refactor: use snake case for method names
This commit is contained in:
@@ -83,7 +83,7 @@ impl InputMethod {
|
||||
"Internal: Node does not have a spatial attached!"
|
||||
);
|
||||
|
||||
node.add_local_signal("setDatamap", InputMethod::set_datamap);
|
||||
node.add_local_signal("set_datamap", InputMethod::set_datamap);
|
||||
|
||||
let method = InputMethod {
|
||||
uid: node.uid.clone(),
|
||||
@@ -210,8 +210,8 @@ impl Drop for InputHandler {
|
||||
|
||||
pub fn create_interface(client: &Arc<Client>) {
|
||||
let node = Node::create(client, "", "input", false);
|
||||
node.add_local_signal("createInputHandler", create_input_handler_flex);
|
||||
node.add_local_signal("createInputMethodTip", tip::create_tip_flex);
|
||||
node.add_local_signal("create_input_handler", create_input_handler_flex);
|
||||
node.add_local_signal("create_input_method_tip", tip::create_tip_flex);
|
||||
node.add_to_scenegraph();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user