refactor: use snake case for method names

This commit is contained in:
Nova
2022-11-08 06:10:03 -05:00
parent 3821e14fbd
commit 3cdb6da09c
16 changed files with 54 additions and 51 deletions

View File

@@ -12,9 +12,9 @@ use stereokit::{lifecycle::DrawContext, texture::Texture, StereoKit};
pub fn create_interface(client: &Arc<Client>) {
let node = Node::create(client, "", "drawable", false);
node.add_local_signal("createModel", model::create_flex);
node.add_local_signal("createText", text::create_flex);
node.add_local_signal("setSkyFile", set_sky_file_flex);
node.add_local_signal("create_model", model::create_flex);
node.add_local_signal("create_text", text::create_flex);
node.add_local_signal("set_sky_file", set_sky_file_flex);
node.add_to_scenegraph();
}

View File

@@ -58,7 +58,7 @@ impl Model {
pending_material_replacements: Mutex::new(FxHashMap::default()),
sk_model: OnceCell::new(),
};
node.add_local_signal("setMaterialParameter", Model::set_material_parameter);
node.add_local_signal("set_material_parameter", Model::set_material_parameter);
let model_arc = MODEL_REGISTRY.add(model);
let _ = model_arc.pending_model_path.set(
model_arc

View File

@@ -82,8 +82,8 @@ impl Text {
color,
}),
});
node.add_local_signal("setCharacterHeight", Text::set_character_height_flex);
node.add_local_signal("setText", Text::set_text_flex);
node.add_local_signal("set_character_height", Text::set_character_height_flex);
node.add_local_signal("set_text", Text::set_text_flex);
let _ = node.text.set(text.clone());
Ok(text)