feat(fields): use new field ref and field types
This commit is contained in:
285
src/nodes/fields.rs
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285
src/nodes/fields.rs
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use super::alias::{Alias, AliasInfo};
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use super::spatial::{
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Spatial, SPATIAL_REF_GET_LOCAL_BOUNDING_BOX_SERVER_OPCODE,
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SPATIAL_REF_GET_RELATIVE_BOUNDING_BOX_SERVER_OPCODE, SPATIAL_REF_GET_TRANSFORM_SERVER_OPCODE,
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};
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use super::{Aspect, Node};
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use crate::core::client::Client;
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use crate::create_interface;
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use crate::nodes::spatial::Transform;
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use crate::nodes::spatial::SPATIAL_ASPECT_ALIAS_INFO;
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use crate::nodes::spatial::SPATIAL_REF_ASPECT_ALIAS_INFO;
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use color_eyre::eyre::{OptionExt, Result};
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use glam::{vec2, vec3, vec3a, Vec3, Vec3A, Vec3Swizzles};
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use once_cell::sync::Lazy;
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use parking_lot::Mutex;
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use rustc_hash::FxHashMap;
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use stardust_xr::values::Vector3;
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use std::sync::Arc;
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// TODO: get SDFs working properly with non-uniform scale and so on, output distance relative to the spatial it's compared against
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pub static FIELD_ALIAS_INFO: Lazy<AliasInfo> = Lazy::new(|| AliasInfo {
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server_methods: vec![
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SPATIAL_REF_GET_TRANSFORM_SERVER_OPCODE,
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SPATIAL_REF_GET_LOCAL_BOUNDING_BOX_SERVER_OPCODE,
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SPATIAL_REF_GET_RELATIVE_BOUNDING_BOX_SERVER_OPCODE,
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FIELD_REF_DISTANCE_SERVER_OPCODE,
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FIELD_REF_NORMAL_SERVER_OPCODE,
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FIELD_REF_CLOSEST_POINT_SERVER_OPCODE,
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FIELD_REF_RAY_MARCH_SERVER_OPCODE,
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],
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..Default::default()
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});
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stardust_xr_server_codegen::codegen_field_protocol!();
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lazy_static::lazy_static! {
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pub static ref EXPORTED_FIELDS: Mutex<FxHashMap<u64, Arc<Node>>> = Mutex::new(FxHashMap::default());
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}
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pub trait FieldTrait: Send + Sync + 'static {
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fn spatial_ref(&self) -> &Spatial;
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fn local_distance(&self, p: Vec3A) -> f32;
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fn local_normal(&self, p: Vec3A, r: f32) -> Vec3A {
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let d = self.local_distance(p);
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let e = vec2(r, 0_f32);
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let n = vec3a(d, d, d)
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- vec3a(
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self.local_distance(vec3a(e.x, e.y, e.y)),
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self.local_distance(vec3a(e.y, e.x, e.y)),
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self.local_distance(vec3a(e.y, e.y, e.x)),
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);
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n.normalize()
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}
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fn local_closest_point(&self, p: Vec3A, r: f32) -> Vec3A {
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p - (self.local_normal(p, r) * self.local_distance(p))
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}
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fn distance(&self, reference_space: &Spatial, p: Vec3A) -> f32 {
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let reference_to_local_space =
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Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
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let local_p = reference_to_local_space.transform_point3a(p);
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self.local_distance(local_p)
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}
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fn normal(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
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let reference_to_local_space =
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Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
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let local_p = reference_to_local_space.transform_point3a(p);
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reference_to_local_space
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.inverse()
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.transform_vector3a(self.local_normal(local_p, r))
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}
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fn closest_point(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
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let reference_to_local_space =
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Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
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let local_p = reference_to_local_space.transform_point3a(p);
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reference_to_local_space
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.inverse()
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.transform_point3a(self.local_closest_point(local_p, r))
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}
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fn ray_march(&self, ray: Ray) -> RayMarchResult {
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let mut result = RayMarchResult {
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ray_origin: ray.origin.into(),
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ray_direction: ray.direction.into(),
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min_distance: f32::MAX,
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deepest_point_distance: 0_f32,
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ray_length: 0_f32,
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ray_steps: 0,
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};
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let ray_to_field_matrix =
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Spatial::space_to_space_matrix(Some(&ray.space), Some(self.spatial_ref()));
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let mut ray_point = ray_to_field_matrix.transform_point3a(ray.origin.into());
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let ray_direction = ray_to_field_matrix
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.transform_vector3a(ray.direction.into())
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.normalize();
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while result.ray_steps < MAX_RAY_STEPS && result.ray_length < MAX_RAY_LENGTH {
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let distance = self.local_distance(ray_point);
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let march_distance = distance.clamp(MIN_RAY_MARCH, MAX_RAY_MARCH);
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result.ray_length += march_distance;
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ray_point += ray_direction * march_distance;
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if result.min_distance > distance {
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result.deepest_point_distance = result.ray_length;
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result.min_distance = distance;
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}
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result.ray_steps += 1;
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}
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result
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}
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}
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pub struct Ray {
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pub origin: Vec3,
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pub direction: Vec3,
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pub space: Arc<Spatial>,
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}
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// const MIN_RAY_STEPS: u32 = 0;
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const MAX_RAY_STEPS: u32 = 1000;
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const MIN_RAY_MARCH: f32 = 0.001_f32;
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const MAX_RAY_MARCH: f32 = f32::MAX;
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// const MIN_RAY_LENGTH: f32 = 0_f32;
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const MAX_RAY_LENGTH: f32 = 1000_f32;
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pub struct Field {
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pub spatial: Arc<Spatial>,
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pub shape: Mutex<Shape>,
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}
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impl Field {
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pub fn add_to(node: &Arc<Node>, shape: Shape) -> Result<()> {
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let spatial = node.get_aspect::<Spatial>()?;
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let field = Field {
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spatial,
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shape: Mutex::new(shape),
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};
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node.add_aspect(field);
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Ok(())
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}
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}
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impl Aspect for Field {
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const NAME: &'static str = "Field";
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}
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impl FieldRefAspect for Field {
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async fn distance(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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space: Arc<Node>,
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point: Vector3<f32>,
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) -> Result<f32> {
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let reference_space = space.get_aspect::<Spatial>()?;
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let field = node.get_aspect::<Field>()?;
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Ok(field.distance(&reference_space, point.into()).into())
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}
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async fn normal(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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space: Arc<Node>,
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point: Vector3<f32>,
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) -> Result<Vector3<f32>> {
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let reference_space = space.get_aspect::<Spatial>()?;
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let field = node.get_aspect::<Field>()?;
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Ok(field.normal(&reference_space, point.into(), 0.0001).into())
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}
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async fn closest_point(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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space: Arc<Node>,
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point: Vector3<f32>,
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) -> Result<Vector3<f32>> {
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let reference_space = space.get_aspect::<Spatial>()?;
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let field = node.get_aspect::<Field>()?;
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Ok(field
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.closest_point(&reference_space, point.into(), 0.0001)
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.into())
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}
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async fn ray_march(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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space: Arc<Node>,
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ray_origin: Vector3<f32>,
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ray_direction: Vector3<f32>,
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) -> Result<RayMarchResult> {
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let space = space.get_aspect::<Spatial>()?;
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let field = node.get_aspect::<Field>()?;
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Ok(field.ray_march(Ray {
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origin: ray_origin.into(),
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direction: ray_direction.into(),
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space,
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}))
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}
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}
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impl FieldAspect for Field {
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fn set_shape(node: Arc<Node>, _calling_client: Arc<Client>, shape: Shape) -> Result<()> {
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let field = node.get_aspect::<Field>()?;
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*field.shape.lock() = shape;
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Ok(())
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}
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async fn export_field(node: Arc<Node>, _calling_client: Arc<Client>) -> Result<u64> {
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let id = rand::random();
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EXPORTED_FIELDS.lock().insert(id, node);
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Ok(id)
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}
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}
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impl FieldTrait for Field {
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fn spatial_ref(&self) -> &Spatial {
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&self.spatial
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}
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fn local_distance(&self, p: Vec3A) -> f32 {
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match self.shape.lock().clone() {
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Shape::Box(size) => {
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let q = vec3(
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p.x.abs() - (size.x * 0.5_f32),
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p.y.abs() - (size.y * 0.5_f32),
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p.z.abs() - (size.z * 0.5_f32),
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);
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let v = vec3a(q.x.max(0_f32), q.y.max(0_f32), q.z.max(0_f32));
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v.length() + q.x.max(q.y.max(q.z)).min(0_f32)
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}
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Shape::Cylinder(CylinderShape { length, radius }) => {
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let d = vec2(p.xy().length().abs() - radius, p.z.abs() - (length * 0.5));
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d.x.max(d.y).min(0.0) + d.max(vec2(0.0, 0.0)).length()
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}
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Shape::Sphere(radius) => p.length() - radius,
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Shape::Torus(TorusShape { radius_a, radius_b }) => {
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let q = vec2(p.xz().length() - radius_a, p.y);
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q.length() - radius_b
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}
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}
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}
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}
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create_interface!(FieldInterface);
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pub struct FieldInterface;
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impl InterfaceAspect for FieldInterface {
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async fn import_field_ref(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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uid: u64,
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) -> Result<Arc<Node>> {
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EXPORTED_FIELDS
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.lock()
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.get(&uid)
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.map(|s| {
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Alias::create(
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s,
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&calling_client,
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FIELD_REF_ASPECT_ALIAS_INFO.clone(),
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None,
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)
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.unwrap()
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})
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.ok_or_eyre("Couldn't find spatial with that ID")
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}
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fn create_field(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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id: u64,
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parent: Arc<Node>,
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transform: Transform,
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shape: Shape,
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) -> Result<()> {
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let transform = transform.to_mat4(true, true, false);
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let parent = parent.get_aspect::<Spatial>()?;
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let node = Node::from_id(&calling_client, id, true).add_to_scenegraph()?;
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Spatial::add_to(&node, Some(parent.clone()), transform, false);
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Field::add_to(&node, shape)?;
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Ok(())
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}
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}
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