fix: Refactor message handling to improve status updates and server communication

This commit is contained in:
MayaTheShy
2026-02-16 00:56:59 -05:00
parent 4dacfb53aa
commit a91ad1d4ca

View File

@@ -60,16 +60,15 @@ end
while true do while true do
local event, side, channel, replyChannel, message, distance = os.pullEvent("modem_message") local event, side, channel, replyChannel, message, distance = os.pullEvent("modem_message")
-- Only process messages on our channels
if channel == STATUS_CHANNEL or channel == CHANNEL_RECEIVE then
print("Received modem message on channel " .. channel) print("Received modem message on channel " .. channel)
if type(message) == "table" then if type(message) == "table" then
print(" Message type: " .. (message.type or "no type")) print(" Message type: " .. (message.type or "no type"))
print(" Turtle ID: " .. tostring(message.turtleID)) print(" Turtle ID: " .. tostring(message.turtleID))
else
print(" Message is not a table, it's: " .. type(message))
end
if channel == STATUS_CHANNEL and type(message) == "table" and message.type == "status" then if message.type == "status" then
-- Status update from turtle -- Status update from turtle
print("✓ Valid status from Turtle " .. (message.turtleID or "?")) print("✓ Valid status from Turtle " .. (message.turtleID or "?"))
@@ -96,6 +95,13 @@ while true do
else else
print(" -> Failed to send to server") print(" -> Failed to send to server")
end end
else
print(" Ignoring non-status message")
end
else
-- Ignore non-table messages (from other mods/systems)
-- Silently skip to avoid spam
end
end end
sleep(0.1) -- Small delay to prevent overwhelming the system sleep(0.1) -- Small delay to prevent overwhelming the system