Files
opus-apps/apps/chestManager.lua
2017-12-23 01:48:36 -05:00

1265 lines
32 KiB
Lua

_G.requireInjector()
local Ansi = require('ansi')
local ChestAdapter = require('chestAdapter18')
local Config = require('config')
local Craft = require('turtle.craft')
local Event = require('event')
local itemDB = require('itemDB')
local MEAdapater = require('meAdapter')
local Peripheral = require('peripheral')
local RefinedAdapter = require('refinedAdapter')
local Terminal = require('terminal')
local UI = require('ui')
local Util = require('util')
local device = _G.device
local multishell = _ENV.multishell
local peripheral = _G.peripheral
local term = _G.term
multishell.setTitle(multishell.getCurrent(), 'Resource Manager')
-- 3 wide monitor (any side of turtle)
-- Config location is /sys/config/chestManager
-- adjust directions in that file if needed
local config = {
trashDirection = 'up', -- trash /chest in relation to chest
inventoryDirection = { direction = 'north', wrapSide = 'back' },
chestDirection = { direction = 'down', wrapSide = 'top' },
}
Config.load('chestManager', config)
local inventoryAdapter = ChestAdapter(config.inventoryDirection)
local turtleChestAdapter = ChestAdapter(config.chestDirection)
local duckAntenna
local controller = RefinedAdapter()
if not controller:isValid() then
controller = MEAdapater(config.inventoryDirection)
if not controller:isValid() then
controller = nil
else
inventoryAdapter = controller -- ME functions as inventory and crafting
end
end
if device.workbench then
local oppositeSide = {
[ 'left' ] = 'right',
[ 'right' ] = 'left',
}
local duckAntennaSide = oppositeSide[device.workbench.side]
duckAntenna = peripheral.wrap(duckAntennaSide)
if not duckAntenna or not duckAntenna.getAllStacks then
duckAntenna = nil
end
end
local RESOURCE_FILE = 'usr/config/resources.db'
local RECIPES_FILE = 'usr/config/recipes.db'
local colors = _G.colors
local turtle = _G.turtle
local craftingPaused = false
local canCraft = not not duckAntenna or turtleChestAdapter:isValid()
local userRecipes = Util.readTable(RECIPES_FILE) or { }
local jobListGrid
local resources
local demandCrafting = { }
local function getItem(items, inItem, ignoreDamage, ignoreNbtHash)
for _,item in pairs(items) do
if item.name == inItem.name and
(ignoreDamage or item.damage == inItem.damage) and
(ignoreNbtHash or item.nbtHash == inItem.nbtHash) then
return item
end
end
end
local function getItemQuantity(items, item)
local count = 0
for _,v in pairs(items) do
if v.name == item.name and
(not item.damage or v.damage == item.damage) and
v.nbtHash == item.nbtHash then
if item.damage then
return v.count
end
count = count + v.count
end
end
return count
end
local function uniqueKey(item)
return table.concat({ item.name, item.damage, item.nbtHash }, ':')
end
local function mergeResources(t)
for _,v in pairs(resources) do
local item = getItem(t, v)
if item then
Util.merge(item, v)
else
item = Util.shallowCopy(v)
item.count = 0
table.insert(t, item)
end
end
for k in pairs(Craft.recipes) do
local v = itemDB:splitKey(k)
local item = getItem(t, v)
if not item then
item = Util.shallowCopy(v)
item.count = 0
table.insert(t, item)
end
item.has_recipe = true
end
for _,v in pairs(t) do
if not v.displayName then
v.displayName = itemDB:getName(v)
end
v.lname = v.displayName:lower()
end
end
local function filterItems(t, filter, displayMode)
if filter or displayMode > 0 then
local r = { }
if filter then
filter = filter:lower()
end
for _,v in pairs(t) do
if not filter or string.find(v.lname, filter, 1, true) then
if not displayMode or
displayMode == 0 or
displayMode == 1 and v.count > 0 or
displayMode == 2 and v.has_recipe then
table.insert(r, v)
end
end
end
return r
end
return t
end
local function isGridClear()
for i = 1, 16 do
if turtle.getItemCount(i) ~= 0 then
return false
end
end
return true
end
local function clearGrid()
local function clear()
for i = 1, 16 do
local count = turtle.getItemCount(i)
if count > 0 then
inventoryAdapter:insert(i, count)
if turtle.getItemCount(i) ~= 0 then
debug('insert failed')
return false
end
end
end
return true
end
return clear() or clear()
end
local function addCraftingRequest(item, craftList, count)
local key = uniqueKey(item)
local request = craftList[key]
if not craftList[key] then
request = { name = item.name, damage = item.damage, nbtHash = item.nbtHash, count = 0 }
request.displayName = itemDB:getName(request)
craftList[key] = request
end
request.count = request.count + count
end
local function craftItem(recipe, items, originalItem, craftList, count)
if craftingPaused or not canCraft then
return 0
end
if not isGridClear() then
if not clearGrid() then
originalItem.status = 'Grid obstructed'
end
end
local missing = { }
local toCraft = Craft.getCraftableAmount(recipe, count, items, missing)
if missing.name then
originalItem.status = string.format('%s missing', itemDB:getName(missing.name))
originalItem.statusCode = 'missing'
-- debug(missing.name)
end
if originalItem.forceCrafting and toCraft == 0 then
for key,qty in pairs(Craft.sumIngredients(recipe)) do
local iRecipe = Craft.recipes[key]
if iRecipe then
local need = count * qty
local has = getItemQuantity(items, itemDB:splitKey(key))
--debug({ key, need, has })
if has < need then
--debug('crafting ' .. key .. ' - ' .. need - has)
--read()
craftItem(iRecipe, items, originalItem, { }, math.ceil((need - has) / iRecipe.count))
items = inventoryAdapter:listItems()
if not items then
error('list failed')
--return 0
end
end
end
end
end
local crafted = 0
if toCraft > 0 then
crafted = Craft.craftRecipe(recipe, toCraft, inventoryAdapter)
clearGrid()
items = inventoryAdapter:listItems()
count = count - crafted
end
if count > 0 then
local ingredients = Craft.getResourceList(recipe, items, count)
for _,ingredient in pairs(ingredients) do
--if not ingredient.recipe and ingredient.count < 0 then
if ingredient.count < 0 then
addCraftingRequest(ingredient, craftList, -ingredient.count)
end
end
end
return crafted
end
local function forceCraftItem(inRecipe, items, originalItem, craftList, inCount)
local summed = { }
local throttle = Util.throttle()
local function sumItems(recipe, count)
count = math.ceil(count / recipe.count)
local craftable = count
for key,iqty in pairs(Craft.sumIngredients(recipe)) do
throttle()
local item = itemDB:splitKey(key)
local summedItem = summed[key]
if not summedItem then
summedItem = Util.shallowCopy(item)
summedItem.recipe = Craft.recipes[key]
if summedItem.recipe then
summedItem.recipe.key = key
end
summedItem.count = Craft.getItemCount(items, key)
summedItem.ocount = summedItem.count
summedItem.need = 0
summedItem.used = 0
summedItem.missing = 0
summedItem.craftable = 0
summed[key] = summedItem
end
local total = count * iqty -- 4 * 2
local used = math.min(summedItem.count, total) -- 5
local need = total - used -- 3
if recipe.craftingTools and recipe.craftingTools[key] then
if summedItem.count > 0 then
summedItem.used = 1
need = 0
else
summedItem.need = 1
need = 1
end
else
summedItem.count = summedItem.count - used
summedItem.used = summedItem.used + used
summedItem.need = summedItem.need + need
end
if need > 0 then
if not summedItem.recipe then
summedItem.missing = summedItem.missing + need
craftable = math.min(craftable, math.floor(used / iqty))
else
local c = sumItems(summedItem.recipe, need) -- 4
debug({ 'summed', total, used, need, c })
craftable = math.min(craftable, math.floor((used + c) / iqty))
summedItem.craftable = summedItem.craftable + c
end
end
end
if craftable > 0 then
debug('crafting ' .. recipe.key)
debug({ count, craftable })
_G._p = summed
craftable = Craft.craftRecipe(recipe, craftable, inventoryAdapter)
clearGrid()
debug('got ' .. craftable)
end
return craftable * recipe.count
end
local count = sumItems(inRecipe, inCount)
debug({ 'final', inCount, count })
if count < inCount then
for _,ingredient in pairs(summed) do
--if not ingredient.recipe and ingredient.count < 0 then
if ingredient.missing > 0 then
addCraftingRequest(ingredient, craftList, ingredient.missing)
originalItem.status = string.format('%s missing', itemDB:getName(ingredient))
originalItem.statusCode = 'missing'
end
end
end
return count
end
local function craftItems(craftList, allItems)
for _,key in pairs(Util.keys(craftList)) do
local item = craftList[key]
local recipe = Craft.recipes[key]
if recipe then
item.status = nil
item.statusCode = nil
if item.forceCrafting then
recipe.key = key
item.crafted = forceCraftItem(recipe, allItems, item, craftList, item.count)
else
item.crafted = craftItem(recipe, allItems, item, craftList, item.count)
end
allItems = inventoryAdapter:listItems() -- refresh counts
if not allItems then
break
end
elseif item.rsControl then
item.status = 'Activated'
end
end
for key,item in pairs(craftList) do
if not Craft.recipes[key] and not item.rsControl then
if not controller then
item.status = '(no recipe)'
else
if controller:isCrafting(item) then
item.status = '(crafting)'
else
local count = item.count
while count >= 1 do -- try to request smaller quantities until successful
local s = pcall(function()
item.status = '(no recipe)'
if not controller:craft(item, count) then
item.status = '(missing ingredients)'
error('failed')
end
item.status = '(crafting)'
end)
if s then
break -- successfully requested crafting
end
count = math.floor(count / 2)
end
end
end
end
end
end
local function jobMonitor()
local mon = Peripheral.getByType('monitor')
if mon then
mon = UI.Device({
device = mon,
textScale = .5,
})
else
mon = UI.Device({
device = Terminal.getNullTerm(term.current())
})
end
jobListGrid = UI.Grid({
parent = mon,
sortColumn = 'displayName',
columns = {
{ heading = 'Qty', key = 'count', width = 6 },
{ heading = 'Crafting', key = 'displayName', width = mon.width / 2 - 10 },
{ heading = 'Status', key = 'status', width = mon.width - 10 },
},
})
function jobListGrid:getRowTextColor(row, selected)
if row.status == '(no recipe)'then
return colors.red
elseif row.statusCode == 'missing' then
return colors.yellow
end
return UI.Grid:getRowTextColor(row, selected)
end
jobListGrid:draw()
jobListGrid:sync()
end
local function getAutocraftItems()
local craftList = { }
for _,res in pairs(resources) do
if res.auto then
res.count = 256 -- this could be higher to increase autocrafting speed
local key = uniqueKey(res)
craftList[key] = res
end
end
return craftList
end
local function getItemWithQty(items, res, ignoreDamage, ignoreNbtHash)
local item = getItem(items, res, ignoreDamage, ignoreNbtHash)
if item and (ignoreDamage or ignoreNbtHash) then
local count = 0
for _,v in pairs(items) do
if item.name == v.name and
(ignoreDamage or item.damage == v.damage) and
(ignoreNbtHash or item.nbtHash == v.nbtHash) then
count = count + v.count
end
end
item.count = count
end
return item
end
local function watchResources(items)
local craftList = { }
local outputs = { }
for _,res in pairs(resources) do
local item = getItemWithQty(items, res, res.ignoreDamage, res.ignoreNbtHash)
if not item then
item = {
damage = res.damage,
nbtHash = res.nbtHash,
name = res.name,
displayName = itemDB:getName(res),
count = 0
}
end
if res.limit and item.count > res.limit then
inventoryAdapter:provide(
{ name = item.name, damage = item.damage, nbtHash = item.nbtHash },
item.count - res.limit,
nil,
config.trashDirection)
elseif res.low and item.count < res.low then
if res.ignoreDamage then
item.damage = 0
end
local key = uniqueKey(res)
craftList[key] = {
damage = item.damage,
nbtHash = item.nbtHash,
count = res.low - item.count,
name = item.name,
displayName = item.displayName,
status = '',
rsControl = res.rsControl,
}
end
if res.rsControl and res.rsDevice and res.rsSide then
local enable = item.count < res.low
if not outputs[res.rsDevice] then
outputs[res.rsDevice] = { }
end
outputs[res.rsDevice][res.rsSide] = outputs[res.rsDevice][res.rsSide] or enable
end
end
for rsDevice, sides in pairs(outputs) do
for side, enable in pairs(sides) do
pcall(function()
device[rsDevice].setOutput(side, enable)
end)
end
end
return craftList
end
local function loadResources()
resources = Util.readTable(RESOURCE_FILE) or { }
for _,k in pairs(Util.keys(resources)) do
local v = resources[k]
Util.merge(v, itemDB:splitKey(k))
if not v.damage then
v.damage = 0
v.ignoreDamage = true
resources[k] = nil
resources[uniqueKey(v)] = v
end
end
end
local function saveResources()
local t = { }
for k,v in pairs(resources) do
v = Util.shallowCopy(v)
local keys = Util.transpose({ 'auto', 'low', 'limit',
'ignoreDamage', 'ignoreNbtHash',
'rsControl', 'rsDevice', 'rsSide' })
for _,key in pairs(Util.keys(v)) do
if not keys[key] then
v[key] = nil
end
end
if not Util.empty(v) then
t[k] = v
end
end
Util.writeTable(RESOURCE_FILE, t)
end
local itemPage = UI.Page {
titleBar = UI.TitleBar {
title = 'Limit Resource',
previousPage = true,
event = 'form_cancel',
},
form = UI.Form {
x = 1, y = 2, height = 10, ex = -1,
[1] = UI.TextEntry {
width = 7,
formLabel = 'Min', formKey = 'low', help = 'Craft if below min'
},
[2] = UI.TextEntry {
width = 7,
formLabel = 'Max', formKey = 'limit', help = 'Eject if above max'
},
[3] = UI.Chooser {
width = 7,
formLabel = 'Autocraft', formKey = 'auto',
nochoice = 'No',
choices = {
{ name = 'Yes', value = true },
{ name = 'No', value = false },
},
help = 'Craft until out of ingredients'
},
[4] = UI.Chooser {
width = 7,
formLabel = 'Ignore Dmg', formKey = 'ignoreDamage',
nochoice = 'No',
choices = {
{ name = 'Yes', value = true },
{ name = 'No', value = false },
},
help = 'Ignore damage of item'
},
[5] = UI.Chooser {
width = 7,
formLabel = 'Ignore NBT', formKey = 'ignoreNbtHash',
nochoice = 'No',
choices = {
{ name = 'Yes', value = true },
{ name = 'No', value = false },
},
help = 'Ignore NBT of item'
},
[6] = UI.Button {
x = 2, y = -2, width = 10,
formLabel = 'Redstone',
event = 'show_rs',
text = 'Configure',
},
infoButton = UI.Button {
x = 2, y = -2,
event = 'show_info',
text = 'Info',
},
},
rsControl = UI.SlideOut {
backgroundColor = colors.cyan,
titleBar = UI.TitleBar {
title = "Redstone Control",
},
form = UI.Form {
y = 2,
[1] = UI.Chooser {
width = 7,
formLabel = 'RS Control', formKey = 'rsControl',
nochoice = 'No',
choices = {
{ name = 'Yes', value = true },
{ name = 'No', value = false },
},
help = 'Control via redstone'
},
[2] = UI.Chooser {
width = 25,
formLabel = 'RS Device', formKey = 'rsDevice',
--choices = devices,
help = 'Redstone Device'
},
[3] = UI.Chooser {
width = 10,
formLabel = 'RS Side', formKey = 'rsSide',
--nochoice = 'No',
choices = {
{ name = 'up', value = 'up' },
{ name = 'down', value = 'down' },
{ name = 'east', value = 'east' },
{ name = 'north', value = 'north' },
{ name = 'west', value = 'west' },
{ name = 'south', value = 'south' },
},
help = 'Output side'
},
},
},
info = UI.SlideOut {
titleBar = UI.TitleBar {
title = "Information",
},
textArea = UI.TextArea {
x = 2, ex = -2, y = 3, ey = -4,
backgroundColor = colors.black,
},
cancel = UI.Button {
ex = -2, y = -2, width = 6,
text = 'Okay',
event = 'hide_info',
},
},
statusBar = UI.StatusBar { }
}
function itemPage:enable(item)
self.item = item
debug(self.item)
self.form:setValues(item)
self.titleBar.title = item.displayName or item.name
UI.Page.enable(self)
self:focusFirst()
end
function itemPage.rsControl:enable()
local devices = self.form[1].choices
Util.clear(devices)
for _,dev in pairs(device) do
if dev.setOutput then
table.insert(devices, { name = dev.name, value = dev.name })
end
end
if Util.size(devices) == 0 then
table.insert(devices, { name = 'None found', values = '' })
end
UI.SlideOut.enable(self)
end
function itemPage.rsControl:eventHandler(event)
if event.type == 'form_cancel' then
self:hide()
elseif event.type == 'form_complete' then
self:hide()
else
return UI.SlideOut.eventHandler(self, event)
end
return true
end
function itemPage:eventHandler(event)
if event.type == 'form_cancel' then
UI:setPreviousPage()
elseif event.type == 'show_rs' then
self.rsControl:show()
elseif event.type == 'show_info' then
local value =
string.format('%s%s%s\n%s\n',
Ansi.orange, self.item.displayName, Ansi.reset,
self.item.name)
if self.item.nbtHash then
value = value .. self.item.nbtHash .. '\n'
end
value = value .. string.format('\n%sDamage:%s %s',
Ansi.yellow, Ansi.reset, self.item.damage)
if self.item.maxDamage and self.item.maxDamage > 0 then
value = value .. string.format(' (max: %s)', self.item.maxDamage)
end
if self.item.maxCount then
value = value .. string.format('\n%sStack Size: %s%s',
Ansi.yellow, Ansi.reset, self.item.maxCount)
end
self.info.textArea.value = value
self.info:show()
elseif event.type == 'hide_info' then
self.info:hide()
elseif event.type == 'focus_change' then
self.statusBar:setStatus(event.focused.help)
self.statusBar:draw()
elseif event.type == 'form_complete' then
local values = self.form.values
local originalKey = uniqueKey(self.item)
local filtered = Util.shallowCopy(values)
filtered.low = tonumber(filtered.low)
filtered.limit = tonumber(filtered.limit)
if filtered.auto ~= true then
filtered.auto = nil
end
if filtered.rsControl ~= true then
filtered.rsControl = nil
filtered.rsSide = nil
filtered.rsDevice = nil
end
if filtered.ignoreDamage == true then
filtered.damage = 0
else
filtered.ignoreDamage = nil
end
if filtered.ignoreNbtHash == true then
filtered.nbtHash = nil
else
filtered.ignoreNbtHash = nil
end
debug(filtered)
resources[originalKey] = nil
resources[uniqueKey(filtered)] = filtered
saveResources()
UI:setPreviousPage()
else
return UI.Page.eventHandler(self, event)
end
return true
end
local listingPage = UI.Page {
menuBar = UI.MenuBar {
buttons = {
{ text = 'Learn', event = 'learn' },
{ text = 'Forget', event = 'forget' },
{ text = 'Craft', event = 'craft' },
{ text = 'Refresh', event = 'refresh', x = -9 },
},
},
grid = UI.Grid {
y = 2, height = UI.term.height - 2,
columns = {
{ heading = 'Name', key = 'displayName' , width = 22 },
{ heading = 'Qty', key = 'count' , width = 5 },
{ heading = 'Min', key = 'low' , width = 4 },
{ heading = 'Max', key = 'limit' , width = 4 },
},
sortColumn = 'displayName',
},
statusBar = UI.StatusBar {
filterText = UI.Text {
x = 2,
value = 'Filter',
},
filter = UI.TextEntry {
x = 9, ex = -5,
limit = 50,
backgroundColor = colors.gray,
backgroundFocusColor = colors.gray,
},
display = UI.Button {
x = -3,
event = 'toggle_display',
value = 0,
text = 'A',
},
},
accelerators = {
r = 'refresh',
q = 'quit',
},
displayMode = 0,
}
function listingPage.grid:getRowTextColor(row, selected)
if row.is_craftable then
return colors.yellow
end
if row.has_recipe then
return colors.cyan
end
return UI.Grid:getRowTextColor(row, selected)
end
function listingPage.grid:getDisplayValues(row)
row = Util.shallowCopy(row)
row.count = Util.toBytes(row.count)
if row.low then
row.low = Util.toBytes(row.low)
end
if row.limit then
row.limit = Util.toBytes(row.limit)
end
return row
end
function listingPage.statusBar:draw()
return UI.Window.draw(self)
end
function listingPage:eventHandler(event)
if event.type == 'quit' then
UI:exitPullEvents()
elseif event.type == 'grid_select' then
local selected = event.selected
UI:setPage('item', selected)
elseif event.type == 'refresh' then
self:refresh()
self.grid:draw()
self.statusBar.filter:focus()
elseif event.type == 'toggle_display' then
local values = {
[0] = 'A',
[1] = 'I',
[2] = 'C',
}
event.button.value = (event.button.value + 1) % 3
self.displayMode = event.button.value
event.button.text = values[event.button.value]
event.button:draw()
self:applyFilter()
self.grid:draw()
elseif event.type == 'learn' then
UI:setPage('learn')
elseif event.type == 'craft' then
UI:setPage('craft', self.grid:getSelected())
elseif event.type == 'forget' then
local item = self.grid:getSelected()
if item then
local key = uniqueKey(item)
if userRecipes[key] then
userRecipes[key] = nil
Util.writeTable(RECIPES_FILE, userRecipes)
Craft.loadRecipes()
end
if resources[key] then
resources[key] = nil
saveResources()
end
self.statusBar:timedStatus('Forgot: ' .. item.name, 3)
self:refresh()
self.grid:draw()
end
elseif event.type == 'text_change' then
self.filter = event.text
if #self.filter == 0 then
self.filter = nil
end
self:applyFilter()
self.grid:draw()
self.statusBar.filter:focus()
else
UI.Page.eventHandler(self, event)
end
return true
end
function listingPage:enable()
self:refresh()
self:setFocus(self.statusBar.filter)
UI.Page.enable(self)
end
function listingPage:refresh()
self.allItems = inventoryAdapter:listItems()
mergeResources(self.allItems)
self:applyFilter()
end
function listingPage:applyFilter()
local t = filterItems(self.allItems, self.filter, self.displayMode)
self.grid:setValues(t)
end
local function getTurtleInventory()
if duckAntenna then
local list = duckAntenna.getAllStacks(false)
for _,v in pairs(list) do
v.name = v.id
v.damage = v.dmg
v.displayName = v.display_name
v.count = v.qty
v.maxDamage = v.max_dmg
v.maxCount = v.max_size
end
return list
end
local inventory = { }
for i = 1,16 do
local qty = turtle.getItemCount(i)
if qty > 0 then
turtleChestAdapter:insert(i, qty)
local items = turtleChestAdapter:listItems()
_, inventory[i] = next(items)
turtleChestAdapter:extract(1, qty, i)
end
end
return inventory
end
local function learnRecipe(page)
local ingredients = getTurtleInventory()
if ingredients then
turtle.select(1)
if canCraft and turtle.craft() then
local results = getTurtleInventory()
if results and results[1] then
clearGrid()
local maxCount
local newRecipe = {
ingredients = ingredients,
}
for _,v1 in pairs(results) do
for _,v2 in pairs(ingredients) do
if v1.name == v2.name and
v1.nbtHash == v2.nbtHash and
(v1.damage == v2.damage or
(v1.maxDamage > 0 and v2.maxDamage > 0 and
v1.damage ~= v2.damage)) then
if not newRecipe.crafingTools then
newRecipe.craftingTools = { }
end
local tool = Util.shallowCopy(v2)
if tool.maxDamage > 0 then
tool.damage = '*'
end
--[[
Turtles can only craft one item at a time using a tool :(
]]--
maxCount = 1
newRecipe.craftingTools[uniqueKey(tool)] = true
v1.craftingTool = true
break
end
end
end
local recipe
for _,v in pairs(results) do
if not v.craftingTool then
recipe = v
if maxCount then
recipe.maxCount = maxCount
end
break
end
end
if not recipe then
error('Failed')
end
newRecipe.count = recipe.count
local key = uniqueKey(recipe)
if recipe.maxCount ~= 64 then
newRecipe.maxCount = recipe.maxCount
end
for k,ingredient in pairs(ingredients) do
if ingredient.maxDamage > 0 then
ingredient.damage = '*'
end
ingredients[k] = uniqueKey(ingredient)
end
userRecipes[key] = newRecipe
Util.writeTable(RECIPES_FILE, userRecipes)
Craft.loadRecipes()
local displayName = itemDB:getName(recipe)
listingPage.statusBar.filter:setValue(displayName)
listingPage.statusBar:timedStatus('Learned: ' .. displayName, 3)
listingPage.filter = displayName
listingPage:refresh()
listingPage.grid:draw()
return true
end
else
page.statusBar:timedStatus('Failed to craft', 3)
end
else
page.statusBar:timedStatus('No recipe defined', 3)
end
end
local learnPage = UI.Dialog {
height = 7, width = UI.term.width - 6,
title = 'Learn Recipe',
idField = UI.Text {
x = 5,
y = 3,
width = UI.term.width - 10,
value = 'Place recipe in turtle'
},
accept = UI.Button {
x = -14, y = -3,
text = 'Ok', event = 'accept',
},
cancel = UI.Button {
x = -9, y = -3,
text = 'Cancel', event = 'cancel'
},
statusBar = UI.StatusBar {
status = 'Crafting paused'
}
}
function learnPage:enable()
craftingPaused = true
self:focusFirst()
UI.Dialog.enable(self)
end
function learnPage:disable()
craftingPaused = false
UI.Dialog.disable(self)
end
function learnPage:eventHandler(event)
if event.type == 'cancel' then
UI:setPreviousPage()
elseif event.type == 'accept' then
if learnRecipe(self) then
UI:setPreviousPage()
end
else
return UI.Dialog.eventHandler(self, event)
end
return true
end
local craftPage = UI.Page {
titleBar = UI.TitleBar {
title = "Information",
},
wizard = UI.Wizard {
y = 2,
pages = {
quantity = UI.Window {
index = 1,
text = UI.Text {
x = 6, y = 3,
value = 'Quantity',
},
count = UI.TextEntry {
x = 15,
y = 3,
width = 10,
limit = 6,
value = 1,
},
},
resources = UI.Window {
index = 2,
grid = UI.Grid {
y = 2, ey = -4,
columns = {
{ heading = 'Name', key = 'displayName' },
{ heading = 'Qty', key = 'ocount' , width = 5 },
{ heading = 'Used', key = 'used' , width = 4 },
{ heading = 'Need', key = 'need' , width = 4 },
{ heading = 'Miss', key = 'missing' , width = 4 },
{ heading = 'cra', key = 'craftable' , width = 4 },
},
sortColumn = 'displayName',
},
accept = UI.Button {
x = -8, y = -2,
backgroundColor = colors.green,
text = '+', event = 'accept',
},
cancel = UI.Button {
x = -4, y = -2,
backgroundColor = colors.red,
text = '\215', event = 'cancel'
},
},
},
},
}
function craftPage:enable(item)
self.item = item
self:focusFirst()
UI.Page.enable(self)
end
function craftPage:eventHandler(event)
if event.type == 'cancel' then
UI:setPreviousPage()
elseif event.type == 'enable_view' and event.view == self.wizard.pages.resources then
local items = inventoryAdapter:listItems()
local count = self.wizard.pages.quantity.count.value
local recipe = Craft.recipes[uniqueKey(self.item)]
local ingredients = Craft.getResourceList3(recipe, items, count)
self.wizard.pages.resources.grid:setValues(ingredients)
for _,v in pairs(ingredients) do
v.displayName = itemDB:getName(v)
end
elseif event.type == 'accept' then
local key = uniqueKey(self.item)
demandCrafting[key] = Util.shallowCopy(self.item)
demandCrafting[key].count = tonumber(self.wizard.pages.quantity.count.value)
demandCrafting[key].forceCrafting = true
UI:setPreviousPage()
else
return UI.Page.eventHandler(self, event)
end
return true
end
loadResources()
clearGrid()
UI:setPages({
listing = listingPage,
item = itemPage,
learn = learnPage,
craft = craftPage,
})
UI:setPage(listingPage)
listingPage:setFocus(listingPage.statusBar.filter)
jobMonitor()
Event.onInterval(5, function()
if not craftingPaused then
local items = inventoryAdapter:listItems()
if not items or Util.size(items) == 0 then
jobListGrid.parent:clear()
jobListGrid.parent:centeredWrite(math.ceil(jobListGrid.parent.height/2), 'No items in system')
jobListGrid:sync()
else
local craftList = watchResources(items)
craftItems(craftList, items)
if Util.size(demandCrafting) > 0 then
items = inventoryAdapter:listItems()
if items then
local list = Util.shallowCopy(demandCrafting)
craftItems(list, items)
for k,v in pairs(list) do
craftList[k] = v
end
end
end
jobListGrid:setValues(craftList)
jobListGrid:update()
jobListGrid:draw()
jobListGrid:sync()
for _,key in pairs(Util.keys(demandCrafting)) do
local item = demandCrafting[key]
if item.crafted then
item.count = item.count - item.crafted
if item.count <= 0 then -- should check statusCode
demandCrafting[key] = nil
end
end
end
craftList = getAutocraftItems(items) -- autocrafted items don't show on job monitor
craftItems(craftList, items)
end
end
end)
UI:pullEvents()
jobListGrid.parent:reset()