refactor: fine-grained interior mutability for scenegraph
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@@ -1,12 +1,12 @@
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use super::client::Client;
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use anyhow::{anyhow, Result};
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use anyhow::Result;
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use libstardustxr::server;
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use mio::net::UnixListener;
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use mio::unix::pipe;
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use mio::{Events, Interest, Poll, Token};
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use rccell::RcCell;
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use slab::Slab;
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use std::io::Write;
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use std::rc::Rc;
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use std::thread::{self, JoinHandle};
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pub struct EventLoop {
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@@ -24,7 +24,7 @@ impl EventLoop {
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let join_handle = thread::Builder::new()
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.name("event_loop".to_owned())
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.spawn(move || -> Result<()> {
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let mut clients: Slab<Option<RcCell<Client>>> = Slab::new();
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let mut clients: Slab<Option<Rc<Client>>> = Slab::new();
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let mut poll = Poll::new()?;
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let mut events = Events::with_capacity(1024);
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const LISTENER: Token = Token(usize::MAX - 1);
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@@ -59,14 +59,7 @@ impl EventLoop {
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},
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STOP => return Ok(()),
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token => loop {
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match clients
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.get(token.0)
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.unwrap()
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.as_ref()
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.unwrap()
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.borrow()
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.dispatch()
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{
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match clients.get(token.0).unwrap().as_ref().unwrap().dispatch() {
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Ok(_) => continue,
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Err(e) => {
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if e.kind() == std::io::ErrorKind::WouldBlock {
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