refactor(input): use idl
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@@ -1,7 +1,7 @@
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use crate::{
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core::client::INTERNAL_CLIENT,
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nodes::{
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input::{tip::Tip, InputMethod, InputType},
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input::{InputDataType, InputMethod, Tip},
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spatial::Spatial,
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Node,
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},
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@@ -45,8 +45,12 @@ impl SkController {
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.add_to_scenegraph()?;
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Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
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let model = sk.model_create_mem("cursor.glb", include_bytes!("cursor.glb"), None)?;
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let tip = InputType::Tip(Tip::default());
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let input = InputMethod::add_to(&_node, tip, None)?;
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let tip = InputDataType::Tip(Tip::default());
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let input = InputMethod::add_to(
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&_node,
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tip,
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Datamap::from_typed(ControllerDatamap::default())?,
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)?;
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Ok(SkController {
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_node,
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input,
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@@ -74,6 +78,6 @@ impl SkController {
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self.datamap.select = controller.trigger;
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self.datamap.grab = controller.grip;
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self.datamap.scroll = controller.stick;
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*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).ok();
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*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
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}
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}
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