Files
opus-apps/neural/neuralLook.lua
2020-05-07 17:15:30 -06:00

78 lines
1.4 KiB
Lua

local Array = require('opus.array')
local neural = require('neural.interface')
local Point = require('opus.point')
--[[
Animate an armor stand or mob. Will just look
at anything that moves.
]]
local os = _G.os
neural.assertModules({
'plethora:sensor',
'plethora:introspection',
})
local pos = { x = 0, y = 0, z = 0 }
local ownerId = neural.getMetaOwner().id
local targets = { }
local function findTargets()
local now = os.clock()
local moved = { }
local l = Array.filter(neural.sense(), function(a)
if math.abs(a.motionY) > 0 and ownerId ~= a.id then
local loc = table.concat({ a.x, a.y, a.z }, ':')
if not targets[a.id] then
targets[a.id] = { c = now }
elseif targets[a.id].loc ~= loc then
targets[a.id].c = now
table.insert(moved, a)
end
targets[a.id].loc = loc
a.c = targets[a.id].c
return now - a.c < 5
end
end)
if #moved > 0 then
table.sort(moved, function(e1, e2)
return Point.distance(e1, pos) < Point.distance(e2, pos)
end)
return moved[1]
end
if #l > 1 then
table.sort(l, function(e1, e2)
return now - e1.c < now - e2.c
end)
return targets[1]
end
return l[1]
end
local count = 50
while true do
local target = findTargets()
if target then
count = 0
neural.lookAt(target)
os.sleep(0)
elseif count > 25 then
neural.lookAt({
x = math.random(-10, 10),
y = math.random(-10, 10),
z = math.random(-10, 10)
})
os.sleep(3)
else
count = count + 1
os.sleep(.1)
end
end