Files
opus-apps/ignore/Music.lua
kepler155c@gmail.com e264d98739 cleanup
2019-01-27 00:27:05 -05:00

255 lines
4.6 KiB
Lua

local Event = require('event')
local UI = require('ui')
local colors = _G.colors
local device = _G.device
local turtle = _G.turtle
if not turtle then
error('This program can only be run on a turtle')
end
local radio = device.drive or error('No drive attached')
if radio.side ~= 'top' and radio.side ~= 'bottom' then
error('Disk drive must be above or below turtle')
end
UI:configure('Music', ...)
UI.Button.defaults.backgroundFocusColor = colors.gray
local page = UI.Page({
volume = 15,
stationName = UI.Text({
y = 2,
x = 2,
ex = -14,
height = 3,
backgroundColor = colors.black,
}),
play = UI.Button({
y = -4,
x = 2,
height = 3,
event = 'play',
text = '> / ll',
}),
seek = UI.Button({
y = -4,
x = 12,
height = 3,
event = 'seek',
text = ' >> ',
}),
quiet = UI.Button({
y = -4,
x = -19,
event = 'quiet',
width = 3,
height = 3,
text = '-',
}),
louder = UI.Button({
y = -4,
x = -14,
width = 3,
height = 3,
event = 'louder',
text = '+',
}),
volumeDisplay = UI.Text({
y = 3,
x = -9,
width = 4,
}),
volume1 = UI.Window({
y = -2,
x = -9,
height = 1,
width = 1,
color = colors.white
}),
volume2 = UI.Window({
y = -3,
x = -8,
height = 2,
width = 1,
color = colors.white
}),
volume3 = UI.Window({
y = -4,
x = -7,
height = 3,
width = 1,
color = colors.yellow
}),
volume4 = UI.Window({
y = -5,
x = -6,
height = 4,
width = 1,
color = colors.yellow,
}),
volume5 = UI.Window({
y = -6,
x = -5,
height = 5,
width = 1,
color = colors.orange,
}),
volume6 = UI.Window({
y = -7,
x = -4,
height = 6,
width = 1,
color = colors.orange,
}),
volume7 = UI.Window({
y = -8,
x = -3,
height = 7,
width = 1,
color = colors.red,
}),
volume8 = UI.Window({
y = -9,
x = -2,
height = 8,
width = 1,
color = colors.red,
})
})
page.volumeControls = {
page.volume1, page.volume2,
page.volume3, page.volume4,
page.volume5, page.volume6,
page.volume7, page.volume8,
}
function page:eventHandler(event)
if event.type == 'play' then
self:play(not self.playing)
elseif event.type == 'seek' then
self:seek()
self:play(true)
elseif event.type == 'louder' then
if self.playing then
self:setVolume(self.volume + 1)
end
elseif event.type == 'quiet' then
if self.playing then
self:setVolume(self.volume - 1)
end
end
end
function page:setVolume(volume)
volume = math.min(volume, 15)
volume = math.max(volume, 1)
self.volume = volume
volume = math.ceil(volume / 2)
for i = 1, volume do
self.volumeControls[i].backgroundColor =
self.volumeControls[i].color
end
for i = volume + 1, #self.volumeControls do
self.volumeControls[i].backgroundColor = colors.black
end
for i = 1, #self.volumeControls do
self.volumeControls[i]:clear()
end
local percent = math.ceil(self.volume / 15 * 100)
self.volumeDisplay.value = percent .. '%'
self.volumeDisplay:draw()
end
function page:seek()
local actions = {
top = {
suck = turtle.suckUp,
drop = turtle.dropUp,
},
bottom = {
suck = turtle.suckDown,
drop = turtle.dropDown,
},
}
local slot = turtle.selectOpenSlot()
actions[radio.side].suck()
repeat
slot = slot + 1
if (slot > 16) then
slot = 1
end
until turtle.getItemCount(slot) >= 1
turtle.select(slot)
actions[radio.side].drop()
self:updateStationName()
end
function page:play(onOff)
self.playing = onOff
if self.playing then
if not radio.hasAudio() then
self:seek()
end
self:updateStationName()
radio.playAudio()
Event.addNamedTimer('songTimer', 180, false, function()
if self.playing then
self:seek()
self:play(true)
self:sync()
end
end)
else
radio.stopAudio()
end
end
function page.stationName:draw()
self:clear()
self:centeredWrite(2, self.value)
end
function page:updateStationName()
local title = radio.getAudioTitle()
if title then
self.stationName.value = title
self.stationName:draw()
end
end
Event.onInterval(1, function()
if not page.playing then
if page.stationName.value == '' then
page:updateStationName()
else
page.stationName.value = ''
page.stationName:draw()
end
page:sync()
end
end)
page:play(true)
page:setVolume(page.volume, true)
UI:setPage(page)
turtle.setStatus('Jamming')
UI:pullEvents()
turtle.setStatus('idle')
page:play(false)
UI.term:reset()