#![allow(dead_code)]

// Basic gamma correction shader
// pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_gamma.sks");

// Simula shader with fancy lanzcos sampling
pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_simula.sks");

// Simula text shader (fragment)
// pub const SIMULA_FRAG_STR: &str = include_str!("simula.frag");

// Simula text shader (vertex)
// pub const SIMULA_VERT_STR: &str = include_str!("simula.vert");
