87 lines
2.1 KiB
Lua
87 lines
2.1 KiB
Lua
local itemDB = require('itemDB')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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local storageView = UI.Window {
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title = 'Storage Options',
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index = 2,
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backgroundColor = colors.cyan,
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form = UI.Form {
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x = 1, y = 2, ex = -1, ey = -2,
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manualControls = true,
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[1] = UI.TextEntry {
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formLabel = 'Priority', formKey = 'priority',
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help = 'Larger values get precedence',
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limit = 4,
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validate = 'numeric', pruneEmpty = true,
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},
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[2] = UI.Checkbox {
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formLabel = 'Locked', formKey = 'lockWith',
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help = 'Locks chest to a single item type',
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pruneEmpty = true,
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},
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[3] = UI.Text {
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x = 16, ex = -2, y = 3,
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value = 'minecraft:xxxxx:0'
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},
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[4] = UI.Checkbox {
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formLabel = 'Void', formKey = 'voidExcess',
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help = 'Void excess if locked - TODO',
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pruneEmpty = true,
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},
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[5] = UI.Checkbox {
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formLabel = 'Partition', formKey = 'voidExcess',
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help = 'TODO',
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pruneEmpty = true,
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},
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},
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}
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function storageView:enable()
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UI.Window.enable(self)
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self:focusFirst()
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end
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function storageView:validate()
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return self.form:save()
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end
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function storageView:isValidFor(machine)
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return machine.mtype == 'storage'
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end
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function storageView:setMachine(machine)
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self.machine = machine
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self.form:setValues(machine)
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self.form[3].value = machine.lock and itemDB:getName(machine.lock) or ''
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end
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function storageView:eventHandler(event)
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if event.type == 'checkbox_change' and event.element.formKey == 'lockWith' then
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if event.checked then
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if device[self.machine.name] and device[self.machine.name].list then
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local _, slot = next(device[self.machine.name].list())
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if slot then
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self.machine.lock = itemDB:makeKey(slot)
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self.form[3].value = itemDB:getName(slot)
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else
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self:emit({
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type = 'general_error',
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field = event.element,
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message = 'The chest must contain the item to lock' })
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self.form[3].value = false
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self.form[3]:draw()
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end
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end
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else
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self.machine.lock = nil
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self.form[3].value = ''
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end
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self.form[3]:draw()
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end
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end
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UI:getPage('machineWizard').wizard:add({ storage = storageView })
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