Files
opus-apps/milo/core/machines.lua
kepler155c@gmail.com a36d54a372 restructure
2019-10-30 22:50:01 -06:00

535 lines
13 KiB
Lua

local Event = require('opus.event')
local itemDB = require('core.itemDB')
local Map = require('opus.map')
local Milo = require('milo')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
local device = _G.device
local turtle = _G.turtle
local context = Milo:getContext()
local nodeWizard
local networkPage = UI.Page {
titleBar = UI.TitleBar {
previousPage = true,
title = 'Network',
},
filter = UI.TextEntry {
y = -2, x = 1, ex = -9,
limit = 50,
shadowText = 'filter',
backgroundColor = colors.cyan,
backgroundFocusColor = colors.cyan,
},
grid = UI.ScrollingGrid {
y = 2, ey = -3,
values = context.storage.nodes,
columns = {
{ key = 'suffix', width = 4, align = 'right' },
{ heading = 'Name', key = 'displayName' },
{ heading = 'Type', key = 'mtype', width = 4 },
{ heading = 'Pri', key = 'priority', width = 3 },
},
sortColumn = 'displayName',
help = 'Select Node',
},
remove = UI.Button {
y = -2, x = -4,
text = '-', event = 'remove_node',
help = 'Remove Node',
},
statusBar = UI.StatusBar {
ex = -9,
backgroundColor = colors.lightGray,
},
storageStatus = UI.Text {
x = -8, ex = -1, y = -1,
backgroundColor = colors.lightGray,
},
notification = UI.Notification { },
accelerators = {
delete = 'remove_node',
}
}
function networkPage.grid:getDisplayValues(row)
row = Util.shallowCopy(row)
local t = { row.name:match(':(.+)_(%d+)$') }
if #t ~= 2 then
t = { row.name:match('(.+)_(%d+)$') }
end
if t and #t == 2 then
row.name, row.suffix = table.unpack(t)
row.name = row.name .. '_' .. row.suffix
end
row.displayName = row.displayName or row.name
return row
end
function networkPage.grid:getRowTextColor(row, selected)
if not device[row.name] then
return colors.red
end
if row.mtype == 'ignore' then
return colors.lightGray
end
return UI.Grid:getRowTextColor(row, selected)
end
function networkPage.grid:sortCompare(a, b)
if self.sortColumn == 'displayName' then
local an = a.displayName or a.name
local bn = b.displayName or b.name
return an:lower() < bn:lower()
end
return UI.Grid.sortCompare(self, a, b)
end
function networkPage:getList()
for _, v in pairs(device) do
if not context.storage.nodes[v.name] then
local node = {
name = v.name,
mtype = 'ignore',
category = 'ignore',
}
for _, page in pairs(nodeWizard.wizard.pages) do
if page.isValidType and page:isValidType(node) then
context.storage.nodes[v.name] = node
break
end
end
end
end
end
function networkPage:enable()
local function updateStatus()
local isOnline = context.storage:isOnline()
self.storageStatus.value = isOnline and ' online' or 'offline'
self.storageStatus.textColor = isOnline and colors.lime or colors.red
self.storageStatus:draw()
end
self.handler = Event.on({ 'device_attach', 'device_detach', 'storage_online', 'storage_offline' }, function()
self:getList()
self:applyFilter()
self.grid:draw()
updateStatus()
self:sync()
end)
self:getList()
self:applyFilter()
self:setFocus(self.filter)
UI.Page.enable(self)
updateStatus()
end
function networkPage:disable()
UI.Page.disable(self)
Event.off(self.handler)
-- Since some storage may have been added/removed - force a full rescan
context.storage:setDirty()
end
function networkPage:applyFilter()
local t = Util.filter(context.storage.nodes, function(v)
return v.mtype ~= 'hidden'
end)
if self.filter.value and #self.filter.value > 0 then
local filter = self.filter.value:lower()
t = Util.filter(t, function(v)
return v.displayName and
string.find(string.lower(v.displayName), filter, 1, true) or
string.find(string.lower(v.name), filter, 1, true)
end)
end
self.grid:setValues(t)
end
function networkPage:eventHandler(event)
if event.type == 'grid_select' then
if not device[event.selected.name] then
UI:setPage('machineMover', event.selected)
else
UI:setPage('nodeWizard', event.selected)
end
elseif event.type == 'remove_node' then
local node = self.grid:getSelected()
if node then
context.storage.nodes[node.name] = nil
context.storage:saveConfiguration()
end
self:applyFilter()
self.grid:draw()
elseif event.type == 'text_change' then
self:applyFilter()
self.grid:draw()
elseif event.type == 'grid_focus_row' then
self.statusBar:setStatus(event.selected.name)
elseif event.type == 'focus_change' then
self.statusBar:setStatus(event.focused.help)
else
UI.Page.eventHandler(self, event)
end
return true
end
nodeWizard = UI.Page {
titleBar = UI.TitleBar { title = 'Configure' },
wizard = UI.Wizard {
y = 2, ey = -2,
pages = {
general = UI.WizardPage {
index = 1,
backgroundColor = colors.cyan,
form = UI.Form {
x = 2, ex = -2, y = 1, ey = 3,
manualControls = true,
[1] = UI.TextEntry {
formLabel = 'Name', formKey = 'displayName',
help = 'Set a friendly name',
limit = 64,
},
[2] = UI.Chooser {
width = 25,
formLabel = 'Type', formKey = 'mtype',
--nochoice = 'Storage',
help = 'Select type',
},
},
grid = UI.ScrollingGrid {
y = 5, ey = -2, x = 2, ex = -2,
columns = {
{ heading = 'Slot', key = 'slot', width = 4 },
{ heading = 'Name', key = 'displayName', },
{ heading = 'Qty', key = 'count' , width = 3 },
},
sortColumn = 'slot',
help = 'Contents of inventory',
},
},
confirmation = UI.WizardPage {
title = 'Confirm changes',
index = 2,
notice = UI.TextArea {
x = 2, ex = -2, y = 2, ey = -2,
value =
[[Press accept to save the changes.
The settings will take effect immediately!]],
},
},
},
},
statusBar = UI.StatusBar {
backgroundColor = colors.cyan,
},
notification = UI.Notification { },
filter = UI.SlideOut {
backgroundColor = colors.cyan,
menuBar = UI.MenuBar {
buttons = {
{ text = 'Save', event = 'save' },
{ text = 'Cancel', event = 'cancel' },
},
},
grid = UI.ScrollingGrid {
x = 2, ex = -6, y = 2, ey = -6,
columns = {
{ heading = 'Name', key = 'displayName' },
},
sortColumn = 'displayName',
accelerators = {
delete = 'remove_entry',
},
},
remove = UI.Button {
x = -4, y = 4,
text = '-', event = 'remove_entry', help = 'Remove',
},
form = UI.Form {
x = 2, y = -4, height = 3,
margin = 1,
manualControls = true,
[1] = UI.Checkbox {
formLabel = 'Ignore Dmg', formKey = 'ignoreDamage',
help = 'Ignore damage of item',
},
[2] = UI.Checkbox {
formLabel = 'Ignore NBT', formKey = 'ignoreNbtHash',
help = 'Ignore NBT of item',
},
[3] = UI.Chooser {
width = 13,
formLabel = 'Mode', formKey = 'blacklist',
nochoice = 'whitelist',
choices = {
{ name = 'whitelist', value = false },
{ name = 'blacklist', value = true },
},
help = 'Ignore damage of item'
},
scan = UI.Button {
x = -11, y = 1,
text = 'Scan', event = 'scan_turtle',
help = 'Add items to turtle to add to filter',
},
},
statusBar = UI.StatusBar {
backgroundColor = colors.cyan,
},
},
}
--[[ Filter slide out ]] --
function nodeWizard.filter:show(entry, callback, whitelistOnly)
self.entry = entry
self.callback = callback
if not self.entry.filter then
self.entry.filter = { }
end
self.form:setValues(entry)
self:resetGrid()
self.form[3].inactive = whitelistOnly
UI.SlideOut.show(self)
self:setFocus(self.form.scan)
Milo:pauseCrafting({ key = 'gridInUse', msg = 'Crafting paused' })
end
function nodeWizard.filter:hide()
UI.SlideOut.hide(self)
Milo:resumeCrafting({ key = 'gridInUse' })
end
function nodeWizard.filter:resetGrid()
local t = { }
for k in pairs(self.entry.filter) do
table.insert(t, itemDB:splitKey(k))
end
self.grid:setValues(t)
end
function nodeWizard.filter.grid:getDisplayValues(row)
row = Util.shallowCopy(row)
row.displayName = itemDB:getName(row)
return row
end
function nodeWizard.filter:eventHandler(event)
if event.type == 'focus_change' then
self.statusBar:setStatus(event.focused.help)
elseif event.type == 'scan_turtle' then
local inventory = Milo:getTurtleInventory()
for _,item in pairs(inventory) do
self.entry.filter[itemDB:makeKey(item)] = true
end
self:resetGrid()
self.grid:update()
self.grid:draw()
Milo:emptyInventory()
elseif event.type == 'remove_entry' then
local row = self.grid:getSelected()
if row then
Util.removeByValue(self.grid.values, row)
self.grid:update()
self.grid:draw()
end
elseif event.type == 'save' then
self.form:save()
self.entry.filter = { }
for _,v in pairs(self.grid.values) do
self.entry.filter[itemDB:makeKey(v)] = true
end
self:hide()
self.callback()
elseif event.type == 'cancel' then
self:hide()
else
return UI.SlideOut.eventHandler(self, event)
end
return true
end
--[[ General Page ]] --
function nodeWizard.wizard.pages.general:enable()
UI.WizardPage.enable(self)
self:focusFirst()
end
function nodeWizard.wizard.pages.general:isValidFor()
return false
end
function nodeWizard.wizard.pages.general:showInventory(node)
local inventory
if device[node.name] and device[node.name].list then
pcall(function()
inventory = device[node.name].list()
for k,v in pairs(inventory) do
v.slot = k
end
end)
end
self.grid:setValues(inventory or { })
end
function nodeWizard.wizard.pages.general.grid:getDisplayValues(row)
row = Util.shallowCopy(row)
row.displayName = itemDB:getName(row)
return row
end
function nodeWizard.wizard.pages.general:validate()
if self.form:save() then
nodeWizard.node.category = Util.find(nodeWizard.choices, 'value', nodeWizard.node.mtype).category
nodeWizard.nodePages = { }
table.insert(nodeWizard.nodePages, nodeWizard.wizard.pages.general)
for _, page in pairs(nodeWizard.wizard.pages) do
if not page.isValidFor or page:isValidFor(nodeWizard.node) then
table.insert(nodeWizard.nodePages, page)
if page.setNode then
page:setNode(nodeWizard.node)
end
end
end
table.insert(nodeWizard.nodePages, nodeWizard.wizard.pages.confirmation)
return true
end
end
--[[ Confirmation ]]--
function nodeWizard.wizard.pages.confirmation:isValidFor()
return false
end
--[[ Wizard ]] --
function nodeWizard:enable(node)
local adapter = node.adapter
node.adapter = nil -- don't deep copy the adapter
self.node = Util.deepCopy(node)
self.node.adapter = adapter
node.adapter = adapter
self.choices = {
{ name = 'Ignore', value = 'ignore', category = 'ignore' },
{ name = 'Hidden', value = 'hidden', category = 'ignore', help = 'Do not show in list' },
}
for _, page in pairs(self.wizard.pages) do
if page.isValidType then
local choice = page:isValidType(self.node)
if choice and not Util.find(self.choices, 'value', choice.value) then
table.insert(self.choices, 2, choice)
end
end
end
self.wizard.pages.general.form[1].shadowText = self.node.name
self.wizard.pages.general.form[2].choices = self.choices
self.wizard.pages.general.form:setValues(self.node)
self.wizard.pages.general:showInventory(self.node)
self.nodePages = { }
table.insert(self.nodePages, self.wizard.pages.general)
table.insert(self.nodePages, self.wizard.pages.confirmation)
UI.Page.enable(self)
end
function nodeWizard.wizard:getPage(index)
return nodeWizard.nodePages[index]
end
function nodeWizard:eventHandler(event)
if event.type == 'cancel' then
UI:setPreviousPage()
elseif event.type == 'accept' then
local adapter = self.node.adapter
self.node.adapter = nil
Map.prune(self.node, function(v)
if type(v) == 'boolean' then
return v
elseif type(v) == 'string' then
return #v > 0
elseif type(v) == 'table' then
return not Util.empty(v)
end
return true
end)
for _, page in pairs(self.nodePages) do
if page.saveNode then
page:saveNode(self.node)
end
end
Util.clear(context.storage.nodes[self.node.name])
Util.merge(context.storage.nodes[self.node.name], self.node)
context.storage.nodes[self.node.name].adapter = adapter
context.storage:saveConfiguration()
UI:setPreviousPage()
elseif event.type == 'choice_change' then
local help
if event.choice and event.choice.help then
help = event.choice.help
else
help = ''
end
self.statusBar:setStatus(help)
elseif event.type == 'edit_filter' then
self.filter:show(event.entry, event.callback, event.whitelistOnly)
elseif event.type == 'enable_view' then
local current = event.next or event.prev
self.titleBar.title = current.title or 'Node'
self.titleBar:draw()
elseif event.type == 'focus_change' then
self.statusBar:setStatus(event.focused.help)
elseif event.type == 'form_invalid' or event.type == 'general_error' then
self.notification:error(event.message)
self:setFocus(event.field)
else
return UI.Page.eventHandler(self, event)
end
return true
end
UI:addPage('network', networkPage)
UI:addPage('nodeWizard', nodeWizard)