210 lines
6.0 KiB
JavaScript
210 lines
6.0 KiB
JavaScript
/**
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* DumpInventoryState - Dump inventory into nearby containers
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* Keeps fuel items, dumps everything else.
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*
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* Improvements over v1:
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* - Uses Levenshtein distance for fuzzy container name matching
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* - Detects containers via peripheral inspection on all sides
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* - Tracks dump success/failure per direction
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* - Reports detailed dump stats
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* - Optionally navigates home before dumping
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*/
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import { BaseState } from './BaseState.js';
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import { findBestMatch } from '../helpers/levenshtein.js';
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// Items to keep (fuel sources and tools)
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const KEEP_ITEMS = new Set([
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'minecraft:coal', 'minecraft:charcoal', 'minecraft:coal_block',
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'minecraft:torch', 'minecraft:lava_bucket',
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]);
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// Known container block names (used for fuzzy matching)
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const CONTAINER_NAMES = [
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'chest', 'barrel', 'shulker_box', 'hopper', 'dropper', 'dispenser',
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'trapped_chest', 'ender_chest', 'furnace', 'blast_furnace', 'smoker',
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];
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/**
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* Check if a block name is likely a container using fuzzy matching
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*/
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function isContainerBlock(blockName) {
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if (!blockName) return false;
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const shortName = blockName.replace(/^[^:]+:/, '').toLowerCase();
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// Exact substring match first
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for (const container of CONTAINER_NAMES) {
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if (shortName.includes(container)) return true;
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}
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// Fuzzy match as fallback
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const { match, distance } = findBestMatch(shortName, CONTAINER_NAMES, 3);
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return match !== null && distance <= 2;
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}
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export class DumpInventoryState extends BaseState {
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constructor(turtle, data = {}) {
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super(turtle, data);
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this.returnState = data.returnState || null;
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this.returnData = data.returnData || {};
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this.navigateHome = data.navigateHome || false;
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this.keepItems = data.keepItems
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? new Set([...KEEP_ITEMS, ...data.keepItems])
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: KEEP_ITEMS;
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}
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get name() {
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return 'dumping';
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}
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get description() {
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return this.navigateHome ? 'Returning home to dump inventory' : 'Dumping inventory';
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}
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async *act() {
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console.log(`[${this.turtle.id}] Starting inventory dump`);
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// Optionally navigate home first
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if (this.navigateHome && this.turtle.homePosition) {
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console.log(`[${this.turtle.id}] Navigating home before dumping`);
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yield* this.navigateTo(this.turtle.homePosition);
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yield;
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}
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// First, detect containers by inspecting all directions
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const containerDirections = await this._detectContainers();
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if (containerDirections.length === 0) {
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console.log(`[${this.turtle.id}] No containers found nearby, trying blind dump`);
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containerDirections.push('front', 'up', 'down');
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} else {
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console.log(`[${this.turtle.id}] Found containers: ${containerDirections.join(', ')}`);
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}
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// Build keep items set for Lua
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const keepItemsList = [...this.keepItems].map(n => `"${n}"`).join(', ');
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// Map direction names to Lua drop functions
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const dropFnMap = {
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front: 'turtle.drop',
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up: 'turtle.dropUp',
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down: 'turtle.dropDown',
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};
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// Build the drop functions array for only detected container directions
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const dropFnEntries = containerDirections
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.filter(d => dropFnMap[d])
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.map(d => dropFnMap[d]);
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if (dropFnEntries.length === 0) {
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console.log(`[${this.turtle.id}] No valid drop directions`);
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this._transitionOut();
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return;
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}
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const result = await this.exec(`
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local keepItems = {${keepItemsList}}
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local keepSet = {}
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for _, name in ipairs(keepItems) do keepSet[name] = true end
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local dropFns = {${dropFnEntries.join(', ')}}
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local dumpedCount = 0
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local failedCount = 0
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for _, dropFn in ipairs(dropFns) do
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for slot = 1, 16 do
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local item = turtle.getItemDetail(slot)
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if item and not keepSet[item.name] then
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turtle.select(slot)
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local prevCount = item.count
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if dropFn() then
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local remaining = turtle.getItemCount(slot)
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dumpedCount = dumpedCount + (prevCount - remaining)
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else
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failedCount = failedCount + 1
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end
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end
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end
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end
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turtle.select(1)
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return {dumped = dumpedCount, failed = failedCount}
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`);
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if (result) {
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console.log(`[${this.turtle.id}] Dumped ${result.dumped} items (${result.failed} drops failed)`);
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if (result.failed > 0) {
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this.turtle.warning = `Dump: ${result.failed} drops failed (container full?)`;
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}
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}
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yield;
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// Update inventory after dumping
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await this.getInventory();
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// Refresh any adjacent inventory peripherals
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for (const dir of containerDirections) {
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if (this.turtle._peripherals?.[dir]?.types?.includes('inventory')) {
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try {
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await this.turtle.connectToInventory(dir);
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} catch (e) { /* ignore */ }
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}
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}
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this._transitionOut();
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}
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/**
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* Detect which directions have containers by inspecting blocks
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*/
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async _detectContainers() {
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const result = await this.exec(`
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local dirs = {}
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local h, d
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h, d = turtle.inspect()
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if h then dirs.front = d.name end
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h, d = turtle.inspectUp()
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if h then dirs.up = d.name end
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h, d = turtle.inspectDown()
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if h then dirs.down = d.name end
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return dirs
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`);
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if (!result || typeof result !== 'object') return [];
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const containerDirs = [];
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for (const [dir, blockName] of Object.entries(result)) {
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if (isContainerBlock(blockName)) {
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containerDirs.push(dir);
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}
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}
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return containerDirs;
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}
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/**
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* Transition to the next state (return state or idle)
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*/
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_transitionOut() {
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if (this.returnState) {
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this.turtle.setState(this.returnState, this.returnData);
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} else {
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this.turtle.setState('idle');
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}
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}
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getRecoveryData() {
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return {
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...super.getRecoveryData(),
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data: {
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returnState: this.returnState,
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returnData: this.returnData,
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navigateHome: this.navigateHome,
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keepItems: this.keepItems !== KEEP_ITEMS
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? [...this.keepItems].filter(i => !KEEP_ITEMS.has(i))
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: undefined,
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},
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};
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}
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}
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