Files
opus-apps/milo/apis/milo.lua
2018-11-23 11:39:39 -05:00

310 lines
6.7 KiB
Lua

local Config = require('config')
local Craft = require('craft2')
local itemDB = require('itemDB')
local Util = require('util')
local os = _G.os
local turtle = _G.turtle
local Milo = {
RESOURCE_FILE = 'usr/config/resources.db',
}
function Milo:init(context)
self.context = context
context.userRecipes = Util.readTable(Craft.USER_RECIPES) or { }
end
function Milo:getContext()
return self.context
end
function Milo:pauseCrafting(reason)
local _, key = Util.find(self.context.state, 'key', reason.key)
if not key then
table.insert(self.context.state, reason)
os.queueEvent('milo_pause', reason)
end
end
function Milo:resumeCrafting(reason)
local _, key = Util.find(self.context.state, 'key', reason.key)
if key then
table.remove(self.context.state, key)
local n = self.context.state[#self.context.state]
if n then
os.queueEvent('milo_pause', n)
else
os.queueEvent('milo_resume')
end
end
end
function Milo:isCraftingPaused()
return self.context.state[#self.context.state]
end
function Milo:getState(key)
if not self.state then
self.state = { }
Config.load('milo.state', self.state)
end
return self.state[key]
end
function Milo:setState(key, value)
if not self.state then
self.state = { }
Config.load('milo.state', self.state)
end
self.state[key] = value
Config.update('milo.state', self.state)
end
function Milo:uniqueKey(item)
return table.concat({ item.name, item.damage, item.nbtHash }, ':')
end
function Milo:splitKey(key)
return itemDB:splitKey(key)
end
function Milo:resetCraftingStatus()
self.context.storage.activity = { }
for _,key in pairs(Util.keys(self.context.craftingQueue)) do
local item = self.context.craftingQueue[key]
if item.crafted >= item.requested then
self.context.craftingQueue[key] = nil
end
end
end
function Milo:registerTask(task)
table.insert(self.context.tasks, task)
end
function Milo:getItem(items, inItem, ignoreDamage, ignoreNbtHash)
if not ignoreDamage and not ignoreNbtHash then
return items[inItem.key or self:uniqueKey(inItem)]
end
for _,item in pairs(items) do
if item.name == inItem.name and
(ignoreDamage or item.damage == inItem.damage) and
(ignoreNbtHash or item.nbtHash == inItem.nbtHash) then
return item
end
end
end
-- returns a list of items that matches along with a total count
function Milo:getMatches(item, flags)
local t = { }
local count = 0
local items = self:listItems()
if not flags.ignoreDamage and not flags.ignoreNbtHash then
local key = item.key or Milo:uniqueKey(item)
local v = items[key]
if v then
t[key] = Util.shallowCopy(v)
count = v.count
end
else
for key,v in pairs(items) do
if item.name == v.name and
(flags.ignoreDamage or item.damage == v.damage) and
(flags.ignoreNbtHash or item.nbtHash == v.nbtHash) then
t[key] = Util.shallowCopy(v)
count = count + v.count
end
end
end
return t, count
end
function Milo:clearGrid()
return Craft.clearGrid(self.context.storage)
end
function Milo:getTurtleInventory()
local list = { }
for i = 1,16 do
local item = self.context.turtleInventory.getItemMeta(i)
if item and not itemDB:get(item) then
itemDB:add(item)
end
list[i] = item
end
itemDB:flush()
return list
end
function Milo:requestCrafting(item)
local key = Milo:uniqueKey(item)
if not self.context.craftingQueue[key] then
item.crafted = 0
item.pending = { }
item.key = key
self.context.craftingQueue[key] = item
os.queueEvent('milo_cycle')
end
end
-- queue up an action that reliees on the crafting grid
function Milo:queueRequest(request, callback)
if Util.empty(self.context.queue) then
os.queueEvent('milo_queue')
end
table.insert(self.context.queue, {
request = request,
callback = callback
})
end
function Milo:craftAndEject(item, count)
local request = self:makeRequest(item, count, function(request)
-- eject rest when finished crafted
return self:eject(item, request.requested)
end)
-- predict that we will eject that amount
return request.current - request.count
end
function Milo:makeRequest(item, count, callback)
local current = Milo:getItem(Milo:listItems(), item) or { count = 0 }
if count <= 0 then
return {
requested = 0,
craft = 0,
count = 0,
current = current.count,
item = item,
}
end
local toCraft = count - math.min(current.count, count)
if toCraft > 0 then
local recipe = Craft.findRecipe(self:uniqueKey(item))
if not recipe then
toCraft = 0
else
-- if you ask for 1 stick, getCraftableAmount will return 4 (obviously)
toCraft = math.min(toCraft, Craft.getCraftableAmount(recipe, toCraft, Milo:listItems(), { }))
end
end
local request = {
requested = count,
craft = toCraft,
count = math.min(count, current.count),
current = current.count,
item = item,
}
if request.count > 0 then
Milo:queueRequest(request, callback)
end
if request.craft > 0 then
item = Util.shallowCopy(item)
item.requested = request.craft
item.callback = callback
self:requestCrafting(item)
end
return request
end
function Milo:eject(item, count)
count = self.context.storage:export(self.context.storage.localName, nil, count, item)
turtle.emptyInventory()
return count
end
function Milo:saveMachineRecipe(recipe, result, machine)
local key = Milo:uniqueKey(result)
-- save the recipe
self.context.userRecipes[key] = recipe
Util.writeTable(Craft.USER_RECIPES, self.context.userRecipes)
-- save the machine association
Craft.machineLookup[key] = machine
Util.writeTable(Craft.MACHINE_LOOKUP, Craft.machineLookup)
Craft.loadRecipes()
end
function Milo:mergeResources(t)
t = Util.shallowCopy(t)
for k,v in pairs(self.context.resources) do
local key = itemDB:splitKey(k)
local item = self:getItem(t, key)
if item then
item = Util.shallowCopy(item)
else
item = key
item.count = 0
item.key = k
end
Util.merge(item, v)
item.resource = v
t[item.key] = item
end
for k in pairs(Craft.recipes) do
local v = itemDB:splitKey(k)
local item = self:getItem(t, v)
if not item then
item = v
item.count = 0
item.key = k
else
item = Util.shallowCopy(item)
end
t[item.key] = item
item.has_recipe = true
end
for key in pairs(Craft.machineLookup) do
local item = t[key]
if item then
item = Util.shallowCopy(item)
item.is_craftable = true
t[item.key] = item
end
end
for _,v in pairs(t) do
if not v.displayName then
v.displayName = itemDB:getName(v)
end
v.lname = v.displayName:lower()
end
return t
end
function Milo:saveResources()
Util.writeTable(self.RESOURCE_FILE, self.context.resources)
end
-- Return a list of everything in the system
function Milo:listItems(forceRefresh, throttle)
return forceRefresh and self.context.storage:refresh(throttle) or
self.context.storage:listItems(throttle)
end
return Milo