS_ERROR
else
if machine.empty and not isMachineEmpty(machine, item) then
return
end
if machine.dir == 'up' then
turtle.emptyInventory(turtle.dropUp)
else
turtle.emptyInventory(turtle.dropDown)
end
if #turtle.getFilledSlots() ~= 0 then
item.statusCode = STATUS_INFO
item.status = 'machine busy'
else
item.statusCode = STATUS_SUCCESS
item.status = 'crafting'
end
end
end
local function expandList(list, items)
local summed = { }
local function sumItems(key, count)
local item = itemDB:splitKey(key)
local summedItem = summed[key]
if not summedItem then
summedItem = Util.shallowCopy(item)
summedItem.recipe = recipes[key]
summedItem.count = getItemQuantity(items, item)
summedItem.displayName = itemDB:getName(item)
summedItem.total = 0
summedItem.need = 0
summedItem.used = 0
summedItem.craftable = 0
summed[key] = summedItem
end
local total = count
local used = math.min(summedItem.count, total)
local need = total - used
summedItem.total = summedItem.total + total
summedItem.count = summedItem.count - used
summedItem.used = summedItem.used + used
summedItem.need = summedItem.need + need
if need > 0 and summedItem.recipe then
need = math.ceil(need / summedItem.recipe.count)
for ikey,iqty in pairs(summedItem.recipe.ingredients) do
sumItems(ikey, math.ceil(need * iqty))
end
end
end
for key, item in pairs(list) do
sumItems(key, item.count)
end
return Util.filter(summed, function(a) return a.need > 0 end)
end
local function watchResources(items)
local craftList = { }
for _,res in pairs(resources) do
if res.low then
local item = Util.shallowCopy(res)
item.nbtHash = res.nbtHash
item.damage = res.damage
if res.ignoreDamage then
item.damage = nil
end
item.count = getItemQuantity(items, item)
if item.count < res.low then
item.displayName = itemDB:getName(res)
item.count = res.low -- - item.count
craftList[uniqueKey(res)] = item
end
end
end
return craftList
end
local function craftItems()
local machineStatus = { }
local items = getItems()
local craftList = watchResources(items)
local list = expandList(craftList, items)
jobListGrid:setValues(list)
jobListGrid:update()
jobListGrid:draw()
jobListGrid:sync()
for key, item in pairs(list) do
if item.need > 0 and item.recipe then
craftItem(key, item, items, machineStatus)
dock()
items = getItems() -- should decrement count instead ...
clearGrid()
elseif item.need > 0 then
item.status = 'no recipe'
item.statusCode = STATUS_ERROR
end
jobListGrid:update()
jobListGrid:draw()
jobListGrid:sync()
end
turtle.setStatus('idle')
end
local function loadResources()
resources = Util.readTable(RESOURCE_FILE) or { }
for k,v in pairs(resources) do
Util.merge(v, itemDB:splitKey(k))
end
end
local function saveResources()
local t = { }
for k,v in pairs(resources) do
v = Util.shallowCopy(v)
v.name = nil
v.damage = nil
v.nbtHash = nil
t[k] = v
end
Util.writeTable(RESOURCE_FILE, t)
end
local function findMachines()
turtle.setStatus('Inspecting machines')
dock()
local function getName(side)
local p = Peripheral.getBySide(side)
if p and p.getMetadata then
local name = p.getMetadata().displayName
if name and not string.find(name, '.', 1, true) then
return name
end
end
end
local index = 0
local function getMachine(dir)
local side = turtle.getAction(dir).side
local machine = Peripheral.getBySide(side)
if not machine then
local _
_, machine = turtle.getAction(dir).inspect()
if not machine or type(machine) ~= 'table' then
machine = { name = 'Unknown' }
end
end
if machine and type(machine) == 'table' then
local name = getName(side) or machine.name
table.insert(machines, {
name = name,
rawName = name,
index = index,
dir = dir,
order = #machines + 1
})
end
end
repeat
getMachine('down')
getMachine('up')
index = index + 1
undock()
until not turtle.back()
local mf = Util.readTable(MACHINES_FILE) or { }
for _,m in pairs(machines) do
local m2 = Util.find(mf, 'order', m.order)
if m2 then
if not m2.rawName then
m2.rawName = m.rawName
end
if m.rawName == m2.rawName then
m.name = m2.name or m.name
end
m.empty = m2.empty
m.ignore = m2.ignore
m.ignoreSlot = m2.ignoreSlot
m.maxCount = m2.maxCount
end
end
end
local function jobMonitor()
local mon = Peripheral.lookup(config.monitor)
if mon then
mon = UI.Device({
device = mon,
textScale = .5,
})
else
mon = UI.Device({
device = Terminal.getNullTerm(term.current())
})
end
jobListGrid = UI.Grid({
parent = mon,
sortColumn = 'displayName',
columns = {
{ heading = 'Qty', key = 'need', width = 6 },
{ heading = 'Crafting', key = 'displayName', width = (mon.width - 18) / 2 },
{ heading = 'Status', key = 'status', },
},
})
function jobListGrid:getRowTextColor(row, selected)
if row.statusCode == STATUS_ERROR then
return colors.red
elseif row.statusCode == STATUS_WARNING then
return colors.yellow
elseif row.statusCode == STATUS_SUCCESS then
return colors.lime
end
return UI.Grid:getRowTextColor(row, selected)
end
jobListGrid:draw()
jobListGrid:sync()
end
local itemPage = UI.Page {
titleBar = UI.TitleBar {
title = 'Limit Resource',
previousPage = true,
event = 'form_cancel',
},
form = UI.Form {
x = 1, y = 2, height = 10, ex = -1,
[1] = UI.TextEntry {
width = 7,
formLabel = 'Min', formKey = 'low', help = 'Craft if below min'
},
[2] = UI.Chooser {
width = 7,
formLabel = 'Ignore Dmg', formKey = 'ignoreDamage',
nochoice = 'No',
choices = {
{ name = 'Yes', value = true },
{ name = 'No', value = false },
},
help = 'Ignore damage of item'
},
[3] = UI.Button {
text = 'Select', event= 'selectMachine',
formLabel = 'Machine'
},
info = UI.TextArea {
x = 2, ex = -2, y = 6, height = 3,
textColor = colors.gray,
},
button = UI.Button {
x = 2, y = 9,
text = 'Recipe', event = 'learn',
},
},
machines = UI.SlideOut {
backgroundColor = colors.cyan,
titleBar = UI.TitleBar {
title = 'Select Machine',
previousPage = true,
},
grid = UI.ScrollingGrid {
y = 2, ey = -4,
values = machines,
disableHeader = true,
columns = {
{ heading = '', key = 'index', width = 2 },
{ heading = 'Name', key = 'name'},
},
sortColumn = 'order',
},
button1 = UI.Button {
x = -14, y = -2,
text = 'Ok', event = 'setMachine',
},
button2 = UI.Button {
x = -9, y = -2,
text = 'Cancel', event = 'cancelMachine',
},
},
statusBar = UI.StatusBar { }
}
function itemPage:enable(item)
if item then
self.item = Util.shallowCopy(item)
self.form:setValues(item)
self.titleBar.title = item.displayName or item.name
end
UI.Page.enable(self)
self:focusFirst()
end
function itemPage.form.info:draw()
local recipe = recipes[uniqueKey(itemPage.item)]
self.value = ''
if recipe and itemPage.item.machine then
self.value = string.format('Crafts %d using the %s machine',
recipe.count,
machines[itemPage.item.machine].name)
end
UI.TextArea.draw(self)
end
function itemPage.machines.grid:getRowTextColor(row, selected)
if itemPage.item.machine and self.item.machine.order == row.order then
return colors.yellow
end
return UI.Grid:getRowTextColor(row, selected)
end
--[[
function itemPage.machines:eventHandler(event)
if event.type == 'grid_focus_row' then
self.statusBar:setStatus(string.format('%d %s', event.selected.index, event.selected.dir))
else
return UI.SlideOut.eventHandler(self, event)
end
return true
end
]]
function itemPage:eventHandler(event)
if event.type == 'form_cancel' then
UI:setPreviousPage()
elseif event.type == 'learn' then
UI:setPage('learn', self.item)
elseif event.type == 'setMachine' then
self.item.machine = self.machines.grid:getSelected().order
self.machines:hide()
elseif event.type == 'cancelMachine' then
self.machines:hide()
elseif event.type == 'selectMachine' then
local machineCopy = Util.shallowCopy(machines)
Util.filterInplace(machineCopy, function(m) return not m.ignore end)
self.machines.grid:setValues(machineCopy)
if self.item.machine then
local _, index = Util.find(machineCopy, 'order', self.item.machine)
if index then
self.machines.grid:setIndex(index)
end
else
self.machines.grid:setIndex(1)
end
self.machines:show()
elseif event.type == 'focus_change' then
self.statusBar:setStatus(event.focused.help)
self.statusBar:draw()
elseif event.type == 'form_complete' then
local values = self.form.values
local keys = { 'name', 'low', 'damage', 'nbtHash', 'machine' }
local filtered = { }
for _,key in pairs(keys) do
filtered[key] = values[key]
end
filtered.low = tonumber(filtered.low)
filtered.machine = self.item.machine
if values.ignoreDamage == true then
filtered.damage = 0
filtered.ignoreDamage = true
end
local key = uniqueKey(filtered)
resources[key] = filtered
saveResources()
UI:setPreviousPage()
else
return UI.Page.eventHandler(self, event)
end
return true
end
local learnPage = UI.Page {
ingredients = UI.ScrollingGrid {
y = 2, height = 3,
disableHeader = true,
columns = {
{ heading = 'Name', key = 'displayName', width = 31 },
{ heading = 'Qty', key = 'count' , width = 5 },
},
sortColumn = 'displayName',
},
grid = UI.ScrollingGrid {
y = 6, height = 5,
disableHeader = true,
columns = {
{ heading = 'Name', key = 'displayName', width = 31 },
{ heading = 'Qty', key = 'count' , width = 5 },
},
sortColumn = 'displayName',
},
filter = UI.TextEntry {
x = 20, ex = -2, y = 5,
limit = 50,
shadowText = 'filter',
backgroundColor = colors.lightGray,
backgroundFocusColor = colors.lightGray,
},
count = UI.TextEntry {
x = 11, y = -1, width = 5,
limit = 50,
},
button1 = UI.Button {
x = -14, y = -1,
text = 'Ok', event = 'accept',
},
button2 = UI.Button {
x = -9, y = -1,
text = 'Cancel', event = 'cancel',
},
}
function learnPage:enable(target)
self.target = target
self.allItems = getItems()
mergeResources(self.allItems)
self.filter.value = ''
self.grid.values = self.allItems
self.grid:update()
self.ingredients.values = { }
self.count.value = 1
if target.has_recipe then
local recipe = recipes[uniqueKey(target)]
self.count.value = recipe.count
for k,v in pairs(recipe.ingredients) do
self.ingredients.values[k] =
{ name = k, count = v, displayName = itemDB:getName(k) }
end
end
self.ingredients:update()
self:setFocus(self.filter)
UI.Page.enable(self)
end
function learnPage:draw()
UI.Window.draw(self)
self:write(2, 1, 'Ingredients', nil, colors.yellow)
self:write(2, 5, 'Inventory', nil, colors.yellow)
self:write(2, 12, 'Produces')
end
function learnPage:eventHandler(event)
if event.type == 'text_change' and event.element == self.filter then
local t = filterItems(learnPage.allItems, event.text)
self.grid:setValues(t)
self.grid:draw()
elseif event.type == 'cancel' then
UI:setPreviousPage()
elseif event.type == 'accept' then
local recipe = {
count = tonumber(self.count.value) or 1,
ingredients = { },
}
for key, item in pairs(self.ingredients.values) do
recipe.ingredients[key] = item.count
end
recipes[uniqueKey(self.target)] = recipe
Util.writeTable(RECIPES_FILE, recipes)
UI:setPreviousPage()
elseif event.type == 'grid_select' then
if event.element == self.grid then
local key = uniqueKey(event.selected)
if not self.ingredients.values[key] then
self.ingredients.values[key] = Util.shallowCopy(event.selected)
self.ingredients.values[key].count = 0
end
self.ingredients.values[key].count = self.ingredients.values[key].count + 1
self.ingredients:update()
self.ingredients:draw()
elseif event.element == self.ingredients then
event.selected.count = event.selected.count - 1
if event.selected.count == 0 then
self.ingredients.values[uniqueKey(event.selected)] = nil
self.ingredients:update()
end
self.ingredients:draw()
end
else
return UI.Page.eventHandler(self, event)
end
return true
end
local machinesPage = UI.Page {
titleBar = UI.TitleBar {
previousPage = true,
title = 'Machines',
},
grid = UI.ScrollingGrid {
y = 2, ey = -2,
values = machines,
columns = {
{ heading = 'Name', key = 'name' },
{ heading = 'Side', key = 'dir', width = 5 },
{ heading = 'Index', key = 'index', width = 5 },
},
sortColumn = 'order',
},
detail = UI.SlideOut {
backgroundColor = colors.cyan,
form = UI.Form {
x = 1, y = 2, ex = -1, ey = -2,
[1] = UI.TextEntry {
formLabel = 'Name', formKey = 'name', help = '...',
limit = 64,
},
[2] = UI.Chooser {
width = 7,
formLabel = 'Hidden', formKey = 'ignore',
nochoice = 'No',
choices = {
{ name = 'Yes', value = true },
{ name = 'No', value = false },
},
help = 'Do not show this machine'
},
[3] = UI.Chooser {
width = 7,
formLabel = 'Empty', formKey = 'empty',
nochoice = 'No',
choices = {
{ name = 'Yes', value = true },
{ name = 'No', value = false },
},
help = 'Check if machine is empty before crafting'
},
[4] = UI.TextEntry {
formLabel = 'Ignore Slot', formKey = 'ignoreSlot', help = '...',
limit = 4,
},
[5] = UI.TextEntry {
formLabel = 'Max Craft', formKey = 'maxCount', help = '...',
limit = 4,
},
},
statusBar = UI.StatusBar(),
},
statusBar = UI.StatusBar {
values = 'Select Machine',
},
accelerators = {
h = 'toggle_hidden',
}
}
function machinesPage:enable()
self.grid:update()
UI.Page.enable(self)
end
function machinesPage.detail:eventHandler(event)
if event.type == 'focus_change' then
self.statusBar:setStatus(event.focused.help)
end
return UI.SlideOut.eventHandler(self, event)
end
function machinesPage.grid:getRowTextColor(row, selected)
if row.ignore then
return colors.yellow
end
return UI.Grid:getRowTextColor(row, selected)
end
function machinesPage:eventHandler(event)
if event.type == 'grid_select' then
self.detail.form:setValues(event.selected)
self.detail:show()
elseif event.type == 'toggle_hidden' then
local selected = self.grid:getSelected()
if selected then
selected.ignore = not selected.ignore
Util.writeTable(MACHINES_FILE, machines)
self:draw()
end
elseif event.type == 'form_complete' then
self.detail.form.values.empty = self.detail.form.values.empty == true
self.detail.form.values.ignore = self.detail.form.values.ignore == true
self.detail.form.values.ignoreSlot = tonumber(self.detail.form.values.ignoreSlot)
self.detail.form.values.maxCount = tonumber(self.detail.form.values.maxCount)
Util.writeTable(MACHINES_FILE, machines)
self.detail:hide()
elseif event.type == 'form_cancel' then
self.detail:hide()
else
UI.Page.eventHandler(self, event)
end
return true
end
local listingPage = UI.Page {
menuBar = UI.MenuBar {
buttons = {
{ text = 'Forget', event = 'forget' },
{ text = 'Machines', event = 'machines' },
{ text = 'Refresh', event = 'refresh', x = -9 },
},
},
grid = UI.Grid {
y = 2, height = UI.term.height - 2,
columns = {
{ heading = 'Name', key = 'displayName' },
{ heading = 'Qty', key = 'count' , width = 5 },
{ heading = 'Min', key = 'low' , width = 4 },
},
sortColumn = 'displayName',
},
statusBar = UI.Window {
y = -1,
filter = UI.TextEntry {
limit = 50,
shadowText = 'filter',
shadowTextColor = colors.lightGray,
backgroundColor = colors.gray,
backgroundFocusColor = colors.gray,
},
},
accelerators = {
r = 'refresh',
q = 'quit',
}
}
function listingPage.grid:getRowTextColor(row, selected)
if row.is_craftable then
return colors.yellow
end
if row.has_recipe then
return colors.cyan
end
return UI.Grid:getRowTextColor(row, selected)
end
function listingPage.grid:getDisplayValues(row)
row = Util.shallowCopy(row)
row.count = Util.toBytes(row.count)
if row.low then
row.low = Util.toBytes(row.low)
end
return row
end
function listingPage.statusBar.filter:eventHandler(event)
if event.type == 'mouse_rightclick' then
self.value = ''
self:draw()
local page = UI:getCurrentPage()
page.filter = nil
page:applyFilter()
page.grid:draw()
page:setFocus(self)
end
return UI.TextEntry.eventHandler(self, event)
end
function listingPage:eventHandler(event)
if event.type == 'quit' then
UI:exitPullEvents()
elseif event.type == 'grid_select' then
local selected = event.selected
UI:setPage('item', selected)
elseif event.type == 'refresh' then
self:refresh()
self.grid:draw()
self.statusBar.filter:focus()
elseif event.type == 'machines' then
UI:setPage('machines')
elseif event.type == 'craft' then
UI:setPage('craft', self.grid:getSelected())
elseif event.type == 'forget' then
local item = self.grid:getSelected()
if item then
local key = uniqueKey(item)
if recipes[key] then
recipes[key] = nil
Util.writeTable(RECIPES_FILE, recipes)
end
if resources[key] then
resources[key] = nil
Util.writeTable(RESOURCE_FILE, resources)
end
self.statusBar:timedStatus('Forgot: ' .. item.name, 3)
self:refresh()
self.grid:draw()
end
elseif event.type == 'text_change' then
self.filter = event.text
if #self.filter == 0 then
self.filter = nil
end
self:applyFilter()
self.grid:draw()
self.statusBar.filter:focus()
else
UI.Page.eventHandler(self, event)
end
return true
end
function listingPage:enable()
self:refresh()
self:setFocus(self.statusBar.filter)
UI.Page.enable(self)
end
function listingPage:refresh()
self.allItems = getItems()
mergeResources(self.allItems)
self:applyFilter()
end
function listingPage:applyFilter()
local t = filterItems(self.allItems, self.filter)
self.grid:setValues(t)
end
findMachines()
loadResources()
dock()
clearGrid()
jobMonitor()
UI:setPages({
listing = listingPage,
machines = machinesPage,
item = itemPage,
learn = learnPage,
})
UI:setPage(listingPage)
listingPage:setFocus(listingPage.statusBar.filter)
Event.on('turtle_abort', function()
UI:exitPullEvents()
end)
Event.onInterval(30, function()
dock()
if turtle.getFuelLevel() < 100 then
turtle.select(1)
inventoryAdapter:provide({ name = 'minecraft:coal', damage = 1 }, 16, 1)
turtle.refuel()
end
craftItems()
end)
turtle.setStatus('idle')
UI:pullEvents()
jobListGrid.parent:reset()