Files
opus-apps/neural/overlay.lua

109 lines
2.2 KiB
Lua

local Terminal = require('opus.terminal')
local colors = _G.colors
local device = _G.device
--[[
Create a device for glasses
Usable as a redirect or UI target
Example usage:
Files --display=glasses
debugMonitor glasses
In a program:
local prev = term.redirect(device.glasses)
shell.run('shell')
term.redirect(prev)
Glasses do not use the CC font - so extended chars
do not display correctly.
]]
-- configurable
local w, h = 46, 19
local scale = .5
local glasses = device['plethora:glasses']
local canvas = glasses.canvas()
local _, cy = 1, 1
local _, gh = canvas:getSize()
local lines = { }
local map = {
['0'] = 0xF0F0F0FF,
['1'] = 0xF2B233FF,
['2'] = 0xE57FD8FF,
['3'] = 0x99B2F2FF,
['4'] = 0xDEDE6CFF,
['5'] = 0x7FCC19FF,
['6'] = 0xF2B2CCFF,
['7'] = 0x4C4C4CFF,
['8'] = 0x999999FF,
['9'] = 0x4C99B2FF,
['a'] = 0xB266E5FF,
['b'] = 0x3366CCFF,
['c'] = 0x7F664CFF,
['d'] = 0x57A64EFF,
['e'] = 0xCC4C4CFF,
['f'] = 0x191919FF, -- transparent
}
local xs, ys = 6 * scale, 9 * scale
-- Position bottom left
local group = canvas.addGroup({ x = 1, y = gh - (h * ys) - 10 })
for y = 1, h do
lines[y] = {
text = { },
bg = { }
}
for x = 1, w do
lines[y].bg[x] = group.addRectangle(x * xs, y * ys, xs, ys, 0xF0F0F04F)
lines[y].text[x] = group.addText({ x * xs, y * ys }, '', 0x7FCC19FF)
lines[y].text[x].setScale(scale)
end
end
device.glasses = Terminal.window({
getSize = function()
return w, h
end,
isColor = function()
return true
end,
clear = function()
--canvas.clear()
end,
blit = function(text, fg, bg)
for x = 1, #text do
local ln = lines[cy]
ln.bg[x].setColor(map[bg:sub(x, x)])
ln.text[x].setColor(map[fg:sub(x, x)])
ln.text[x].setText(text:sub(x, x))
end
end,
setCursorPos = function(_, y)
-- full lines are always blit
cy = y
end,
setBackgroundColor = function()
end,
setTextColor = function()
end,
setCursorBlink = function()
end,
getBackgroundColor = function()
return colors.black
end,
getTextColor = function()
return colors.white
end,
}, 1, 1, w, h, true)
function device.glasses.setTextScale() end
device.glasses.side = 'glasses'
device.glasses.type = 'glasses'
device.glasses.name = 'glasses'