Files
opus-apps/milo/apis/milo.lua
kepler155c ca22b49aaf milo wip
2018-10-28 20:36:40 -04:00

267 lines
5.8 KiB
Lua

local Config = require('config')
local Craft = require('turtle.craft')
local itemDB = require('itemDB')
local Util = require('util')
local turtle = _G.turtle
local Milo = {
RESOURCE_FILE = 'usr/config/resources.db',
}
function Milo:init(context)
self.context = context
context.userRecipes = Util.readTable(Craft.USER_RECIPES) or { }
end
function Milo:getContext()
return self.context
end
function Milo:requestCrafting(item)
local key = Milo:uniqueKey(item)
if not self.context.craftingQueue[key] then
item.ingredients = {
[ key ] = item
}
item.crafted = 0
self.context.craftingQueue[key] = item
end
end
function Milo:pauseCrafting()
self.craftingPaused = true
Milo:showError('Crafting Paused')
end
function Milo:resumeCrafting()
self.craftingPaused = false
end
function Milo:isCraftingPaused()
return self.craftingPaused
end
function Milo:getState(key)
if not self.state then
self.state = { }
Config.load('milo.state', self.state)
end
return self.state[key]
end
function Milo:setState(key, value)
if not self.state then
self.state = { }
Config.load('milo.state', self.state)
end
self.state[key] = value
Config.update('milo.state', self.state)
end
function Milo:uniqueKey(item)
return table.concat({ item.name, item.damage, item.nbtHash }, ':')
end
function Milo:resetCraftingStatus()
self.context.storage.activity = { }
for _,key in pairs(Util.keys(self.context.craftingQueue)) do
local item = self.context.craftingQueue[key]
if item.crafted >= item.count then
self.context.craftingQueue[key] = nil
end
end
end
function Milo:registerTask(task)
table.insert(self.context.tasks, task)
end
function Milo:showError(msg)
self.context.jobList:showError(msg)
end
function Milo:getItem(items, inItem, ignoreDamage, ignoreNbtHash)
for _,item in pairs(items) do
if item.name == inItem.name and
(ignoreDamage or item.damage == inItem.damage) and
(ignoreNbtHash or item.nbtHash == inItem.nbtHash) then
return item
end
end
end
function Milo:getItemWithQty(res, ignoreDamage, ignoreNbtHash)
local items = self:listItems()
local item = self:getItem(items, res, ignoreDamage, ignoreNbtHash)
if item and (ignoreDamage or ignoreNbtHash) then
local count = 0
for _,v in pairs(items) do
if item.name == v.name and
(ignoreDamage or item.damage == v.damage) and
(ignoreNbtHash or item.nbtHash == v.nbtHash) then
count = count + v.count
end
end
item.count = count
end
return item
end
function Milo:clearGrid()
local function clear()
turtle.eachFilledSlot(function(slot)
self.context.storage:import(self.context.localName, slot.index, slot.count, slot)
end)
for i = 1, 16 do
if turtle.getItemCount(i) ~= 0 then
return false
end
end
return true
end
return clear() or clear()
end
function Milo:getTurtleInventory()
local list = { }
for i = 1,16 do
-- TODO: update item db
local item = self.context.introspectionModule.getInventory().getItemMeta(i)
if item then
itemDB:add(item)
list[i] = item
end
end
itemDB:flush()
return list
end
function Milo:xxx(item, count)
return self:provideItem(item, count, function(providable, currentCount)
-- return the current amount in the system
return currentCount - self:eject(item, providable)
end)
end
function Milo:provideItem(item, count, callback)
local current = Milo:getItem(Milo:listItems(), item) or { count = 0 }
local toCraft = count - math.min(current.count, count)
if toCraft > 0 then
local recipe = Craft.findRecipe(self:uniqueKey(item))
if not recipe then
toCraft = 0
else
-- if you ask for 1 stick, getCraftableAmount will return 4 (obviously)
toCraft = math.min(toCraft, Craft.getCraftableAmount(recipe, toCraft, Milo:listItems(), { }))
end
end
if toCraft == 0 then
return callback(math.min(count, current.count), current.count)
-- return current.count - self:eject(item, math.min(count, current.count))
end
item = Util.shallowCopy(item)
item.count = current.count + toCraft
item.eject = callback
self:requestCrafting(item)
item.crafted = current.count
return current.count
end
function Milo:eject(item, count)
count = self.context.storage:provide(item, count)
turtle.emptyInventory()
return count
end
function Milo:saveMachineRecipe(recipe, result, machine)
local key = Milo:uniqueKey(result)
-- save the recipe
self.context.userRecipes[key] = recipe
Util.writeTable(Craft.USER_RECIPES, self.context.userRecipes)
-- save the machine association
Craft.machineLookup[key] = machine
Util.writeTable(Craft.MACHINE_LOOKUP, Craft.machineLookup)
Craft.loadRecipes()
end
function Milo:mergeResources(t)
for _,v in pairs(self.context.resources) do
local item = self:getItem(t, v)
if item then
Util.merge(item, v)
else
item = Util.shallowCopy(v)
item.count = 0
item.key = self:uniqueKey(v)
table.insert(t, item)
end
end
for k in pairs(Craft.recipes) do
local v = itemDB:splitKey(k)
local item = self:getItem(t, v)
if not item then
item = Util.shallowCopy(v)
item.count = 0
item.key = self:uniqueKey(v)
table.insert(t, item)
end
item.has_recipe = true
end
for _,v in pairs(t) do
if not v.displayName then
v.displayName = itemDB:getName(v)
end
v.lname = v.displayName:lower()
end
end
function Milo:saveResources()
local t = { }
for k,v in pairs(self.context.resources) do
v = Util.shallowCopy(v)
local keys = Util.transpose({ 'auto', 'low', 'limit',
'ignoreDamage', 'ignoreNbtHash',
'rsControl', 'rsDevice', 'rsSide' })
for _,key in pairs(Util.keys(v)) do
if not keys[key] then
v[key] = nil
end
end
if not Util.empty(v) then
t[k] = v
end
end
Util.writeTable(self.RESOURCE_FILE, t)
end
-- Return a list of everything in the system
function Milo:listItems()
return self.context.storage:listItems()
end
-- force a full rescan of chests
function Milo:refreshItems()
return self.context.storage:refresh()
end
return Milo