Make all nodes thread safe

This commit is contained in:
Nova
2022-06-14 19:34:27 -04:00
parent 651fa5f012
commit 3aa691475c
6 changed files with 182 additions and 207 deletions

View File

@@ -6,24 +6,23 @@ use libstardustxr::flex::flexbuffer_from_vector_arguments;
use libstardustxr::push_to_vec;
use libstardustxr::{flex_to_quat, flex_to_vec3};
use parking_lot::RwLock;
use rccell::RcCell;
use std::rc::Rc;
use std::sync::Arc;
pub struct Spatial {
// node: WeakCell<Node>,
// node: Weak<Node>,
parent: RwLock<Option<Arc<Spatial>>>,
transform: RwLock<Mat4>,
}
impl Spatial {
pub fn add_to(
node: &RcCell<Node>,
node: &Arc<Node>,
parent: Option<Arc<Spatial>>,
transform: Mat4,
) -> Result<Arc<Spatial>> {
ensure!(
node.borrow_mut().spatial.is_none(),
node.spatial.read().is_none(),
"Internal: Node already has a Spatial aspect!"
);
let spatial = Spatial {
@@ -31,12 +30,10 @@ impl Spatial {
parent: RwLock::new(parent),
transform: RwLock::new(transform),
};
node.borrow_mut()
.add_local_method("getTransform", Spatial::get_transform_flex);
node.borrow_mut()
.add_local_signal("setTransform", Spatial::set_transform_flex);
node.add_local_method("getTransform", Spatial::get_transform_flex);
node.add_local_signal("setTransform", Spatial::set_transform_flex);
let spatial_arc = Arc::new(spatial);
node.borrow_mut().spatial = Some(spatial_arc.clone());
*node.spatial.write() = Some(spatial_arc.clone());
Ok(spatial_arc)
}
@@ -100,12 +97,13 @@ impl Spatial {
let root = flexbuffers::Reader::get_root(data)?;
let this_spatial = node
.spatial
.read()
.clone()
.ok_or_else(|| anyhow!("Node doesn't have a spatial?"))?;
let relative_spatial = calling_client
.get_scenegraph()
.scenegraph
.get_node(root.as_str())
.and_then(|node| node.borrow().spatial.clone())
.and_then(|node| node.spatial.read().clone())
.ok_or_else(|| anyhow!("Space not found"))?;
let (scale, rotation, position) = Spatial::space_to_space_matrix(
@@ -126,40 +124,40 @@ impl Spatial {
pub fn set_transform_flex(node: &Node, calling_client: Rc<Client>, data: &[u8]) -> Result<()> {
let root = flexbuffers::Reader::get_root(data)?;
let flex_vec = root.get_vector()?;
let spatial = node
.spatial
.as_ref()
.ok_or_else(|| anyhow!("Node somehow is not spatial"))?;
let reference_space_path = flex_vec.idx(0).as_str();
let reference_space_transform = if reference_space_path.is_empty() {
None
} else {
Some(
calling_client
.get_scenegraph()
.scenegraph
.get_node(reference_space_path)
.ok_or_else(|| anyhow!("Other spatial node not found"))?
.borrow()
.spatial
.read()
.as_ref()
.ok_or_else(|| anyhow!("Node is not a Spatial!"))?
.clone(),
)
};
spatial.set_local_transform_components(
reference_space_transform.as_deref(),
flex_to_vec3!(flex_vec.idx(1)).map(|v| v.into()),
flex_to_quat!(flex_vec.idx(2)).map(|v| v.into()),
flex_to_vec3!(flex_vec.idx(3)).map(|v| v.into()),
);
node.spatial
.read()
.as_ref()
.unwrap()
.set_local_transform_components(
reference_space_transform.as_deref(),
flex_to_vec3!(flex_vec.idx(1)).map(|v| v.into()),
flex_to_quat!(flex_vec.idx(2)).map(|v| v.into()),
flex_to_vec3!(flex_vec.idx(3)).map(|v| v.into()),
);
Ok(())
}
}
pub fn create_interface(client: Rc<Client>) {
let mut node = Node::create("", "spatial", false);
let node = Node::create("", "spatial", false);
node.add_local_signal("createSpatial", create_spatial_flex);
client.get_scenegraph().add_node(node);
client.scenegraph.add_node(node);
}
pub fn create_spatial_flex(_node: &Node, calling_client: Rc<Client>, data: &[u8]) -> Result<()> {
@@ -167,9 +165,9 @@ pub fn create_spatial_flex(_node: &Node, calling_client: Rc<Client>, data: &[u8]
let flex_vec = root.get_vector()?;
let spatial = Node::create("/spatial/spatial", flex_vec.idx(0).get_str()?, true);
let parent = calling_client
.get_scenegraph()
.scenegraph
.get_node(flex_vec.idx(1).as_str())
.and_then(|node| node.borrow().spatial.clone());
.and_then(|node| node.spatial.read().clone());
let transform = Mat4::from_scale_rotation_translation(
flex_to_vec3!(flex_vec.idx(4))
.ok_or_else(|| anyhow!("Scale not found"))?
@@ -181,7 +179,7 @@ pub fn create_spatial_flex(_node: &Node, calling_client: Rc<Client>, data: &[u8]
.ok_or_else(|| anyhow!("Position not found"))?
.into(),
);
let spatial_rc = calling_client.get_scenegraph().add_node(spatial);
let spatial_rc = calling_client.scenegraph.add_node(spatial);
Spatial::add_to(&spatial_rc, parent, transform)?;
Ok(())
}