refactor: switch to bevys StandardMaterial for now
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -27,7 +27,6 @@ use bevy_mod_xr::{
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session::{XrPreDestroySession, XrSessionCreated, XrSessionCreatedEvent},
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spaces::{XrPrimaryReferenceSpace, XrReferenceSpace, XrSpace},
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};
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use bevy_sk::vr_materials::PbrMaterial;
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use color_eyre::eyre::Result;
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use glam::{Affine3A, Mat4, Vec2, Vec3};
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use openxr::{Action, ActiveActionSet, SpaceLocationFlags};
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