Files
opus-apps/neural/shootingGallery.lua
2018-11-03 18:14:11 -04:00

49 lines
1022 B
Lua

_G.requireInjector(_ENV)
local Mobs = require('neural.mobs')
local ni = require('neural.interface')
local Point = require('point')
local Util = require('util')
local os = _G.os
if not ni.look then
error('neuralInterface required')
end
local uid = ni.getID and ni.getID() or error('Introspection module is required')
local function findTargets()
local pos = { x = 0, y = 0, z = 0 }
local l = ni.sense()
table.sort(l, function(e1, e2)
return Point.distance(e1, pos) < Point.distance(e2, pos)
end)
local targets = { }
for _,v in ipairs(l) do
if v.id ~= uid and Mobs.getNames()[v.name] then
if math.abs(v.y) < 2 then -- pitch is broken
table.insert(targets, v)
end
end
end
return #targets > 0 and targets
end
print('Targets:')
for _,v in pairs(ni.sense()) do
print(v.name)
end
while true do
local targets = findTargets()
if targets then
for _, entity in ipairs(targets) do
Util.print(entity)
ni.shootAt(entity, 1)
end
end
os.sleep(.5)
end