Files
remoteturtle/server/states/RefuelingState.js

127 lines
3.5 KiB
JavaScript

/**
* RefuelingState - Refuel the turtle from inventory or nearby containers
* Prioritizes fuel sources: lava buckets > coal blocks > coal > logs > sticks
*/
import { BaseState } from './BaseState.js';
const FUEL_PRIORITY = [
'minecraft:lava_bucket',
'minecraft:coal_block',
'minecraft:charcoal',
'minecraft:coal',
'minecraft:oak_log', 'minecraft:birch_log', 'minecraft:spruce_log',
'minecraft:dark_oak_log', 'minecraft:jungle_log', 'minecraft:acacia_log',
'minecraft:mangrove_log', 'minecraft:cherry_log',
'minecraft:oak_planks', 'minecraft:birch_planks', 'minecraft:spruce_planks',
'minecraft:stick',
];
export class RefuelingState extends BaseState {
constructor(turtle, data = {}) {
super(turtle, data);
this.returnState = data.returnState || null;
this.returnData = data.returnData || {};
this.targetFuel = data.targetFuel || 5000;
}
get name() {
return 'refueling';
}
get description() {
return 'Refueling turtle';
}
async *act() {
console.log(`[${this.turtle.id}] Starting refueling, target: ${this.targetFuel}`);
// First try to refuel from own inventory using priority order
const refueled = await this.exec(`
local fuelPriority = ${this._luaFuelTable()}
local targetFuel = ${this.targetFuel}
local refueled = false
for _, fuelName in ipairs(fuelPriority) do
for slot = 1, 16 do
local item = turtle.getItemDetail(slot)
if item and item.name == fuelName then
turtle.select(slot)
turtle.refuel()
refueled = true
if turtle.getFuelLevel() >= targetFuel then
turtle.select(1)
return {success = true, fuel = turtle.getFuelLevel()}
end
end
end
end
turtle.select(1)
return {success = refueled, fuel = turtle.getFuelLevel()}
`);
if (refueled) {
this.turtle.fuel = refueled.fuel;
console.log(`[${this.turtle.id}] Refueled to ${refueled.fuel}`);
}
yield;
// Try to refuel from nearby containers (chests, barrels)
if (!refueled || !refueled.success || refueled.fuel < this.targetFuel) {
console.log(`[${this.turtle.id}] Trying nearby containers for fuel`);
const containerResult = await this.exec(`
local directions = {"front", "top", "bottom"}
local suckFns = {turtle.suck, turtle.suckUp, turtle.suckDown}
for i, dir in ipairs(directions) do
-- Try to suck items from container
for attempt = 1, 16 do
if suckFns[i]() then
-- Check if it's fuel
local slot = turtle.getSelectedSlot()
if turtle.refuel(0) then
turtle.refuel()
end
else
break
end
end
end
return {fuel = turtle.getFuelLevel()}
`);
if (containerResult) {
this.turtle.fuel = containerResult.fuel;
}
}
yield;
// Transition to next state
if (this.returnState) {
this.turtle.setState(this.returnState, this.returnData);
} else {
this.turtle.setState('idle');
}
}
_luaFuelTable() {
const items = FUEL_PRIORITY.map(name => `"${name}"`).join(', ');
return `{${items}}`;
}
getRecoveryData() {
return {
...super.getRecoveryData(),
data: {
returnState: this.returnState,
returnData: this.returnData,
targetFuel: this.targetFuel,
},
};
}
}