refactor(spatial): get_transform_flex
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@@ -218,7 +218,7 @@ pub fn create_input_handler_flex(
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true,
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);
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let parent = get_spatial_parent_flex(&calling_client, flex_vec.idx(1).get_str()?)?;
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let transform = get_transform_pose_flex(&flex_vec.idx(2), &flex_vec.idx(3))?;
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let transform = get_transform_pose_flex(flex_vec.idx(2), flex_vec.idx(3))?;
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let field = calling_client
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.scenegraph
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.get_node(flex_vec.idx(4).as_str())
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