267 lines
5.8 KiB
Lua
267 lines
5.8 KiB
Lua
local Config = require('config')
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local Craft = require('turtle.craft')
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local itemDB = require('itemDB')
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local Util = require('util')
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local turtle = _G.turtle
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local Milo = {
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RESOURCE_FILE = 'usr/config/resources.db',
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}
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function Milo:init(context)
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self.context = context
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context.userRecipes = Util.readTable(Craft.USER_RECIPES) or { }
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end
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function Milo:getContext()
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return self.context
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end
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function Milo:requestCrafting(item)
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local key = Milo:uniqueKey(item)
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if not self.context.craftingQueue[key] then
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item.ingredients = {
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[ key ] = item
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}
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item.crafted = 0
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self.context.craftingQueue[key] = item
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end
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end
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function Milo:pauseCrafting()
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self.craftingPaused = true
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Milo:showError('Crafting Paused')
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end
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function Milo:resumeCrafting()
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self.craftingPaused = false
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end
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function Milo:isCraftingPaused()
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return self.craftingPaused
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end
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function Milo:getState(key)
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if not self.state then
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self.state = { }
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Config.load('milo.state', self.state)
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end
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return self.state[key]
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end
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function Milo:setState(key, value)
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if not self.state then
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self.state = { }
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Config.load('milo.state', self.state)
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end
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self.state[key] = value
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Config.update('milo.state', self.state)
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end
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function Milo:uniqueKey(item)
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return table.concat({ item.name, item.damage, item.nbtHash }, ':')
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end
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function Milo:resetCraftingStatus()
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self.context.storage.activity = { }
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for _,key in pairs(Util.keys(self.context.craftingQueue)) do
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local item = self.context.craftingQueue[key]
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if item.crafted >= item.count then
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self.context.craftingQueue[key] = nil
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end
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end
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end
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function Milo:registerTask(task)
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table.insert(self.context.tasks, task)
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end
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function Milo:showError(msg)
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self.context.jobList:showError(msg)
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end
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function Milo:getItem(items, inItem, ignoreDamage, ignoreNbtHash)
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for _,item in pairs(items) do
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if item.name == inItem.name and
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(ignoreDamage or item.damage == inItem.damage) and
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(ignoreNbtHash or item.nbtHash == inItem.nbtHash) then
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return item
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end
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end
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end
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function Milo:getItemWithQty(res, ignoreDamage, ignoreNbtHash)
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local items = self:listItems()
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local item = self:getItem(items, res, ignoreDamage, ignoreNbtHash)
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if item and (ignoreDamage or ignoreNbtHash) then
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local count = 0
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for _,v in pairs(items) do
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if item.name == v.name and
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(ignoreDamage or item.damage == v.damage) and
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(ignoreNbtHash or item.nbtHash == v.nbtHash) then
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count = count + v.count
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end
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end
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item.count = count
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end
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return item
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end
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function Milo:clearGrid()
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local function clear()
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turtle.eachFilledSlot(function(slot)
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self.context.storage:import(self.context.localName, slot.index, slot.count, slot)
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end)
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for i = 1, 16 do
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if turtle.getItemCount(i) ~= 0 then
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return false
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end
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end
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return true
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end
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return clear() or clear()
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end
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function Milo:getTurtleInventory()
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local list = { }
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for i = 1,16 do
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-- TODO: update item db
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local item = self.context.introspectionModule.getInventory().getItemMeta(i)
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if item then
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itemDB:add(item)
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list[i] = item
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end
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end
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itemDB:flush()
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return list
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end
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function Milo:xxx(item, count)
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return self:provideItem(item, count, function(providable, currentCount)
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-- return the current amount in the system
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return currentCount - self:eject(item, providable)
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end)
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end
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function Milo:provideItem(item, count, callback)
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local current = Milo:getItem(Milo:listItems(), item) or { count = 0 }
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local toCraft = count - math.min(current.count, count)
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if toCraft > 0 then
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local recipe = Craft.findRecipe(self:uniqueKey(item))
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if not recipe then
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toCraft = 0
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else
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-- if you ask for 1 stick, getCraftableAmount will return 4 (obviously)
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toCraft = math.min(toCraft, Craft.getCraftableAmount(recipe, toCraft, Milo:listItems(), { }))
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end
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end
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if toCraft == 0 then
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return callback(math.min(count, current.count), current.count)
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-- return current.count - self:eject(item, math.min(count, current.count))
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end
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item = Util.shallowCopy(item)
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item.count = current.count + toCraft
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item.eject = callback
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self:requestCrafting(item)
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item.crafted = current.count
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return current.count
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end
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function Milo:eject(item, count)
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count = self.context.storage:provide(item, count)
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turtle.emptyInventory()
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return count
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end
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function Milo:saveMachineRecipe(recipe, result, machine)
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local key = Milo:uniqueKey(result)
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-- save the recipe
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self.context.userRecipes[key] = recipe
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Util.writeTable(Craft.USER_RECIPES, self.context.userRecipes)
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-- save the machine association
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Craft.machineLookup[key] = machine
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Util.writeTable(Craft.MACHINE_LOOKUP, Craft.machineLookup)
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Craft.loadRecipes()
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end
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function Milo:mergeResources(t)
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for _,v in pairs(self.context.resources) do
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local item = self:getItem(t, v)
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if item then
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Util.merge(item, v)
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else
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item = Util.shallowCopy(v)
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item.count = 0
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item.key = self:uniqueKey(v)
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table.insert(t, item)
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end
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end
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for k in pairs(Craft.recipes) do
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local v = itemDB:splitKey(k)
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local item = self:getItem(t, v)
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if not item then
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item = Util.shallowCopy(v)
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item.count = 0
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item.key = self:uniqueKey(v)
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table.insert(t, item)
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end
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item.has_recipe = true
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end
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for _,v in pairs(t) do
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if not v.displayName then
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v.displayName = itemDB:getName(v)
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end
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v.lname = v.displayName:lower()
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end
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end
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function Milo:saveResources()
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local t = { }
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for k,v in pairs(self.context.resources) do
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v = Util.shallowCopy(v)
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local keys = Util.transpose({ 'auto', 'low', 'limit',
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'ignoreDamage', 'ignoreNbtHash',
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'rsControl', 'rsDevice', 'rsSide' })
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for _,key in pairs(Util.keys(v)) do
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if not keys[key] then
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v[key] = nil
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end
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end
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if not Util.empty(v) then
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t[k] = v
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end
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end
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Util.writeTable(self.RESOURCE_FILE, t)
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end
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-- Return a list of everything in the system
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function Milo:listItems()
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return self.context.storage:listItems()
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end
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-- force a full rescan of chests
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function Milo:refreshItems()
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return self.context.storage:refresh()
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end
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return Milo
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