refactor(input): use idl

This commit is contained in:
Nova
2024-02-26 04:56:48 -05:00
parent 47cbc2b8fc
commit 226554fadc
15 changed files with 752 additions and 815 deletions

View File

@@ -5,7 +5,7 @@ use crate::{
mask_matches, pulse_receiver_client, PulseSender, KEYMAPS, PULSE_RECEIVER_REGISTRY,
},
fields::{Field, Ray},
input::{pointer::Pointer, InputMethod, InputType},
input::{InputDataType, InputMethod, Pointer},
spatial::Spatial,
Node,
},
@@ -61,8 +61,11 @@ impl MousePointer {
let node = Node::create_parent_name(&INTERNAL_CLIENT, "", &nanoid!(), false)
.add_to_scenegraph()?;
let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false);
let pointer =
InputMethod::add_to(&node, InputType::Pointer(Pointer::default()), None).unwrap();
let pointer = InputMethod::add_to(
&node,
InputDataType::Pointer(Pointer::default()),
Datamap::from_typed(MouseEvent::default())?,
)?;
KEYMAPS.lock().insert(
"flatscreen".to_string(),
@@ -129,7 +132,7 @@ impl MousePointer {
};
self.mouse_datamap.scroll_continuous = vec2(0.0, mouse.scroll_change / 120.0);
self.mouse_datamap.scroll_discrete = vec2(0.0, mouse.scroll_change / 120.0);
*self.pointer.datamap.lock() = Datamap::from_typed(&self.mouse_datamap).ok();
*self.pointer.datamap.lock() = Datamap::from_typed(&self.mouse_datamap).unwrap();
}
self.send_keyboard_input(sk);
}