refactor(input): use idl

This commit is contained in:
Nova
2024-02-26 04:56:48 -05:00
parent 47cbc2b8fc
commit 226554fadc
15 changed files with 752 additions and 815 deletions

View File

@@ -1,38 +1,34 @@
use super::{DistanceLink, InputSpecialization};
use crate::core::client::Client;
use crate::nodes::fields::{Field, Ray, RayMarchResult};
use crate::nodes::input::{InputMethod, InputType};
use crate::nodes::spatial::{parse_transform, Spatial, Transform};
use crate::nodes::{Message, Node};
use glam::{vec3, Mat4};
use serde::Deserialize;
use stardust_xr::schemas::flat::{InputDataType, Pointer as FlatPointer};
use stardust_xr::schemas::flex::deserialize;
use stardust_xr::values::Datamap;
use super::{DistanceLink, InputDataTrait, Pointer};
use crate::nodes::{
fields::{Field, Ray, RayMarchResult},
spatial::Spatial,
};
use glam::{vec3, Mat4, Quat};
use std::sync::{Arc, Weak};
use std::sync::Arc;
#[derive(Default)]
pub struct Pointer;
// impl Default for Pointer {
// fn default() -> Self {
// Pointer {
// grab: Default::default(),
// select: Default::default(),
// }
// }
// }
impl Default for Pointer {
fn default() -> Self {
Pointer {
origin: [0.0; 3].into(),
orientation: Quat::IDENTITY.into(),
deepest_point: [0.0; 3].into(),
}
}
}
impl Pointer {
fn ray_march(&self, space: &Arc<Spatial>, field: &Field) -> RayMarchResult {
fn ray_march(&self, method_space: &Arc<Spatial>, field: &Field) -> RayMarchResult {
field.ray_march(Ray {
origin: vec3(0.0, 0.0, 0.0),
direction: vec3(0.0, 0.0, -1.0),
space: space.clone(),
space: Spatial::new(
Weak::new(),
Some(method_space.clone()),
Mat4::from_rotation_translation(self.orientation.into(), self.origin.into()),
),
})
}
}
impl InputSpecialization for Pointer {
impl InputDataTrait for Pointer {
fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
let ray_info = self.ray_march(space, field);
if ray_info.min_distance > 0.0 {
@@ -47,50 +43,20 @@ impl InputSpecialization for Pointer {
let ray_info = self.ray_march(space, field);
ray_info.min_distance
}
fn serialize(
&self,
distance_link: &DistanceLink,
local_to_handler_matrix: Mat4,
) -> InputDataType {
fn update_to(&mut self, distance_link: &DistanceLink, mut local_to_handler_matrix: Mat4) {
local_to_handler_matrix =
Mat4::from_rotation_translation(self.orientation.into(), self.origin.into())
* local_to_handler_matrix;
let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();
let direction = local_to_handler_matrix.transform_vector3(vec3(0.0, 0.0, -1.0));
let ray_march = self.ray_march(&distance_link.method.spatial, &distance_link.handler.field);
let direction = local_to_handler_matrix
.transform_vector3(vec3(0.0, 0.0, -1.0))
.normalize();
let deepest_point = (direction * ray_march.deepest_point_distance) + origin;
InputDataType::Pointer(FlatPointer {
origin: origin.into(),
orientation: orientation.into(),
deepest_point: deepest_point.into(),
})
self.origin = origin.into();
self.orientation = orientation.into();
self.deepest_point = deepest_point.into();
}
}
pub fn create_pointer_flex(
_node: Arc<Node>,
calling_client: Arc<Client>,
message: Message,
) -> color_eyre::eyre::Result<()> {
#[derive(Deserialize)]
struct CreatePointerInfo<'a> {
name: &'a str,
parent_path: &'a str,
transform: Transform,
datamap: Option<Vec<u8>>,
}
let info: CreatePointerInfo = deserialize(message.as_ref())?;
let node = Node::create_parent_name(&calling_client, "/input/method/pointer", info.name, true);
let parent = calling_client
.get_node("Spatial parent", info.parent_path)?
.get_aspect::<Spatial>()?;
let transform = parse_transform(info.transform, true, true, false);
let node = node.add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent.clone()), transform, false);
InputMethod::add_to(
&node,
InputType::Pointer(Pointer),
info.datamap
.and_then(|datamap| Datamap::from_raw(datamap).ok()),
)?;
Ok(())
}