refactor: use snake case for method names

This commit is contained in:
Nova
2022-11-08 06:10:03 -05:00
parent da7e2c5e6e
commit 1f61d32877
16 changed files with 54 additions and 51 deletions

View File

@@ -83,7 +83,7 @@ impl InputMethod {
"Internal: Node does not have a spatial attached!"
);
node.add_local_signal("setDatamap", InputMethod::set_datamap);
node.add_local_signal("set_datamap", InputMethod::set_datamap);
let method = InputMethod {
uid: node.uid.clone(),
@@ -210,8 +210,8 @@ impl Drop for InputHandler {
pub fn create_interface(client: &Arc<Client>) {
let node = Node::create(client, "", "input", false);
node.add_local_signal("createInputHandler", create_input_handler_flex);
node.add_local_signal("createInputMethodTip", tip::create_tip_flex);
node.add_local_signal("create_input_handler", create_input_handler_flex);
node.add_local_signal("create_input_method_tip", tip::create_tip_flex);
node.add_to_scenegraph();
}

View File

@@ -65,6 +65,6 @@ pub fn create_tip_flex(_node: &Node, calling_client: Arc<Client>, data: &[u8]) -
}),
info.datamap.and_then(|datamap| Datamap::new(datamap).ok()),
)?;
node.add_local_signal("setRadius", Tip::set_radius);
node.add_local_signal("set_radius", Tip::set_radius);
Ok(())
}