not visible from the back #5
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If you move behind the protostar icon it is not visible (at least when the server runs in 2d mode) and it looks like the whole launcher has no depth at all ... it would be nice to make it more "object" like too ...
ahh yeah forgot about that one, what do you think for the back? solid or transparent like the front?
are "glas"-like tiles possible
(but not that dark, bit more transparent)
else just the mirroed image should be fine I gues ...
i can't quite visualize what that'd look like given the hexagon tiles are shadeless...
haha so some background is better as non i guess >D
so I think you could either just single color it or mirror the image ...
you can theme the hexagons anyway so maybe that'll work for your aesthetics?
well I dont know how to do such ... and I think good defaults are important ... so why not make it the transparent yellow as backgound?
and users can customize if they want (and know how to chane that as there is no docs for it ;) )
having a pretty bad bug with transparency that makes this ridiculously hard to fix... fgnlkadsgnjkld
hear me out: make the backs the front but without the stardust logo
that's what I did except that stereokit could not get the transparency order correct for these so the hexagon had a square alpha cutout, will try again after the bevy refactor is more complete