refactor: fine-grained interior mutability for scenegraph

This commit is contained in:
Nova
2022-06-06 21:34:42 -04:00
parent bb26038030
commit 2c27e5728c
5 changed files with 55 additions and 76 deletions

View File

@@ -3,43 +3,45 @@ use crate::nodes::core::Node;
use anyhow::Result;
use libstardustxr::scenegraph;
use libstardustxr::scenegraph::ScenegraphError;
use rccell::{RcCell, WeakCell};
use rccell::RcCell;
use std::cell::RefCell;
use std::collections::HashMap;
use std::rc::{Rc, Weak};
use std::sync::RwLock;
#[derive(Default)]
pub struct Scenegraph<'a> {
client: WeakCell<Client<'a>>,
pub nodes: HashMap<String, RcCell<Node<'a>>>,
client: RefCell<Weak<Client<'a>>>,
pub nodes: RwLock<HashMap<String, RcCell<Node<'a>>>>,
}
impl<'a> Scenegraph<'a> {
pub fn set_client(&mut self, client: RcCell<Client<'a>>) {
self.client = client.downgrade();
pub fn get_client(&self) -> Rc<Client<'a>> {
self.client.borrow().upgrade().unwrap()
}
pub fn add_node(&mut self, node: Node<'a>) -> RcCell<Node<'a>> {
pub fn set_client(&self, client: &Rc<Client<'a>>) {
*self.client.borrow_mut() = Rc::downgrade(client);
}
pub fn add_node(&self, node: Node<'a>) -> RcCell<Node<'a>> {
let path = node.get_path().to_string();
let node_rc = RcCell::new(node);
self.nodes.insert(path, node_rc.clone());
self.nodes.write().unwrap().insert(path, node_rc.clone());
node_rc
}
}
impl<'a> Default for Scenegraph<'a> {
fn default() -> Self {
Scenegraph {
client: WeakCell::new(),
nodes: HashMap::new(),
}
pub fn get_node(&self, path: &str) -> Option<RcCell<Node<'a>>> {
Some(self.nodes.read().ok()?.get(path)?.clone())
}
}
impl<'a> scenegraph::Scenegraph for Scenegraph<'a> {
fn send_signal(&self, path: &str, method: &str, data: &[u8]) -> Result<(), ScenegraphError> {
self.nodes
.get(path)
self.get_node(path)
.ok_or(ScenegraphError::NodeNotFound)?
.borrow()
.send_local_signal(self.client.upgrade().unwrap(), method, data)
.send_local_signal(self.get_client(), method, data)
.map_err(|_| ScenegraphError::MethodNotFound)
}
fn execute_method(
@@ -48,11 +50,10 @@ impl<'a> scenegraph::Scenegraph for Scenegraph<'a> {
method: &str,
data: &[u8],
) -> Result<Vec<u8>, ScenegraphError> {
self.nodes
.get(path)
self.get_node(path)
.ok_or(ScenegraphError::NodeNotFound)?
.borrow()
.execute_local_method(self.client.upgrade().unwrap(), method, data)
.execute_local_method(self.get_client(), method, data)
.map_err(|_| ScenegraphError::MethodNotFound)
}
}