refactor: use snake case for method names
This commit is contained in:
@@ -12,9 +12,9 @@ use stereokit::{lifecycle::DrawContext, texture::Texture, StereoKit};
|
||||
|
||||
pub fn create_interface(client: &Arc<Client>) {
|
||||
let node = Node::create(client, "", "drawable", false);
|
||||
node.add_local_signal("createModel", model::create_flex);
|
||||
node.add_local_signal("createText", text::create_flex);
|
||||
node.add_local_signal("setSkyFile", set_sky_file_flex);
|
||||
node.add_local_signal("create_model", model::create_flex);
|
||||
node.add_local_signal("create_text", text::create_flex);
|
||||
node.add_local_signal("set_sky_file", set_sky_file_flex);
|
||||
node.add_to_scenegraph();
|
||||
}
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ impl Model {
|
||||
pending_material_replacements: Mutex::new(FxHashMap::default()),
|
||||
sk_model: OnceCell::new(),
|
||||
};
|
||||
node.add_local_signal("setMaterialParameter", Model::set_material_parameter);
|
||||
node.add_local_signal("set_material_parameter", Model::set_material_parameter);
|
||||
let model_arc = MODEL_REGISTRY.add(model);
|
||||
let _ = model_arc.pending_model_path.set(
|
||||
model_arc
|
||||
|
||||
@@ -82,8 +82,8 @@ impl Text {
|
||||
color,
|
||||
}),
|
||||
});
|
||||
node.add_local_signal("setCharacterHeight", Text::set_character_height_flex);
|
||||
node.add_local_signal("setText", Text::set_text_flex);
|
||||
node.add_local_signal("set_character_height", Text::set_character_height_flex);
|
||||
node.add_local_signal("set_text", Text::set_text_flex);
|
||||
let _ = node.text.set(text.clone());
|
||||
|
||||
Ok(text)
|
||||
|
||||
Reference in New Issue
Block a user