Files
remoteturtle/server/states/DumpInventoryState.js

210 lines
6.0 KiB
JavaScript

/**
* DumpInventoryState - Dump inventory into nearby containers
* Keeps fuel items, dumps everything else.
*
* Improvements over v1:
* - Uses Levenshtein distance for fuzzy container name matching
* - Detects containers via peripheral inspection on all sides
* - Tracks dump success/failure per direction
* - Reports detailed dump stats
* - Optionally navigates home before dumping
*/
import { BaseState } from './BaseState.js';
import { findBestMatch } from '../helpers/levenshtein.js';
// Items to keep (fuel sources and tools)
const KEEP_ITEMS = new Set([
'minecraft:coal', 'minecraft:charcoal', 'minecraft:coal_block',
'minecraft:torch', 'minecraft:lava_bucket',
]);
// Known container block names (used for fuzzy matching)
const CONTAINER_NAMES = [
'chest', 'barrel', 'shulker_box', 'hopper', 'dropper', 'dispenser',
'trapped_chest', 'ender_chest', 'furnace', 'blast_furnace', 'smoker',
];
/**
* Check if a block name is likely a container using fuzzy matching
*/
function isContainerBlock(blockName) {
if (!blockName) return false;
const shortName = blockName.replace(/^[^:]+:/, '').toLowerCase();
// Exact substring match first
for (const container of CONTAINER_NAMES) {
if (shortName.includes(container)) return true;
}
// Fuzzy match as fallback
const { match, distance } = findBestMatch(shortName, CONTAINER_NAMES, 3);
return match !== null && distance <= 2;
}
export class DumpInventoryState extends BaseState {
constructor(turtle, data = {}) {
super(turtle, data);
this.returnState = data.returnState || null;
this.returnData = data.returnData || {};
this.navigateHome = data.navigateHome || false;
this.keepItems = data.keepItems
? new Set([...KEEP_ITEMS, ...data.keepItems])
: KEEP_ITEMS;
}
get name() {
return 'dumping';
}
get description() {
return this.navigateHome ? 'Returning home to dump inventory' : 'Dumping inventory';
}
async *act() {
console.log(`[${this.turtle.id}] Starting inventory dump`);
// Optionally navigate home first
if (this.navigateHome && this.turtle.homePosition) {
console.log(`[${this.turtle.id}] Navigating home before dumping`);
yield* this.navigateTo(this.turtle.homePosition);
yield;
}
// First, detect containers by inspecting all directions
const containerDirections = await this._detectContainers();
if (containerDirections.length === 0) {
console.log(`[${this.turtle.id}] No containers found nearby, trying blind dump`);
containerDirections.push('front', 'up', 'down');
} else {
console.log(`[${this.turtle.id}] Found containers: ${containerDirections.join(', ')}`);
}
// Build keep items set for Lua
const keepItemsList = [...this.keepItems].map(n => `"${n}"`).join(', ');
// Map direction names to Lua drop functions
const dropFnMap = {
front: 'turtle.drop',
up: 'turtle.dropUp',
down: 'turtle.dropDown',
};
// Build the drop functions array for only detected container directions
const dropFnEntries = containerDirections
.filter(d => dropFnMap[d])
.map(d => dropFnMap[d]);
if (dropFnEntries.length === 0) {
console.log(`[${this.turtle.id}] No valid drop directions`);
this._transitionOut();
return;
}
const result = await this.exec(`
local keepItems = {${keepItemsList}}
local keepSet = {}
for _, name in ipairs(keepItems) do keepSet[name] = true end
local dropFns = {${dropFnEntries.join(', ')}}
local dumpedCount = 0
local failedCount = 0
for _, dropFn in ipairs(dropFns) do
for slot = 1, 16 do
local item = turtle.getItemDetail(slot)
if item and not keepSet[item.name] then
turtle.select(slot)
local prevCount = item.count
if dropFn() then
local remaining = turtle.getItemCount(slot)
dumpedCount = dumpedCount + (prevCount - remaining)
else
failedCount = failedCount + 1
end
end
end
end
turtle.select(1)
return {dumped = dumpedCount, failed = failedCount}
`);
if (result) {
console.log(`[${this.turtle.id}] Dumped ${result.dumped} items (${result.failed} drops failed)`);
if (result.failed > 0) {
this.turtle.warning = `Dump: ${result.failed} drops failed (container full?)`;
}
}
yield;
// Update inventory after dumping
await this.getInventory();
// Refresh any adjacent inventory peripherals
for (const dir of containerDirections) {
if (this.turtle._peripherals?.[dir]?.types?.includes('inventory')) {
try {
await this.turtle.connectToInventory(dir);
} catch (e) { /* ignore */ }
}
}
this._transitionOut();
}
/**
* Detect which directions have containers by inspecting blocks
*/
async _detectContainers() {
const result = await this.exec(`
local dirs = {}
local h, d
h, d = turtle.inspect()
if h then dirs.front = d.name end
h, d = turtle.inspectUp()
if h then dirs.up = d.name end
h, d = turtle.inspectDown()
if h then dirs.down = d.name end
return dirs
`);
if (!result || typeof result !== 'object') return [];
const containerDirs = [];
for (const [dir, blockName] of Object.entries(result)) {
if (isContainerBlock(blockName)) {
containerDirs.push(dir);
}
}
return containerDirs;
}
/**
* Transition to the next state (return state or idle)
*/
_transitionOut() {
if (this.returnState) {
this.turtle.setState(this.returnState, this.returnData);
} else {
this.turtle.setState('idle');
}
}
getRecoveryData() {
return {
...super.getRecoveryData(),
data: {
returnState: this.returnState,
returnData: this.returnData,
navigateHome: this.navigateHome,
keepItems: this.keepItems !== KEEP_ITEMS
? [...this.keepItems].filter(i => !KEEP_ITEMS.has(i))
: undefined,
},
};
}
}