Finalized Hex design
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@@ -1,5 +1,3 @@
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use std::path::PathBuf;
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use color_eyre::eyre::Result;
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use color_eyre::eyre::Result;
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use glam::Quat;
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use glam::Quat;
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use manifest_dir_macros::directory_relative_path;
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use manifest_dir_macros::directory_relative_path;
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@@ -14,8 +12,37 @@ use stardust_xr_molecules::fusion::{
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};
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};
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use tween::TweenTime;
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use tween::TweenTime;
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const APP_LIMIT: usize = 18;
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const APP_SIZE: f32 = 0.065;
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const APP_SIZE: f32 = 0.055;
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#[derive(Clone)]
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struct Cube {
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q: isize,
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r: isize,
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s: isize,
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}
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const CUBE_CENTER: Cube = Cube{q:0,r:0,s:0};
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const CUBE_DIRECTION_VECTORS: [Cube; 6] = [
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Cube{q:1, r:0, s:-1}, Cube{q:1, r:-1, s:0}, Cube{q:0, r:-1, s:1},
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Cube{q:-1, r:0, s:1}, Cube{q:-1, r:1, s:0}, Cube{q:0, r:1, s:-1},
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];
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impl Cube {
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fn get_coords(&self) -> [f32; 3]{
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let x: f32 = 3.0/2.0 * APP_SIZE.to_f32()/2.0 * (-self.q-self.s).to_f32();
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let y = 3.0_f32.sqrt() * APP_SIZE.to_f32()/2.0 * ( (-self.q-self.s).to_f32()/2.0 + self.s.to_f32());
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[x,y,0.0]
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}
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}
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fn cube_add(hex: Cube, vec:Cube) -> Cube{
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Cube{q:(hex.q + vec.q), r:(hex.r + vec.r), s:(hex.s + vec.s)}
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}
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fn cube_neighbor(cube: Cube, direction:usize) -> Cube{
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cube_add(cube, CUBE_DIRECTION_VECTORS[direction].clone())
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}
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fn cube_scale(hex: Cube, factor:isize) -> Cube {
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Cube{q:(hex.q * factor), r:(hex.r * factor), s:(hex.s * factor)}
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}
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#[tokio::main(flavor = "current_thread")]
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#[tokio::main(flavor = "current_thread")]
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async fn main() -> Result<()> {
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async fn main() -> Result<()> {
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@@ -49,33 +76,21 @@ impl AppHexGrid {
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.collect();
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.collect();
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let mut circles = 1;
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let mut current_num = 6;
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let mut target = 6;
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desktop_files.sort_by_key(|d| d.clone().name.unwrap());
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desktop_files.sort_by_key(|d| d.clone().name.unwrap());
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dbg!(&desktop_files);
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dbg!(&desktop_files);
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let apps :Vec<App>= desktop_files
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let mut apps = Vec::new();
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.into_iter()
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let n_spirals = (1.0/6.0 * (-3.0 +(desktop_files.len().to_f32()*12.0).sqrt())).floor() as isize;
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.enumerate()
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dbg!(n_spirals);
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.filter(|(i,_)| *i < APP_LIMIT)
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let mut iter = desktop_files.into_iter();
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.filter_map(|(i,d)|{
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for radius in 1..n_spirals{
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let angle = ((3.14*2.0)/current_num.to_f32())*(i%current_num).to_f32();
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let mut hex = cube_add(CUBE_CENTER, cube_scale(CUBE_DIRECTION_VECTORS[4].clone(), radius));
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for i in 0..6{
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let x = (target-i)%circles; // this gives 0,3,2,1 but I need 0,1,2,3
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for j in 0..radius{
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dbg!(x);
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apps.push(App::new(client.get_root(),hex.get_coords(),iter.next().unwrap()).unwrap());
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let m = circles.to_f32()*APP_SIZE - (x.to_f32()*0.5*(circles-1).to_f32()*(APP_SIZE/2.0));
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hex = cube_neighbor(hex, i)
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let position = [angle.sin()*m,angle.cos()*m,0.0];
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if (i+1) == target {
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circles += 1;
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current_num += 6;
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target = target + current_num;
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}
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}
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}
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return App::new(client.get_root(),position,d);
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}
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})
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.collect();
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AppHexGrid { apps }
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AppHexGrid { apps }
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}
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}
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}
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}
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@@ -99,7 +114,7 @@ impl App {
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desktop_file: DesktopFile,
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desktop_file: DesktopFile,
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) -> Option<Self> {
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) -> Option<Self> {
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let position = position.into();
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let position = position.into();
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let style = TextStyle {
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let style= TextStyle {
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character_height: APP_SIZE * 0.1,
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character_height: APP_SIZE * 0.1,
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bounds: Some(Bounds {
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bounds: Some(Bounds {
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bounds: [APP_SIZE; 2].into(),
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bounds: [APP_SIZE; 2].into(),
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@@ -113,7 +128,7 @@ impl App {
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let text = Text::create(
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let text = Text::create(
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protostar.content_parent(),
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protostar.content_parent(),
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Transform::from_position_rotation(
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Transform::from_position_rotation(
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[0.0, 0.0, APP_SIZE / 2.0],
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[0.0, 0.0, 0.004],
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Quat::from_rotation_y(3.14),
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Quat::from_rotation_y(3.14),
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),
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),
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desktop_file.name.as_deref().unwrap_or("Unknown"),
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desktop_file.name.as_deref().unwrap_or("Unknown"),
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