Files
opus-apps/neural/shootingGallery.lua
2019-06-28 13:50:34 -04:00

57 lines
1.3 KiB
Lua

local Angle = require('neural.angle')
local Mobs = require('neural.mobs')
local Point = require('opus.point')
local device = _G.device
local os = _G.os
local sensor = device['plethora:sensor'] or error('Sensor is required')
local weapon = device['plethora:laser']
local uid = ''
local function shootAt(pt)
local yaw, pitch = Angle.towards(pt.x, pt.y, pt.z)
weapon.fire(yaw, pitch, 4)
end
if not weapon then
weapon = device['plethora:introspection']
if not weapon or not weapon.shoot then
error('Either a laser or a skeleton with introspection module is required')
end
uid = weapon.getID()
shootAt = function(pt)
local yaw, pitch = Angle.towards(pt.x, pt.y, pt.z)
weapon.look(yaw, pitch)
weapon.shoot(1)
end
end
local function findTargets()
local pos = { x = 0, y = 0, z = 0 }
local l = sensor.sense()
table.sort(l, function(e1, e2)
return Point.distance(e1, pos) < Point.distance(e2, pos)
end)
local targets = { }
for _,v in ipairs(l) do
if v.id ~= uid and Mobs.getNames()[v.name] then
if v.y >= 0 and v.y < 1 then
table.insert(targets, v)
end
end
end
return #targets > 0 and targets
end
while true do
local targets = findTargets()
if targets then
for _, entity in ipairs(targets) do
shootAt(entity, 1)
end
end
os.sleep(.5)
end