190 lines
4.0 KiB
Lua
190 lines
4.0 KiB
Lua
local Event = require('event')
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local GPS = require('gps')
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local itemDB = require('itemDB')
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local Point = require('point')
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local Socket = require('socket')
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local sync = require('sync').sync
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local Util = require('util')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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local network = _G.network
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local os = _G.os
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UI:configure('multiMiner', ...)
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local scanner = device.neuralInterface
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if not scanner or not scanner.scan then
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error('Plethora scanner must be equipped')
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end
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local spt = GPS.getPoint() or error('GPS failure')
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local blockTypes = { } -- blocks types requested to mine
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local turtles = { }
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local rawBlocks = { } -- scanner data
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local queue = { } -- actual blocks to mine
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local abort
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local page = UI.Page {
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menuBar = UI.MenuBar {
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buttons = {
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{ text = 'Scan', event = 'scan' },
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{ text = 'Totals', event = 'totals' },
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},
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},
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grid = UI.ScrollingGrid {
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y = 2,
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columns = {
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{ heading = 'Name', key = 'displayName' },
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{ heading = 'Count', key = 'count', width = 5, justify = 'right' },
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},
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sortColumn = 'displayName',
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},
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}
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local function hijackTurtle(remoteId)
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local socket, msg = Socket.connect(remoteId, 188)
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if not socket then
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error(msg)
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end
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socket:write('turtle')
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local methods = socket:read()
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local hijack = { }
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for _,method in pairs(methods) do
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hijack[method] = function(...)
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socket:write({ fn = method, args = { ... } })
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local resp = socket:read()
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if not resp then
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error('timed out')
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end
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return table.unpack(resp)
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end
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end
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return hijack
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end
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local function getNextPoint(turtle)
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local pt
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sync(turtles, function()
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if #queue == 0 then
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queue = page:getBlocksToMine() or { }
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end
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pt = Point.closest(turtle.getPoint(), queue)
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Util.removeByValue(queue, pt)
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end)
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return pt
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end
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local function run(id)
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Event.addRoutine(function()
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local turtle = hijackTurtle(id)
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if turtle then
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turtles[id] = turtle
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turtle.resetState()
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turtle.enableGPS()
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turtle.setPolicy('turtleSafe')
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repeat
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local pt = getNextPoint(turtle)
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if pt then
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turtle.digAt(pt, pt.name)
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else
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os.sleep(1)
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end
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until abort
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end
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turtle._goto(spt)
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turtles[id] = nil
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end)
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end
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function page:getBlocksToMine()
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if Util.size(blockTypes) > 0 then
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self:scan()
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return Util.reduce(rawBlocks,
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function(acc, b)
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local key = table.concat({ b.name, b.metadata }, ':')
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if blockTypes[key] then
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table.insert(acc, b)
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end
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end, { })
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end
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end
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function page:scan()
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rawBlocks = scanner:scan()
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local gpt = GPS.getPoint() or error('GPS locate failed')
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self.grid:setValues(Util.reduce(rawBlocks,
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function(acc, b)
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local key = table.concat({ b.name, b.metadata }, ':')
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local entry = acc[key]
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if not entry then
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b.displayName = itemDB:getName(key)
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b.count = 1
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b.key = key
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acc[key] = b
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else
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entry.count = entry.count + 1
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end
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b.x = gpt.x + b.x
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b.y = gpt.y + b.y
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b.z = gpt.z + b.z
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end,
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{ }))
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self.grid:draw()
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end
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function page.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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row.count = Util.toBytes(row.count)
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return row
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end
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function page.grid:getRowTextColor(row, selected)
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return blockTypes[row.key] and
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colors.yellow or
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UI.Grid.getRowTextColor(self, row, selected)
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end
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function page:eventHandler(event)
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if event.type == 'scan' then
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self:scan()
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elseif event.type == 'grid_select' then
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blockTypes[self.grid:getSelected().key] = true
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self.grid:draw()
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end
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UI.Page.eventHandler(self, event)
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end
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Event.onInterval(1, function()
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if not abort then
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for k,v in pairs(network) do
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if v.active and v.distance and v.distance < 16 and not turtles[k] then
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turtles[k] = run(k)
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end
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end
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elseif Util.size(turtles) == 0 then
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Event.exitPullEvents()
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end
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end)
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page:scan()
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UI:setPage(page)
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Event.onTerminate(function()
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abort = true
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spt = GPS.getPoint()
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end)
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Event.pullEvents()
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