refactor(input): use idl
This commit is contained in:
@@ -1,255 +1,29 @@
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pub mod hand;
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pub mod pointer;
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pub mod tip;
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mod hand;
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mod handler;
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mod method;
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mod pointer;
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mod tip;
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use self::hand::Hand;
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use self::pointer::Pointer;
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use self::tip::Tip;
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pub use handler::*;
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pub use method::*;
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use super::{
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alias::{Alias, AliasInfo},
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fields::{find_field, Field, FIELD_ALIAS_INFO},
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spatial::{parse_transform, Spatial},
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Aspect, Message, Node,
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};
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use crate::core::{client::Client, node_collections::LifeLinkedNodeMap};
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use super::fields::Field;
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use super::spatial::Spatial;
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use crate::create_interface;
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use crate::nodes::alias::Alias;
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use crate::{core::client::Client, nodes::Node};
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use crate::{core::registry::Registry, nodes::spatial::Transform};
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use color_eyre::eyre::Result;
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use glam::Mat4;
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use once_cell::sync::OnceCell;
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use parking_lot::Mutex;
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use portable_atomic::AtomicBool;
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use serde::Deserialize;
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use stardust_xr::schemas::{flat::InputDataType, flex::serialize};
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use stardust_xr::{
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schemas::{flat::InputData, flex::deserialize},
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values::Datamap,
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};
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use std::ops::Deref;
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use std::sync::atomic::Ordering;
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use portable_atomic::Ordering;
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use stardust_xr::values::Datamap;
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use std::sync::{Arc, Weak};
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use tracing::{debug_span, instrument};
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static INPUT_METHOD_REGISTRY: Registry<InputMethod> = Registry::new();
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static INPUT_HANDLER_REGISTRY: Registry<InputHandler> = Registry::new();
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pub trait InputSpecialization: Send + Sync {
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fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
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fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
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fn serialize(
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&self,
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distance_link: &DistanceLink,
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local_to_handler_matrix: Mat4,
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) -> InputDataType;
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}
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pub enum InputType {
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Pointer(Pointer),
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Hand(Box<Hand>),
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Tip(Tip),
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}
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impl Deref for InputType {
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type Target = dyn InputSpecialization;
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fn deref(&self) -> &Self::Target {
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match self {
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InputType::Pointer(p) => p,
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InputType::Hand(h) => h.as_ref(),
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InputType::Tip(t) => t,
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}
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}
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}
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pub struct InputMethod {
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node: Weak<Node>,
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uid: String,
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pub enabled: Mutex<bool>,
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pub spatial: Arc<Spatial>,
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pub specialization: Mutex<InputType>,
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captures: Registry<InputHandler>,
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pub datamap: Mutex<Option<Datamap>>,
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handler_aliases: LifeLinkedNodeMap<String>,
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handler_order: OnceCell<Mutex<Vec<Weak<InputHandler>>>>,
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}
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impl InputMethod {
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#[allow(dead_code)]
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pub fn add_to(
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node: &Arc<Node>,
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specialization: InputType,
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datamap: Option<Datamap>,
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) -> Result<Arc<InputMethod>> {
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node.add_local_signal("capture", InputMethod::capture_flex);
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node.add_local_signal("set_datamap", InputMethod::set_datamap_flex);
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node.add_local_signal("set_handlers", InputMethod::set_handlers_flex);
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let method = InputMethod {
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node: Arc::downgrade(node),
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uid: node.uid.clone(),
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enabled: Mutex::new(true),
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spatial: node.get_aspect::<Spatial>().unwrap().clone(),
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specialization: Mutex::new(specialization),
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captures: Registry::new(),
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datamap: Mutex::new(datamap),
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handler_aliases: LifeLinkedNodeMap::default(),
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handler_order: OnceCell::new(),
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};
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for handler in INPUT_HANDLER_REGISTRY.get_valid_contents() {
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method.handle_new_handler(&handler);
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method.make_alias(&handler);
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}
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let method = INPUT_METHOD_REGISTRY.add(method);
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node.add_aspect_raw(method.clone());
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Ok(method)
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}
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fn get(node: &Node) -> Result<Arc<Self>> {
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node.get_aspect::<Self>()
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}
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fn capture_flex(node: Arc<Node>, calling_client: Arc<Client>, message: Message) -> Result<()> {
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let method = InputMethod::get(&node)?;
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let handler = InputHandler::find(&calling_client, deserialize(message.as_ref())?)?;
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method.captures.add_raw(&handler);
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node.send_remote_signal("capture", message)
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}
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fn set_datamap_flex(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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message: Message,
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) -> Result<()> {
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let method = InputMethod::get(&node)?;
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method
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.datamap
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.lock()
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.replace(Datamap::from_raw(message.data)?);
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Ok(())
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}
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fn set_handlers_flex(
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node: Arc<Node>,
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calling_client: Arc<Client>,
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message: Message,
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) -> Result<()> {
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let method = InputMethod::get(&node)?;
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let handler_paths: Vec<&str> = deserialize(message.as_ref())?;
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let handlers: Vec<Weak<InputHandler>> = handler_paths
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.into_iter()
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.filter_map(|p| InputHandler::find(&calling_client, p).ok())
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.map(|h| Arc::downgrade(&h))
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.collect();
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*method
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.handler_order
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.get_or_init(|| Mutex::new(Vec::new()))
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.lock() = handlers;
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Ok(())
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}
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fn make_alias(&self, handler: &InputHandler) {
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let Some(method_node) = self.node.upgrade() else {
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return;
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};
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let Some(handler_node) = handler.node.upgrade() else {
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return;
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};
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let Some(client) = handler_node.get_client() else {
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return;
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};
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let Ok(method_alias) = Alias::create(
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&client,
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handler_node.get_path(),
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&self.uid,
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&method_node,
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AliasInfo {
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server_signals: vec!["capture"],
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..Default::default()
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},
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) else {
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return;
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};
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method_alias.enabled.store(false, Ordering::Relaxed);
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handler
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.method_aliases
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.add(self as *const InputMethod as usize, &method_alias);
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}
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fn compare_distance(&self, to: &InputHandler) -> f32 {
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let distance = self
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.specialization
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.lock()
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.compare_distance(&self.spatial, &to.field);
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if self.captures.contains(to) {
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distance * 0.5
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} else {
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distance
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}
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}
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fn true_distance(&self, to: &Field) -> f32 {
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self.specialization.lock().true_distance(&self.spatial, to)
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}
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fn handle_new_handler(&self, handler: &InputHandler) {
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let Some(method_node) = self.node.upgrade() else {
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return;
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};
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let Some(method_client) = method_node.get_client() else {
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return;
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};
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let Some(handler_node) = handler.node.upgrade() else {
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return;
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};
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// Receiver itself
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let Ok(handler_alias) = Alias::create(
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&method_client,
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method_node.get_path(),
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handler.uid.as_str(),
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&handler_node,
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AliasInfo {
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server_methods: vec!["get_transform"],
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..Default::default()
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},
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) else {
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return;
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};
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self.handler_aliases
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.add(handler.uid.clone(), &handler_alias);
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if let Some(handler_field_node) = handler.field.spatial_ref().node.upgrade() {
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// Handler's field
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let Ok(rx_field_alias) = Alias::create(
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&method_client,
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handler_alias.get_path(),
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"field",
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&handler_field_node,
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FIELD_ALIAS_INFO.clone(),
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) else {
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return;
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};
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self.handler_aliases
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.add(handler.uid.clone() + "-field", &rx_field_alias);
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}
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let Ok(data) = serialize(&handler.uid) else {
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return;
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};
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let _ = method_node.send_remote_signal("handler_created", data);
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}
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fn handle_drop_handler(&self, handler: &InputHandler) {
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let uid = handler.uid.as_str();
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self.handler_aliases.remove(uid);
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self.handler_aliases.remove(&(uid.to_string() + "-field"));
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let Some(tx_node) = self.node.upgrade() else {
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return;
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};
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let Ok(data) = serialize(&uid) else { return };
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let _ = tx_node.send_remote_signal("handler_destroyed", data);
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}
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}
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impl Aspect for InputMethod {
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const NAME: &'static str = "InputMethod";
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}
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impl Drop for InputMethod {
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fn drop(&mut self) {
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INPUT_METHOD_REGISTRY.remove(self);
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}
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}
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stardust_xr_server_codegen::codegen_input_protocol!();
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pub struct DistanceLink {
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distance: f32,
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@@ -269,118 +43,98 @@ impl DistanceLink {
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self.handler.send_input(order, captured, self, datamap);
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}
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#[instrument(level = "debug", skip(self))]
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fn serialize(&self, order: u32, captured: bool, datamap: Datamap) -> Vec<u8> {
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let input = self.method.specialization.lock().serialize(
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fn serialize(&self, order: u32, captured: bool, datamap: Datamap) -> InputData {
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let mut input = self.method.data.lock().clone();
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input.update_to(
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self,
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Spatial::space_to_space_matrix(Some(&self.method.spatial), Some(&self.handler.spatial)),
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);
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let root = InputData {
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InputData {
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uid: self.method.uid.clone(),
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input,
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distance: self.method.true_distance(&self.handler.field),
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datamap,
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order,
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captured,
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};
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root.serialize()
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}
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}
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}
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pub trait InputDataTrait {
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fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
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fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
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fn update_to(&mut self, distance_link: &DistanceLink, local_to_handler_matrix: Mat4);
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}
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impl InputDataTrait for InputDataType {
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fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
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match self {
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InputDataType::Pointer(i) => i.compare_distance(space, field),
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InputDataType::Hand(i) => i.compare_distance(space, field),
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InputDataType::Tip(i) => i.compare_distance(space, field),
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}
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}
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fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
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match self {
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InputDataType::Pointer(i) => i.true_distance(space, field),
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InputDataType::Hand(i) => i.true_distance(space, field),
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InputDataType::Tip(i) => i.true_distance(space, field),
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}
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}
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fn update_to(&mut self, distance_link: &DistanceLink, local_to_handler_matrix: Mat4) {
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match self {
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InputDataType::Pointer(i) => i.update_to(distance_link, local_to_handler_matrix),
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InputDataType::Hand(i) => i.update_to(distance_link, local_to_handler_matrix),
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InputDataType::Tip(i) => i.update_to(distance_link, local_to_handler_matrix),
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}
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}
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}
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pub struct InputHandler {
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enabled: Arc<AtomicBool>,
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uid: String,
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node: Weak<Node>,
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spatial: Arc<Spatial>,
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field: Arc<Field>,
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method_aliases: LifeLinkedNodeMap<usize>,
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}
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impl InputHandler {
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pub fn add_to(node: &Arc<Node>, field: &Arc<Field>) -> Result<()> {
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let handler = InputHandler {
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enabled: node.enabled.clone(),
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uid: node.uid.clone(),
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node: Arc::downgrade(node),
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spatial: node.get_aspect::<Spatial>().unwrap().clone(),
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field: field.clone(),
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method_aliases: LifeLinkedNodeMap::default(),
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};
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for method in INPUT_METHOD_REGISTRY.get_valid_contents() {
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method.make_alias(&handler);
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method.handle_new_handler(&handler);
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}
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let handler = INPUT_HANDLER_REGISTRY.add(handler);
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node.add_aspect_raw(handler);
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create_interface!(InputInterface, InputInterfaceAspect, "/input");
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pub struct InputInterface;
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impl InputInterfaceAspect for InputInterface {
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#[doc = "Create an input method node"]
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fn create_input_method(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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name: String,
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parent: Arc<Node>,
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transform: Transform,
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initial_data: InputDataType,
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datamap: Datamap,
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) -> Result<()> {
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let parent = parent.get_aspect::<Spatial>()?;
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let transform = transform.to_mat4(true, true, true);
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let node = Node::create_parent_name(&calling_client, "/input/method", &name, true)
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.add_to_scenegraph()?;
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Spatial::add_to(&node, Some(parent.clone()), transform, false);
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InputMethod::add_to(&node, initial_data, datamap)?;
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Ok(())
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}
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fn find(client: &Client, path: &str) -> Result<Arc<Self>> {
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client.get_node("Input Handler", path)?.get_aspect::<Self>()
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}
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#[instrument(level = "debug", skip(self, distance_link))]
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fn send_input(
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&self,
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order: u32,
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captured: bool,
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distance_link: &DistanceLink,
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datamap: Datamap,
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) {
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let Some(node) = self.node.upgrade() else {
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return;
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};
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let _ = node.send_remote_signal("input", distance_link.serialize(order, captured, datamap));
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}
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}
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impl Aspect for InputHandler {
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const NAME: &'static str = "InputHandler";
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}
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impl PartialEq for InputHandler {
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fn eq(&self, other: &Self) -> bool {
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self.spatial == other.spatial
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}
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}
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impl Drop for InputHandler {
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fn drop(&mut self) {
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INPUT_HANDLER_REGISTRY.remove(self);
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for method in INPUT_METHOD_REGISTRY.get_valid_contents() {
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method.handle_drop_handler(self);
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}
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}
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}
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pub fn create_interface(client: &Arc<Client>) -> Result<()> {
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let node = Node::create_path(client, "/input", false);
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node.add_local_signal("create_input_handler", create_input_handler_flex);
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node.add_local_signal("create_input_method_pointer", pointer::create_pointer_flex);
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node.add_local_signal("create_input_method_tip", tip::create_tip_flex);
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node.add_to_scenegraph().map(|_| ())
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}
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pub fn create_input_handler_flex(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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message: Message,
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) -> Result<()> {
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#[derive(Deserialize)]
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struct CreateInputHandlerInfo<'a> {
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name: &'a str,
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parent_path: &'a str,
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#[doc = "Create an input handler node"]
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fn create_input_handler(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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name: String,
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parent: Arc<Node>,
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transform: Transform,
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field_path: &'a str,
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}
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let info: CreateInputHandlerInfo = deserialize(message.as_ref())?;
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let parent = calling_client
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.get_node("Spatial parent", info.parent_path)?
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.get_aspect::<Spatial>()?;
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let transform = parse_transform(info.transform, true, true, true);
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let field = find_field(&calling_client, info.field_path)?;
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field: Arc<Node>,
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) -> Result<()> {
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let parent = parent.get_aspect::<Spatial>()?;
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let transform = transform.to_mat4(true, true, true);
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let field = field.get_aspect::<Field>()?;
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let node = Node::create_parent_name(&calling_client, "/input/handler", info.name, true)
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.add_to_scenegraph()?;
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Spatial::add_to(&node, Some(parent.clone()), transform, false);
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InputHandler::add_to(&node, &field)?;
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Ok(())
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let node = Node::create_parent_name(&calling_client, "/input/handler", &name, true)
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.add_to_scenegraph()?;
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Spatial::add_to(&node, Some(parent.clone()), transform, false);
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InputHandler::add_to(&node, &field)?;
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Ok(())
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}
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}
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#[tracing::instrument(level = "debug")]
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pub fn process_input() {
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// Iterate over all valid input methods
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@@ -389,7 +143,6 @@ pub fn process_input() {
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.get_valid_contents()
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.into_iter()
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.filter(|method| *method.enabled.lock())
|
||||
.filter(|method| method.datamap.lock().is_some())
|
||||
});
|
||||
let handlers = INPUT_HANDLER_REGISTRY.get_valid_contents();
|
||||
const LIMIT: usize = 50;
|
||||
@@ -402,11 +155,10 @@ pub fn process_input() {
|
||||
// Get all valid input handlers and convert them to DistanceLink objects
|
||||
let distance_links: Vec<DistanceLink> = debug_span!("Generate distance links")
|
||||
.in_scope(|| {
|
||||
if let Some(handler_order) = method.handler_order.get() {
|
||||
let handler_order = handler_order.lock();
|
||||
if let Some(handler_order) = &*method.handler_order.lock() {
|
||||
handler_order
|
||||
.iter()
|
||||
.filter_map(|h| h.upgrade())
|
||||
.filter_map(Weak::upgrade)
|
||||
.filter(|handler| handler.enabled.load(Ordering::Relaxed))
|
||||
.map(|handler| DistanceLink::from(method.clone(), handler))
|
||||
.collect()
|
||||
@@ -445,11 +197,7 @@ pub fn process_input() {
|
||||
method_alias.enabled.store(true, Ordering::Release);
|
||||
}
|
||||
let captured = captures.contains(&distance_link.handler);
|
||||
distance_link.send_input(
|
||||
i as u32,
|
||||
captured,
|
||||
method.datamap.lock().clone().unwrap(),
|
||||
);
|
||||
distance_link.send_input(i as u32, captured, method.datamap.lock().clone());
|
||||
|
||||
// If the current distance link is in the list of captured input handlers,
|
||||
// break out of the loop to avoid sending input to the remaining distance links
|
||||
|
||||
Reference in New Issue
Block a user