not visible from the back #5

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opened 2024-08-21 20:25:45 -04:00 by 6543 · 10 comments
6543 commented 2024-08-21 20:25:45 -04:00 (Migrated from github.com)

If you move behind the protostar icon it is not visible (at least when the server runs in 2d mode) and it looks like the whole launcher has no depth at all ... it would be nice to make it more "object" like too ...

If you move behind the protostar icon it is not visible (at least when the server runs in 2d mode) and it looks like the whole launcher has no depth at all ... it would be nice to make it more "object" like too ...
6543 commented 2024-08-21 20:35:01 -04:00 (Migrated from github.com)

image
image

![image](https://github.com/user-attachments/assets/58b97bb4-c2e5-4bab-90b9-77cb19a05109) ![image](https://github.com/user-attachments/assets/570a34de-e793-4259-b0b3-d3ae429ca460)
technobaboo commented 2024-08-22 02:01:11 -04:00 (Migrated from github.com)

ahh yeah forgot about that one, what do you think for the back? solid or transparent like the front?

ahh yeah forgot about that one, what do you think for the back? solid or transparent like the front?
6543 commented 2024-08-22 06:14:31 -04:00 (Migrated from github.com)

are "glas"-like tiles possible

image
(but not that dark, bit more transparent)

else just the mirroed image should be fine I gues ...

are "glas"-like tiles possible ![image](https://github.com/user-attachments/assets/284840cf-9430-4246-90dd-193993c677b3) (but not that dark, bit more transparent) else just the mirroed image should be fine I gues ...
technobaboo commented 2024-08-22 18:33:05 -04:00 (Migrated from github.com)

i can't quite visualize what that'd look like given the hexagon tiles are shadeless...

i can't quite visualize what that'd look like given the hexagon tiles are shadeless...
6543 commented 2024-08-22 18:36:51 -04:00 (Migrated from github.com)

haha so some background is better as non i guess >D

so I think you could either just single color it or mirror the image ...

haha so some background is better as non i guess >D so I think you could either just single color it or mirror the image ...
technobaboo commented 2024-08-22 18:41:41 -04:00 (Migrated from github.com)

you can theme the hexagons anyway so maybe that'll work for your aesthetics?

you can theme the hexagons anyway so maybe that'll work for your aesthetics?
6543 commented 2024-08-22 18:43:14 -04:00 (Migrated from github.com)

well I dont know how to do such ... and I think good defaults are important ... so why not make it the transparent yellow as backgound?

and users can customize if they want (and know how to chane that as there is no docs for it ;) )

well I dont know how to do such ... and I think good defaults are important ... so why not make it the transparent yellow as backgound? and users can customize if they want (and know how to chane that as there is no docs for it ;) )
technobaboo commented 2024-08-31 14:33:54 -04:00 (Migrated from github.com)

having a pretty bad bug with transparency that makes this ridiculously hard to fix... fgnlkadsgnjkld

having a pretty bad bug with transparency that makes this ridiculously hard to fix... fgnlkadsgnjkld
leahanderson1 commented 2025-07-05 16:39:50 -04:00 (Migrated from github.com)

hear me out: make the backs the front but without the stardust logo

hear me out: make the backs the front but without the stardust logo
technobaboo commented 2025-07-05 16:41:33 -04:00 (Migrated from github.com)

that's what I did except that stereokit could not get the transparency order correct for these so the hexagon had a square alpha cutout, will try again after the bevy refactor is more complete

that's what I did except that stereokit could not get the transparency order correct for these so the hexagon had a square alpha cutout, will try again after the bevy refactor is more complete
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