Files
opus-apps/apis/chestAdapter.lua
2018-03-13 12:27:24 -04:00

180 lines
3.9 KiB
Lua

local class = require('class')
local itemDB = require('itemDB')
local Peripheral = require('peripheral')
local Util = require('util')
local os = _G.os
local ChestAdapter = class()
local convertNames = {
name = 'id',
damage = 'dmg',
maxCount = 'max_size',
count = 'qty',
displayName = 'display_name',
maxDamage = 'max_dmg',
nbtHash = 'nbt_hash',
}
-- Strip off color prefix
local function safeString(text)
local val = text:byte(1)
if val < 32 or val > 128 then
local newText = {}
for i = 4, #text do
val = text:byte(i)
newText[i - 3] = (val > 31 and val < 127) and val or 63
end
return string.char(unpack(newText))
end
return text
end
local function convertItem(item)
for k,v in pairs(convertNames) do
item[k] = item[v]
item[v] = nil
end
item.displayName = safeString(item.displayName)
end
function ChestAdapter:init(args)
local defaults = {
name = 'chest',
}
Util.merge(self, defaults)
Util.merge(self, args)
local chest
if not self.side then
chest = Peripheral.getByMethod('getAllStacks')
else
chest = Peripheral.getBySide(self.side)
if chest and not chest.getAllStacks then
chest = nil
end
end
if chest then
Util.merge(self, chest)
if chest.listAvailableItems then
self.list = chest.listAvailableItems
end
end
end
function ChestAdapter:isValid()
return not not self.getAllStacks
end
function ChestAdapter:refresh(throttle)
return self:listItems(throttle)
end
-- provide a consolidated list of items
function ChestAdapter:listItems(throttle)
local cache = { }
local items = { }
throttle = throttle or Util.throttle()
-- getAllStacks sometimes fails
local s, m = pcall(function()
for _,v in pairs(self.getAllStacks(false)) do
if v.qty > 0 then
convertItem(v)
local key = table.concat({ v.name, v.damage, v.nbtHash }, ':')
local entry = cache[key]
if not entry then
entry = itemDB:get(v) or itemDB:add(v)
entry = Util.shallowCopy(entry)
entry.count = 0
cache[key] = entry
table.insert(items, entry)
end
entry.count = entry.count + v.count
throttle()
end
itemDB:flush()
end
end)
if s then
if not Util.empty(items) then
self.cache = cache
return items
end
else
debug(m)
end
end
function ChestAdapter:getItemInfo(item)
if not self.cache then
self:listItems()
end
local key = table.concat({ item.name, item.damage, item.nbtHash }, ':')
return self.cache[key]
end
function ChestAdapter:craft()
end
function ChestAdapter:craftItems()
end
function ChestAdapter:provide(item, qty, slot, direction)
pcall(function()
for key,stack in Util.rpairs(self.getAllStacks(false)) do
if stack.id == item.name and
(not item.damage or stack.dmg == item.damage) and
(not item.nbtHash or stack.nbt_hash == item.nbtHash) then
local amount = math.min(qty, stack.qty)
if amount > 0 then
self.pushItemIntoSlot(direction or self.direction, key, amount, slot)
end
qty = qty - amount
if qty <= 0 then
break
end
end
end
end)
end
function ChestAdapter:eject(item, qty, direction)
if not _G.turtle then
error('Only a turtle can eject')
end
local s, m = pcall(function()
self:provide(item, qty)
_G.turtle.emptyInventory()
end)
return s, m
end
function ChestAdapter:extract(slot, qty, toSlot)
if toSlot then
self.pushItemIntoSlot(self.direction, slot, qty, toSlot)
else
self.pushItem(self.direction, slot, qty)
end
end
function ChestAdapter:insert(slot, qty, toSlot)
-- toSlot not tested ...
local s, m = pcall(self.pullItem, self.direction, slot, qty, toSlot)
if not s and m then
os.sleep(1)
pcall(self.pullItem, self.direction, slot, qty, toSlot)
end
end
return ChestAdapter