refactor(input): use idl

This commit is contained in:
Nova
2024-02-26 04:56:48 -05:00
parent 47cbc2b8fc
commit 226554fadc
15 changed files with 752 additions and 815 deletions

View File

@@ -1,16 +1,57 @@
use super::{DistanceLink, Finger, Hand, InputDataTrait, Joint, Thumb};
use crate::nodes::fields::Field;
use crate::nodes::spatial::Spatial;
use glam::{vec3a, Mat4};
use stardust_xr::schemas::flat::{Hand as FlatHand, InputDataType, Joint};
use glam::{vec3a, Mat4, Quat};
use std::sync::Arc;
use super::{DistanceLink, InputSpecialization};
#[derive(Debug, Default)]
pub struct Hand {
pub base: FlatHand,
impl Default for Joint {
fn default() -> Self {
Joint {
position: [0.0; 3].into(),
rotation: Quat::IDENTITY.into(),
radius: 0.0,
distance: 0.0,
}
}
}
impl InputSpecialization for Hand {
impl Default for Finger {
fn default() -> Self {
Finger {
tip: Default::default(),
distal: Default::default(),
intermediate: Default::default(),
proximal: Default::default(),
metacarpal: Default::default(),
}
}
}
impl Default for Thumb {
fn default() -> Self {
Thumb {
tip: Default::default(),
distal: Default::default(),
proximal: Default::default(),
metacarpal: Default::default(),
}
}
}
impl Default for Hand {
fn default() -> Self {
Hand {
right: Default::default(),
thumb: Default::default(),
index: Default::default(),
middle: Default::default(),
ring: Default::default(),
little: Default::default(),
palm: Default::default(),
wrist: Default::default(),
elbow: Default::default(),
}
}
}
impl InputDataTrait for Hand {
fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
self.true_distance(space, field).abs()
}
@@ -18,34 +59,29 @@ impl InputSpecialization for Hand {
let mut min_distance = f32::MAX;
for tip in [
&self.base.thumb.tip.position,
&self.base.index.tip.position,
&self.base.middle.tip.position,
&self.base.ring.tip.position,
&self.base.little.tip.position,
&self.thumb.tip.position,
&self.index.tip.position,
&self.middle.tip.position,
&self.ring.tip.position,
&self.little.tip.position,
] {
min_distance = min_distance.min(field.distance(space, vec3a(tip.x, tip.y, tip.z)));
}
min_distance
}
fn serialize(
&self,
distance_link: &DistanceLink,
local_to_handler_matrix: Mat4,
) -> InputDataType {
let mut hand = self.base;
fn update_to(&mut self, distance_link: &DistanceLink, local_to_handler_matrix: Mat4) {
let mut joints: Vec<&mut Joint> = Vec::new();
joints.extend([&mut hand.palm, &mut hand.wrist]);
if let Some(elbow) = &mut hand.elbow {
joints.extend([&mut self.palm, &mut self.wrist]);
if let Some(elbow) = &mut self.elbow {
joints.push(elbow);
}
for finger in [
&mut hand.index,
&mut hand.middle,
&mut hand.ring,
&mut hand.little,
&mut self.index,
&mut self.middle,
&mut self.ring,
&mut self.little,
] {
joints.extend([
&mut finger.tip,
@@ -56,10 +92,10 @@ impl InputSpecialization for Hand {
]);
}
joints.extend([
&mut hand.thumb.tip,
&mut hand.thumb.distal,
&mut hand.thumb.proximal,
&mut hand.thumb.metacarpal,
&mut self.thumb.tip,
&mut self.thumb.distal,
&mut self.thumb.proximal,
&mut self.thumb.metacarpal,
]);
for joint in joints {
@@ -73,7 +109,5 @@ impl InputSpecialization for Hand {
.field
.distance(&distance_link.handler.spatial, position.into());
}
InputDataType::Hand(Box::new(hand))
}
}