Files
opus-apps/milo/plugins/emitterView.lua

108 lines
2.6 KiB
Lua

local Milo = require('milo')
local UI = require('opus.ui')
local itemDB = require('core.itemDB')
local colors = _G.colors
local device = _G.device
local wizardPage = UI.WizardPage {
title = 'Level Emitter',
index = 2,
[1] = UI.TextArea {
x = 2, y = 1,
height = 2,
textColor = colors.yellow,
value = 'Emit a redstone signal if an\nitem amount if over a threshold',
},
form = UI.Form {
x = 1, ex = -1, y = 3, ey = -1,
manualControls = true,
itemName = UI.TextEntry {
formLabel = 'Item', formKey = 'item', formIndex = 1,
help = 'Item to monitor',
required = true,
},
side = UI.Chooser {
formLabel = 'Side', formKey = 'side', formIndex = 2,
width = 10,
choices = {
{name = 'Down', value = 'down'},
{name = 'Up', value = 'up'},
{name = 'North', value = 'north'},
{name = 'South', value = 'south'},
{name = 'West', value = 'west'},
{name = 'East', value = 'east'},
},
required = true,
},
amount = UI.TextEntry {
formLabel = 'Amount', formKey = 'amount', formIndex = 3,
width = 7,
transform = 'number',
help = 'Threshold value',
required = true,
},
signal = UI.Checkbox {
formLabel = 'Signal', formKey = 'signal', formIndex = 4,
help = 'Enable redstone signal when over threshold',
},
scanItem = UI.Button {
x = 15, y = 6,
text = 'Scan item', event = 'scan_turtle',
help = 'Scan an item from the turtle inventory',
},
},
}
function wizardPage:setNode(node)
self.node = node
if not self.node.emitter then
self.node.emitter = {
signal = { value = true }
}
end
self.form:setValues(self.node.emitter)
end
function wizardPage:validate()
return self.form:save()
end
function wizardPage:isValidType(node)
local m = device[node.name]
return m and m.type == 'redstone_integrator' and {
name = 'Level Emitter',
value = 'emitter',
category = 'custom',
help = 'Emit redstone signals',
}
end
function wizardPage:isValidFor(node)
return node.mtype == 'emitter'
end
function wizardPage:enable()
Milo:pauseCrafting({ key = 'gridInUse', msg = 'Crafting paused' })
UI.WizardPage.enable(self)
end
function wizardPage:disable()
Milo:resumeCrafting({ key = 'gridInUse' })
UI.WizardPage.disable(self)
end
function wizardPage:eventHandler(event)
if event.type == 'scan_turtle' then
local inventory = Milo:getTurtleInventory()
for _,item in pairs(inventory) do
self.form.itemName.value = itemDB:makeKey(item)
break
end
self:draw()
Milo:emptyInventory()
end
end
UI:getPage('nodeWizard').wizard:add({ emiter = wizardPage })