refactor(drawable): use idl

This commit is contained in:
Nova
2024-02-04 17:36:30 -05:00
parent dfaaa2a3a9
commit 43b3499ed7
6 changed files with 285 additions and 467 deletions

View File

@@ -1,21 +1,17 @@
use super::Node;
use super::{MaterialParameter, ModelAspect, ModelPartAspect, Node};
use crate::core::client::Client;
use crate::core::node_collections::LifeLinkedNodeMap;
use crate::core::registry::Registry;
use crate::core::resource::ResourceID;
use crate::core::resource::get_resource_file;
use crate::nodes::drawable::Drawable;
use crate::nodes::spatial::{find_spatial_parent, parse_transform, Spatial, Transform};
use crate::nodes::Message;
use crate::nodes::spatial::Spatial;
use crate::SK_MULTITHREAD;
use color_eyre::eyre::{bail, ensure, eyre, Result};
use glam::Mat4;
use mint::{ColumnMatrix4, Vector2, Vector3, Vector4};
use once_cell::sync::OnceCell;
use parking_lot::Mutex;
use portable_atomic::{AtomicBool, Ordering};
use rustc_hash::FxHashMap;
use serde::Deserialize;
use stardust_xr::schemas::flex::deserialize;
use stardust_xr::values::ResourceID;
use std::ffi::OsStr;
use std::path::PathBuf;
@@ -29,26 +25,6 @@ use stereokit::{
static MODEL_REGISTRY: Registry<Model> = Registry::new();
static HOLDOUT_MATERIAL: OnceCell<Arc<Material>> = OnceCell::new();
#[derive(Deserialize, Debug)]
#[serde(tag = "t", content = "c")]
pub enum MaterialParameter {
Float(f32),
Vector2(Vector2<f32>),
Vector3(Vector3<f32>),
Vector4(Vector4<f32>),
Color([f32; 4]),
Int(i32),
Int2(Vector2<i32>),
Int3(Vector3<i32>),
Int4(Vector4<i32>),
Bool(bool),
UInt(u32),
UInt2(Vector2<u32>),
UInt3(Vector3<u32>),
UInt4(Vector4<u32>),
Matrix(ColumnMatrix4<f32>),
Texture(ResourceID),
}
impl MaterialParameter {
fn apply_to_material(
&self,
@@ -58,56 +34,35 @@ impl MaterialParameter {
parameter_name: &str,
) {
match self {
MaterialParameter::Float(val) => {
sk.material_set_float(material, parameter_name, *val);
}
MaterialParameter::Vector2(val) => {
sk.material_set_vector2(material, parameter_name, *val);
}
MaterialParameter::Vector3(val) => {
sk.material_set_vector3(material, parameter_name, *val);
}
MaterialParameter::Vector4(val) => {
sk.material_set_vector4(material, parameter_name, *val);
}
MaterialParameter::Color(val) => {
sk.material_set_color(material, parameter_name, Color128::from(val.clone()));
MaterialParameter::Bool(val) => {
sk.material_set_bool(material, parameter_name, *val);
}
MaterialParameter::Int(val) => {
sk.material_set_int(material, parameter_name, *val);
}
MaterialParameter::Int2(val) => {
sk.material_set_int2(material, parameter_name, val.x, val.y);
}
MaterialParameter::Int3(val) => {
sk.material_set_int3(material, parameter_name, val.x, val.y, val.z);
}
MaterialParameter::Int4(val) => {
sk.material_set_int4(material, parameter_name, val.w, val.x, val.y, val.z);
}
MaterialParameter::Bool(val) => {
sk.material_set_bool(material, parameter_name, *val);
}
MaterialParameter::UInt(val) => {
sk.material_set_uint(material, parameter_name, *val);
}
MaterialParameter::UInt2(val) => {
sk.material_set_uint2(material, parameter_name, val.x, val.y);
MaterialParameter::Float(val) => {
sk.material_set_float(material, parameter_name, *val);
}
MaterialParameter::UInt3(val) => {
sk.material_set_uint3(material, parameter_name, val.x, val.y, val.z);
MaterialParameter::Vec2(val) => {
sk.material_set_vector2(material, parameter_name, *val);
}
MaterialParameter::UInt4(val) => {
sk.material_set_uint4(material, parameter_name, val.w, val.x, val.y, val.z);
MaterialParameter::Vec3(val) => {
sk.material_set_vector3(material, parameter_name, *val);
}
MaterialParameter::Matrix(val) => {
sk.material_set_matrix(material, parameter_name, Mat4::from(*val));
MaterialParameter::Color(val) => {
sk.material_set_color(
material,
parameter_name,
Color128::new(val.c.r, val.c.g, val.c.b, val.a),
);
}
MaterialParameter::Texture(resource) => {
let Some(texture_path) = resource.get_file(
&client.base_resource_prefixes.lock().clone(),
&[OsStr::new("png"), OsStr::new("jpg")],
) else {
let Some(texture_path) =
get_resource_file(&resource, &client, &[OsStr::new("png"), OsStr::new("jpg")])
else {
return;
};
if let Ok(tex) = sk.tex_create_file(texture_path, true, 0) {
@@ -230,50 +185,12 @@ impl ModelPart {
pending_material_parameters: Mutex::new(FxHashMap::default()),
pending_material_replacement: Mutex::new(None),
});
node.add_local_signal(
"set_material_parameter",
ModelPart::set_material_parameter_flex,
);
node.add_local_signal(
"apply_holdout_material",
ModelPart::apply_holdout_material_flex,
);
<ModelPart as ModelPartAspect>::add_node_members(&node);
let _ = node.drawable.set(Drawable::ModelPart(model_part.clone()));
model.parts.add(id, &node);
Some(model_part)
}
fn apply_holdout_material_flex(
node: Arc<Node>,
_calling_client: Arc<Client>,
_message: Message,
) -> Result<()> {
let Some(Drawable::ModelPart(model_part)) = node.drawable.get() else {
bail!("Not a drawable??")
};
model_part.replace_material(HOLDOUT_MATERIAL.get().unwrap().clone());
Ok(())
}
fn set_material_parameter_flex(
node: Arc<Node>,
_calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let Some(Drawable::ModelPart(model_part)) = node.drawable.get() else {
bail!("Not a drawable??")
};
let (name, value): (String, MaterialParameter) = deserialize(message.as_ref())?;
model_part
.pending_material_parameters
.lock()
.insert(name, value);
Ok(())
}
pub fn replace_material(&self, replacement: Arc<Material>) {
self.pending_material_replacement
.lock()
@@ -314,6 +231,35 @@ impl ModelPart {
);
}
}
impl ModelPartAspect for ModelPart {
#[doc = "Set this model part's material to one that cuts a hole in the world. Often used for overlays/passthrough where you want to show the background through an object."]
fn apply_holdout_material(node: Arc<Node>, _calling_client: Arc<Client>) -> Result<()> {
let Some(Drawable::ModelPart(model_part)) = node.drawable.get() else {
bail!("Not a drawable??")
};
model_part.replace_material(HOLDOUT_MATERIAL.get().unwrap().clone());
Ok(())
}
#[doc = "Set the material parameter with `parameter_name` to `value`"]
fn set_material_parameter(
node: Arc<Node>,
_calling_client: Arc<Client>,
parameter_name: String,
value: MaterialParameter,
) -> Result<()> {
let Some(Drawable::ModelPart(model_part)) = node.drawable.get() else {
bail!("Not a drawable??")
};
model_part
.pending_material_parameters
.lock()
.insert(parameter_name, value);
Ok(())
}
}
pub struct Model {
self_ref: Weak<Model>,
@@ -337,17 +283,12 @@ impl Model {
"Internal: Node already has a drawable attached!"
);
let pending_model_path = resource_id
.get_file(
&node
.get_client()
.ok_or_else(|| eyre!("Client not found"))?
.base_resource_prefixes
.lock()
.clone(),
&[OsStr::new("glb"), OsStr::new("gltf")],
)
.ok_or_else(|| eyre!("Resource not found"))?;
let pending_model_path = get_resource_file(
&resource_id,
&*node.get_client().ok_or_else(|| eyre!("Client not found"))?,
&[OsStr::new("glb"), OsStr::new("gltf")],
)
.ok_or_else(|| eyre!("Resource not found"))?;
let model = Arc::new_cyclic(|self_ref| Model {
self_ref: self_ref.clone(),
@@ -388,7 +329,7 @@ impl Model {
);
}
}
impl ModelAspect for Model {}
impl Drop for Model {
fn drop(&mut self) {
MODEL_REGISTRY.remove(self);
@@ -402,21 +343,3 @@ pub fn draw_all(sk: &impl StereoKitDraw) {
}
}
}
pub fn create_flex(_node: Arc<Node>, calling_client: Arc<Client>, message: Message) -> Result<()> {
#[derive(Deserialize)]
struct CreateModelInfo<'a> {
name: &'a str,
parent_path: &'a str,
transform: Transform,
resource: ResourceID,
}
let info: CreateModelInfo = deserialize(message.as_ref())?;
let node = Node::create_parent_name(&calling_client, "/drawable/model", info.name, true);
let parent = find_spatial_parent(&calling_client, info.parent_path)?;
let transform = parse_transform(info.transform, true, true, true);
let node = node.add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent), transform, false)?;
Model::add_to(&node, info.resource)?;
Ok(())
}