Files
protostar/hexagon_launcher/src/hex.rs
Nova b03a345bf3 refactor: make everything asteroids
fix: hexagon spiral

upgrade: asteroids for hotpatch

refactor: better icon handling

feat: cache icons

fix(hexagon): refinement

fix(hexagon): field transform

refactor: broken mess ahaha

fix(single): it woooorks!!!

fix: hexagon launcher!!!

refactor(hexagon_launcher): skip instrumentation dbg

fix: sirius

refactor: make it FAST on asteroids
2025-08-31 21:46:43 -07:00

87 lines
1.9 KiB
Rust

#![allow(dead_code)]
use std::ops::Add;
use single::{APP_SIZE, PADDING};
#[derive(Clone, Copy, Debug, Default)]
pub struct Hex {
q: isize,
r: isize,
s: isize,
}
pub const HEX_CENTER: Hex = Hex { q: 0, r: 0, s: 0 };
pub const HEX_DIRECTION_VECTORS: [Hex; 6] = [
Hex { q: 1, r: 0, s: -1 },
Hex { q: 1, r: -1, s: 0 },
Hex { q: 0, r: -1, s: 1 },
Hex { q: -1, r: 0, s: 1 },
Hex { q: -1, r: 1, s: 0 },
Hex { q: 0, r: 1, s: -1 },
];
impl Hex {
pub fn new(q: isize, r: isize, s: isize) -> Self {
Hex { q, r, s }
}
pub fn get_coords(&self) -> [f32; 3] {
let x = 3.0 / 2.0 * (APP_SIZE + PADDING) / 2.0 * (-self.q - self.s) as f32;
let y = 3.0_f32.sqrt() * (APP_SIZE + PADDING) / 2.0
* ((-self.q - self.s) as f32 / 2.0 + self.s as f32);
[x, y, 0.0]
}
pub fn neighbor(self, direction: usize) -> Self {
self + HEX_DIRECTION_VECTORS[direction]
}
pub fn scale(self, factor: isize) -> Self {
Hex::new(self.q * factor, self.r * factor, self.s * factor)
}
/// outputs a hexagon at an outward spiral at position i, where i=0 is the center.
pub fn spiral(i: usize) -> Self {
if i == 0 {
return HEX_CENTER;
}
// Find which ring we're in and position within ring
let mut cells_before = 1; // Count center
let mut radius = 1;
while cells_before + (radius * 6) <= i {
cells_before += radius * 6;
radius += 1;
}
// Calculate steps needed within current ring
let pos_in_ring = i - cells_before;
// Start at top of ring (same as original code)
let mut hex = HEX_CENTER + HEX_DIRECTION_VECTORS[4].scale(radius as isize);
// Walk around sides just like original code
let mut steps_taken = 0;
for side in 0..6 {
for _ in 0..radius {
if steps_taken == pos_in_ring {
return hex;
}
hex = hex.neighbor(side);
steps_taken += 1;
}
}
hex
}
}
impl Add for Hex {
type Output = Hex;
fn add(self, rhs: Self) -> Self::Output {
Hex::new(self.q + rhs.q, self.r + rhs.r, self.s + rhs.s)
}
}