fix: force origin local mode
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@@ -23,7 +23,7 @@ use std::sync::Arc;
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use std::time::Duration;
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use stereokit_rust::material::Material;
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use stereokit_rust::shader::Shader;
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use stereokit_rust::sk::{sk_quit, AppMode, DepthMode, QuitReason, SkSettings};
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use stereokit_rust::sk::{sk_quit, AppMode, DepthMode, OriginMode, QuitReason, SkSettings};
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use stereokit_rust::system::{LogLevel, Renderer};
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use stereokit_rust::tex::{SHCubemap, Tex, TexFormat, TexType};
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use stereokit_rust::ui::Ui;
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@@ -179,6 +179,7 @@ fn stereokit_loop(
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.overlay_app(args.overlay_priority.is_some())
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.overlay_priority(args.overlay_priority.unwrap_or(u32::MAX))
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.disable_desktop_input_window(true)
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.origin(OriginMode::Local)
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.render_scaling(2.0)
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.init()
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.expect("StereoKit failed to initialize");
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