feat(wayland/surface): geometry resizing, unused

This commit is contained in:
Nova
2023-01-04 21:36:55 -05:00
parent 0c190cc833
commit 3f1bad18c8
6 changed files with 39 additions and 29 deletions

View File

@@ -4,19 +4,19 @@
//--name = stardust/text_shader
//--diffuse = white
//--fcFactor = 1.0
//--ripple = 4.0
//--uv_offset = 0.0, 0.0
//--uv_scale = 1.0, 1.0
//--fcFactor = 1.0
//--ripple = 4.0
//--alpha_min = 0.0
//--alpha_max = 1.0
Texture2D diffuse : register(t0);
SamplerState diffuse_s : register(s0);
float4 diffuse_i;
float fcFactor;
float ripple;
float2 uv_scale;
float2 uv_offset;
float fcFactor;
float ripple;
float alpha_min;
float alpha_max;
@@ -39,7 +39,7 @@ psIn vs(vsIn input, uint id : SV_InstanceID) {
float3 world = mul(float4(input.pos.xyz, 1), sk_inst[id].world).xyz;
o.pos = mul(float4(world, 1), sk_viewproj[o.view_id]);
o.uv = (input.uv) + uv_offset * uv_scale;
o.uv = (input.uv + uv_offset) * uv_scale;
return o;
}